Hello everyone I'm Jack Red, it's finally time to review Resident Evil: Resistance. Originally announced as Project: Resistance. You can tell this was going to be released separately to stand on it's own. Of course, plans can change faster than you realize. So it is currently an online game companion to RE3 remake.
Honestly, I know I did criticize Capcom for putting the attention on Resistance rather than 3 remake. After actually playing Resistance, I'm glad they did. Yes you heard me correctly, this is a truly amazing game. You play as one of four survivors to attempt escaping from an Umbrella facility. You also can play as the Mastermind whose goal being the exact opposite.
Not to add salt or anything like that. There are a few notable areas even DbD does fall short in. I just didn't notice them until I played this. One of the major examples is the survivors. Each survivor character has their own abilities that comes with a few variations. Plus the additional stuff can be use on any of them to help improve their chances of surviving.
I am not going to lie this process is a lot more involve on the mastermind's side. Not only that does, you also can set up your deck. Which could include creatures, traps, enhancers, and mod cards. Basically you have a small army at your finger tips. Which I'll explain a lot more in detail shortly. Both sides also uses a different form of currency during matches.
The survivors use Umbrella Credits on a particular crates in a few set locations. The masterminds use Bio Energy to use said cards. But this actually gets more interesting. You also could end up with a random card not among your selection. You do have to wait for particular sections of the matches to use some cards though.
A lot of creatures can be controlled by the Mastermind. Believe it or not, the Mastermind themselves can directly attack survivors through several weapons for cameras. There is seven survivors with five mastermind characters to choose from. Obviously, a lot fewer than DbD but at least they aren't essentially the same character in terms how they paly.
Yes I know every playable character has a story. Ash is the only exception from this for a few reasons. What I meant is in matches any survivor can use perks, items and offerings they want. But here, you have January who can hack the system or Martin who can disarm traps. What I am saying is there's a very clear difference in how they went about playing as a survivor between the two games.
I actually played as every character in the game not long ago. All of them even with a few similarities was different enough. I liked both sides gets their own set up screen while waiting for the load screen prior to the match. Some people are funny playing an horror game but can't defense yourself concept.
I am sure a lot of those people would choose from or Friday the 13th: The Game over DbD. I also liked every character has their own lines too. The maps are broken up into three sections with the objectives being different for both sides. We haven't even got to one of my favorite aspects of this game.
We have to talk about the mastermind's Ultimate Skills. Four of them are strong BOWs with three being big named creatures. Such as Nemesis for Nicholai, Mr. X for Daniel and William for Annette respectively. Alex has her own plant creature called Yateveo that can devour survivors. Finally we have Spencer's Disintegration Field.
It is the only one lacking a theme but this will dealt some serious damage to the survivors. It is possible to down all four survivors in one usage I'm not kidding. I loved you can also control these creatures with their own move sets. Four of them do have an instant death move. Which can be stopped by other survivors.
Yateveo can be killed by the survivors while only Mr. X, Nemesis and William can be defeated temporary. Disintegration Field is just a laser grid that lasts a little while. I should point out, three of them don't have their transformations. Both sides can directly view the map screen with differences.
There's seven maps in the game with the final section looking more like an Umbrella underground facility. By default, the survivors has five minutes to escape. But doing stuff like helping others, taking out creatures or placing key items gives you more time. In vice versa, you need to waste as much time as possible.
You can get crazy with spawning enemies and traps. Especially in the process of the final exit opening because the mastermind will get a notable increase in the amount of Bio Energy they have. I actually seen builds by other people that are ridiculous. More so than any I seen from DbD honestly.
Resident Evil: Resistance is easily an underrated online multiplayer game. Truly, one of DbD's best competitors to date. I am deeply impressed how damn good this game turned out to be. Even it was developed by another team. Honestly, this helped in getting over the disappointing RE3 remake. You essentially got more of a dream RE game that's ahead of it's time.
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