Wednesday, January 23, 2019

Resident Evil a Sweet Home Legacy

Hello everyone I'm Jack Red, we are getting closer to Resident Evil 2 remake. Considering so many of us are feeling very strong nostalgia for it. Why not go a step further like what I'm doing here. By now everyone knows Resident Evil is the spiritual successor to Famicom exclusive movie game. Sweet Home hit the console market the same day the movie hit theaters in Japan.

I figured to point out several ways Resident Evil is keeping the spirit of Sweet Home alone. Of course there are a lot of different opinions on the topic. Personally we would never had Resident Evil franchise without that game period. I believe it deserves just as much respect as RE1 been getting from people.

1. Movies

Both Sweet Home & Resident Evil got movies. For the most part the reception of the respective games is much higher among people. Sweet Home game follows the same plot as the movie it's based on but added a lot of nice touches. At one point RE1 was going to be a remake of Sweet Home. I would say you should check out Sweet Home movie.

2. Monsters

Resident Evil kept the spirit of several creatures found in this game alive. For example, you do have to battle worms. Mostly early RE had several worm based creatures. Every main RE game has a dog enemy among the roster. All of that started in truth with Sweet Home. Even the main antagonist in some way lives on in many antagonists of Resident Evil franchise.

3. Major game play mechanics

Most notable traits of playable characters from Sweet Home lives on in several RE characters. Some characters had or have to get a lighter. Rebecca was the medic of S.T.A.R.S. Bravo team. Even someone with keys to most doors lives in Jill Valentine. The famous door loading screens are nostalgic for their times.

In RE0, you have to switch between two characters to get further at several points. Just like Sweet Home done with five characters. When you get cursed, it is basically the same as getting poisoned in an RE game. You have to solve puzzles which some require memorizing or avoiding traps altogether. In RE1, you are exploring the Spencer mansion in a similar setting to that of Sweet Home.

In most RE games, you have to work with a limited inventory. Sure some of them had different ways of fixing that. Sweet Home did officially start the tread in the first place. You could do a lot in several hours until you die. In most RE games. even one character dies goes to game over screen. Although all five of them in Sweet Home has to die before that happens.

Speaking of deaths, Resident Evil has a long colorful history of those. Some of the most violent deaths in any video game that wasn't Mortal Kombat series. Even Sweet Home on an Japanese Nintendo console didn't hold back from the insane level of gore. Sure there's mostly one death animation in Sweet Home but it still puts chills down your spines.

4. Leveling

Believe it or not, some RE games do have a leveling/upgrade system. Although some are done differently, you do gain from doing so. Sweet Home was a survival horror RPG game to begin with. In some RE games, there was a mini game with a leveling system like both Raid Mode mini games. Upgrading weapons with other gear can make a huge difference especially in Revelations 2.

5. Resident Evil games on Nintendo consoles

There's a lot of Resident Evil games on Nintendo consoles. At one point I had all five Wii games. I almost had all six GameCube games just missing Code: Veronica X. Even to this day, Resident Evil is bringing some of their games to Nintendo Switch. Just think Sweet Home on Famicom indirectly started that.

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