Hello everyone I'm Jack Red, I know a people previously given tips how to play as the Mastermind characters. But most of them are overall rather than strictly based on just one of them. Which is exactly why I decided to write this. Also, this will be my final Resistance blog for awhile. I figured to help others trying to get better as any of the Masterminds, this blog entry is for you.
Nicholai
Nicholai specializes in both tracking & guns. He is a more tactical Mastermind with the slowest rate of Bio Energy. For him, focus more on camera & gun equipment to do better in matches. The better equipment will increase your reaction time as well as the amount of damage. But keep in mind, most guns doesn't do much damage.
Of course, you could do trap builds for Nicholai. I recommend if you have to go that route do one or two traps. More than that you'll need better Bio Energy equipment that will come at the cost of your chances in the matches. Sure, you can get more guns out. At the same time, some guns are among the most expansive cards in the game.
There's a skill Nicholai has that automatically reduces all gun cards down by one. A few cards could be use to further decreasing the price. It is a bit tricky doing a spam build with him. My point is you may not have what you'll need to handle better teams especially Swat teams. Everyone has a method how to use characters in this game.
Personally, I prefer using turrets with each section of the map giving me another turret. By Area 3, I'll have three turrets that may or may not be in hand. For this type of strategy, you'll need better Bio Energy equipment with just enough energy to pull it off. January has ways to counter strategies like this however. Everyone knows the best part of being Nicholai is Nemesis regardless of which Nicholai build.
Alex
Alex specializes in both traps and infection. She is more of a strategist because of traps as well how she uses infection against the survivors. It is easier to make spam builds for her than Nicholai. Yateveo can be placed in the direction path of a few objectives for the survivors. Keep in mind, once placed you can't move Yateveo anymore.
Unlike Mr. X, Nemesis and William however the Mastermind can still keep Yateveo around while doing other moves. Which is critical you know you can use that to your advantage. There's a few variety of traps you can use. Personally I recommend using the more damaging traps. Especially at a critical moment during matches because if you play your cards right.
You could use claim victory just like that. Some of her exclusive cards are infection based including Efficiency Mod-Infection that actually lowers all infected creature cards down by 3. One of my favorite exclusive cards is Landmine (3). Both Valerie & Martin counters Alex in a few ways. Which means you may have to take risks to win.
Equipment wise focus mostly on what applies to the traps. Which can be a little confusing at first trust me I know. I also say Yateveo has limits in what it can do like at some angles can't directly attack survivors. Sometimes, they might try getting around Yateveo which could get them eaten instead. Yateveo can instantly kill any survivor the fastest.
Alex is best at getting survivors sick unless you have a build to make getting more expansive infected creature cards cheaper. I don't recommend you use those cards. On the plus side is you'll get more infected creatures at a faster pace. Traps wise, it depends which strategies you plan to use. You may also like stuff such as Flashbang Trap, Airburst Trap (love it), Leghold Trap or Lockdown Trap.
Not all the traps harms or downs survivors. However, you still have ways to slow em down. Personally, I see Decoy Trap as a waste of a card no offense to the developers. The best part being Alex is using infected creatures. Why because you won't need to include additional stuff to apply infection to those creatures.
They spawn with the infection effect which you'll need in a game like this. Infection if left unchecked for the survivors can make it even easier to down them. Not only that, Alex has another skill where an infected survivor just being nearby another survivor becomes infected too. Even Yateveo has a poison theme skill.
Although it needs to die either by time out, killed by the survivor or it's self destruct move. One of three skills for Yateveo doesn't require eating an survivor to do self destruct plus more damage for that attack. I think Alex is often overlooked by a lot of people or a good amount of them just doesn't know how to properly use her at all.
Spencer
Spencer specializes in mods and time stalling. There's plenty of mods Spencer could use in matches. Some of them helps in some way. For example, all Viral Mod cards will automatically spawn creatures with that effect but will cost one more to get. Efficiency Mod cards in hand will lower most cards in those category by 1.
Some mods helps with getting more energy at a faster pace or getting that camera back up fast. Conventer Mod cards starts at 18 Bio Energy. If you aren't using something like Unstable Generator or either Bio Tank equipment, you can't go pass the maximum of 10 Bio Energy. However the more you use of those cards, the lower those cards will become.
For Spencer, it is best to aim for camera & bio energy theme equipment. By having better camera equipment makes things much easier especially against great teams. There's a few great equipment you could select that's a bit high in points but does multiple helpful things like Water Cooled Radiator. Spencer does have alternate methods exclusive to him through his skills to getting bio energy faster.
You probably notice we haven't talk about time stalling yet. There isn't much cards that counts as that or at least at first. Then overtime you'll realize time stalling in this game is almost everything you possibly could do to the survivors. Which means everything else the other MMs can do, Spencer can potentially do better.
Oh wait, we haven't even gotten to what makes Spencer so broken as a MM character yet. He also has a particular Area 2 exclusive card called Omniscience. This card once used will transform into a random exclusive card that belongs to another MM character. There's a couple great exclusive cards in the selection.
Sadly, there's also a couple of them that aren't as helpful or in a handful exclusive cards' case useless. Spencer's Disintegration Field is hands down one of the best Ultimate cards in the game. This is essentially the most powerful trap card in the game. It also has the most direct differences for skill variations out of all the Ultimate cards too.
Generator skill is one long laser grid, Clone being two slightly shorter variation and Refract having eight shorter range laser grids. Keep in mind, the first two skills last a lot longer than Refract but the last one technically covers the most ground. Not only that any survivor caught between that are likely getting down unless they somehow escaped it in time.
Two of them works great to downing survivors fast as well as blocking some objectives. The survivors can't shoot through it. You also can control creatures while others may continue attacking the survivors. I personally done that myself recently. Spencer can use any build for the most part which exactly gave him the S spot in my personal MM ranking.
Annette
Annette specializes in Buffs and Creatures. Two things that's very important to use in this game. Buffs is essentially enhancers that comes in a few forms. There's five different effects you can give most creatures. Trust me, using these just right can handle great teams maybe even give you the win. Of course, you could take a risk by spawning V-Act Zombie that has four out of five effects being 1 bio energy.
But using that card will cause a delay in your recharging of bio energy. Which could be increase by a few cards if used afterwards. Honestly, for me it's worth the risk. Annette can use creatures the best in theory just not directly controlling them. One of her skills automatically lowers most creature cards down by 1.
She also has some great exclusive cards as well. It can be challenging to play William right. His instant death move has the longest range but kills survivors the slowest. I highly recommend sticking to his melee weapons especially against better teams. Beastmaster skill while William being used every 15 seconds an zombie dog spawns.
Personally, Fury ends up being the most helpful because if you exit William early. You'll gain access to him faster which could be critical late into a match. Most of Annette's skills applies to the creatures themselves. She surprisingly a well rounded MM character. My favorite Annette skill hands down is Buffs because all effects are notably increased.
This means infection on survivors will be increased. You'll get more energy from Energy Leech effected creatures. Regen works faster in creatures that could help sometimes. Berserker makes creatures faster as well as more aggressive. For some creatures like Dealers or Detonators, the speed difference is scary. I recommend using Zombie Dogs (3) & Licker-Regen Aura the most.
One zombie dog would be too easy for the survivors. It is possible in a while to summon two or more. But why does that if you could get three of them at the same time. Plus faster if you are using cards to making them cheaper with Clone card. You would be amaze how many zombie dogs you can get within a match.
Licker-Regen Aura is a licker that can give Regen effect to other nearby creatures making them tougher to kill. Most creature builds works the best with Annette & Daniel respectively. The best part is there's plenty of ways how to go about using Annette. Which makes her one of the most fun MMs to play. I even created Trickster Annette Build that's unique among many Annette builds you'll see on YouTube.
Daniel
Daniel specializes in Buffs and Creature Control. I already explained how Buffs works except for Invulnerability. There's a handful of ways to get that effect including an exclusive method for Spencer. Of course!!! lol anyway this temporary makes any creature or a small group of them invulnerable. Which can helpful sometimes in a match.
Why am I bringing this up all of a sudden? Remove Shell is like V-Act Zombie with that fifth effect with increase health & damage. But you have to direct control Remove Shell. Thankfully when you aren't invulnerability effect prevents survivors for destroying it. Yes, all creature theme equipment effects Remove Shell too.
Mr. X mostly has Brutality that ends up being the most helpful out of his three skills. As for controlling creatures, some of them have exclusive attacks like Ne-a, Detonator or Dealer. As stated before, most creature builds works with Daniel. I also don't want to resay what was already said for Annette. Daniel does notably have the best control over the creatures out of all the Masterminds.
Mr. X does have a fast instant death move. Sometimes, he could prevent getting stunned. If he gets defeated, there's a notable waiting process. Most likely you are putting at a huge disadvantage against great teams when that happens. Honestly, just listening to some of his lines gets me laughing lol. Regardless, Daniel does also have Overclock that can help getting extra Bio Energy but a long waiting process.
If Clone card gets used you could use the same card twice in a row making the wait longer. In a hurry it can help sometimes like getting what you'll need faster. You just got to hope you can come back in time to slow em down. Also when low on energy, I recommend using any creature you have on the map. If you play your cards right, you could down some of them before that creature dies.
At the same time while you're doing that, your Bio Energy will be increasing. Which means when you do get back to the cameras, you are ready to cause some chaos. I consider this an advantage because Daniel does have a good recharge rate. Also you may not directly deal with anything January's hacking. Which means she isn't actually slowing you down if you already taken control of a creature.
For example, she could increase Bio Energy costs, take down cameras or on the verge to or even stop camera rotations. Daniel could use Overclock to get partly around higher Bio Energy costs. It is recommended you mostly focus on using creatures. Although it is possible to use other stuff with him just doesn't play well into his strength.
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