Thursday, January 28, 2021

My prediction to what might be coming to Resident Evil Re:Verse

 Hello everyone I'm Jack Red, I may not be a supporter of the upcoming Re: Verse game. But considering this was meant to be sorta an all-stars online multiplayer Resident Evil game. I figured to present not one neither two lists but three, it always will be three lol. But on a more serious note, yes I am giving you three different lists with the last being a surprise to myself when I threw out names.

List 1 potential dlc/update survivor characters

1. Barry Burton

2. Rebecca Chambers

3. Billy Coen

4. Sherry Birkin

5. Moira Burton

6. Sheva Alomar

7. Josh Stone

8. Joe Baker (He better be in there lol)

9. Ethan Winters

10. Valerie Harmon

11. January Van Sant

12. Tyrone Henry

13. Samuel Jordan

14. Martin Sandwich

15. Becca Woolett

I figured since the same company behind Resident Evil: Resistance is making Re: Verse why not throw out all those survivor names on my list. Now I have slightly more names for my creatures list. Some of these may bring in mechanics or add stuff to make the game play stand out a little more. Keep in mind, this is strictly my opinion do not complain I'll ignore it.

List 2 potential dlc/update creature characters

1. Bandersnatch

2. Ustanak

3. Albert Wesker

4. Alexia Ashford

5. William Birkin aka G-Birkin in Resistance

6. T-Veronica Mutant (Steve Burnside)

7. Jack Krauser

8. Verdugo

9. Farfarello

10. Ultimate Abyss

11. Pedro Fernandez

12. Queen Leech (1st form)

13. T. A. L. O. S.

14. Morpheus D. Duvall

15. Ironhead

16. Tyrant-002

17. Crimson Head

18. Scaghead

19. Thanatos

20. Tyrant-103 Ivan

Alright for the final list is literately something that happened. I got extra names mostly villain side that if they should up I'll be surprise to see them. I am looking at many parts of the canon including spin off games for all these lists. You may see a few names you forgotten about for many years. A warning before I present to you my final list.

List 3 surprise dlc/update characters/creatures if they show up

1. Outbreak survivors (eight characters)

2. Ozwell E. Spencer

3. Sergei Vladmir

4. Neil Fisher

5. Alex Wesker

6. Curtis Miller

7. Tyrant from Resident Evil: Damnation

8. Glenn Arias

9. Pluto

10. Hypno Tyrant

11. Ark Thompson

12. Fongling

13. Bruce McGivern

14. Tofu characters (5 characters)

15. Mr. and Mrs. Color characters (8 characters) No I'm not counting Mr. Gray

16. Lucas Baker

17. The Ghost Survivors characters

18. Brad Vickers

19. Lickers from Resident Evil 5

20. Gatling gun characters (Resident Evil 4 and 5)

21. Ubistvo

22. Sweepers

23. Nosferatu

24. Piers Nivans

25. Jake Muller

26. Tyrant-078

27. Ivy

28. Ivy Zombie

29. Helena Harper

30. Deborah Harper

31. Carlos Olveira

32. Rachel Foley

33. Draghihnazzo

34. Alexander "Sasha" Kozachenko aka Buddy

35. Angela Miller

36. Derek Simmons

37. Leech Man

38. Leech Zombie

39. Mimicry Marcus

40. Uroboros Mkono

Now that's a lot of potential names to be surprised about. Honestly, I'm curious to see how many characters and creatures will be in the final game. The testing seems to be going well from what I heard. I actually have a friend on PS4 side testing it out during that period. Sadly, I did not get in but more likely to get something DMC in comparison anyway.

I'll tell you right now if they stand away from Resident Evil games not on RE Engine, they're playing it way too safe. I am sorry some of you won't take that well. If you want a full all-stars game there shouldn't be many limits preventing it in the first place. Oh wait that's this game why of course they want to go this route sarcasm.

Sunday, January 24, 2021

Jack Red reviews Last Year again

Hello everyone I'm Jack Red, I started with the older version of Last Year: The Nightmare. But how could you blame me since they didn't properly label the newer version on Steam. I recently bought the newer version to give this a more proper review. I don't want to repeat much of what I already said. So I'm going to link my review of the old version here.

https://jackred1989.blogspot.com/2021/01/jack-red-reviews-last-year-nightmare.html

Last Year currently stuck on Chapter 1: Afterdark. Which introduced a new classmate character named Raj. You also get one of the sickest killers in any multiplayer horror game I ever seen, The Spider. Honestly I'm very surprised how different this version was. They completely changed the in-game lobby design, I love it a lot more.

They also added an option to play as one of the classmate characters or the fiend side with three killers during the matches. It is no more randomly selecting someone to being the killer, I didn't like that in the old version. I really didn't like that in Friday the 13th: The Game. They also added two more maps making the current total of five maps.

There's hazards in those maps that can kill anyone or The Spider easily if they aren't careful. The Spider also gets help from the other spiders. The death animations from The Spider alone will put chills right down your spine. They also have Arcanum that's similar to a few modes in Dead by Daylight. You do challenges to possibly earn more outfits.

You also can earn perks the killers can use during matches. They also have cards as a form of in game currency where you can buy more outfits. Some outfits are exclusive to the events though. The game makes it clear, if you don't play the events you won't get em. They also had tutorial for both sides well done in my opinion.

I can say it got technically further than Hide or Die did. They already announced Chapter 2 a while back. Now this is subject to change due to their work being on hold. The newer version of Last Year has more people playing it. Honestly, this is a truly solid multiplayer horror experience. Even if it doesn't necessary become the next thing after DbD, there's no question it's one of it's best competitions out there.

Last Year looks even better in this newer version. I kinda wish chat in game lobby on the fiend side would work. I know a small issue but it's still a great game regardless. I have to say The Strangler remains my favorite killer in the game with The Spider being my second favorite. I felt this game deserves to live on to truly become amazing stuff.

Top 5 Why being an Mastermind in Resident Evil: Resistance is better than being an killer in Dead by Daylight

I decided to do this comparison blog in sections. Don't worry in due time a survivor version will come. I recently put so much time into being the Mastermind characters. I figured one long comparison blog won't do as well. Also, this gives me more room to breath while making this project. Just don't expect this to be over soon.

Hello everyone I'm Jack Red, I know it's a little early to do a smaller comparison. I figured since I put a lot of time just this month into being all Mastermind characters in Resident Evil: Resistance. Why not reveal how I truly felt about the experience on being the villain in matches. Now I know this likely regardless how I go about will have some people disagree.

Keep in mind, this is strictly my opinion alone. This is virtually combining a lot of reasons to become just 5 great reasons. Now, I put a lot of hours into both games. Trust me, you may find this interesting to read or ignore it altogether. To me, it makes absolutely no difference. I just hope those who do read this enjoy my work.

5. Some creatures wears cosmetics

Let's get this out of the way, Dead by Daylight has a lot more outfits in comparison. There's no hiding that but here you can pick which zombies wears em. There's some joke outfits too to make things interesting to say the least. My point is you can use multiple different outfits across several enemies. Instead of simply wearing one outfit.

Yes, I know in DbD you have more freedom to alter how you want to look. I still prefer having enemies dress up like things you just wouldn't expect. Clearly, these developers have a weird sense of humor. Zombies could look like mummies, Count Dracula, a dinosaur costume and a few others. I just like you can use multiple outfits during matches to spice things up.

You also can spray pictures on the map. Another somewhat funny thing they actually allowed is doing gestures as well as taunts as some of the creatures. Now it's not everyday you'll see a zombie doing some dance moves lol. I don't think they included the moon walk move from the late Michael Jackson. Honestly, you can't do that at all in DbD.

4. More map control

It's no secret some killers in DbD doesn't do well with map control. Thus, the player has to work harder to try winning matches. It likely comes down to luck or just plain stupidity of the survivor players. Regardless, as a Mastermind you not only fully see the map. You can switch between the cameras. Most sections of all the maps has a decent amount of cameras.

Basically you got eyes everywhere for the most part. Which is important in games like these. You also can do many things to slow down survivors, more on that later. Doors can be locked forcing more effort out of the survivors to open them. In some Area 3 sections, the Mastermind can cover up tanks the survivors needs to destroy.

3. Your goal is simply waste time

Although in both games you have the choice to being one of four survivors or the villain player. The dark side of it has different goals. In Dead by Daylight, for the most part the killers needs to sacrifice survivors. Sure, you could use a mori that does require hooking an survivor at least once. But that depends which type of mori or method of getting one.

Some are more strict than others to pull off. In Resident Evil: Resistance, the goal isn't about killing the survivors. As long there's time left they can revive for another chance at escaping. The Masterminds are more about wasting time to prevent them from escaping. Trust me, sometimes you have to be creative to waste time during matches.

Keep in mind, using creatures and traps but they ended up getting taken out by the survivors adds to their time. Nicholai does have a famous strictly gun build, which I tried out not long ago. It greatly reduced their ability to increase their time. But I do need to mention, this is rather tricky to pull off. You have to get better at using guns as well as being ready to move to another camera at times.

2. Voice overs

Currently, none of the killers in DbD has actual voice overs. I loved all five Mastermind characters has voice overs. In fact, a lot of lines with some you can choose to say during matches. Daniel in particular has the funniest lines in the entire game. None of them are hiding how they felt about torturing and killing the survivors.

Simply having the voice overs alone, I felt more like I'm actually them while playing matches. Of course, Nemesis has a few lines too like his famous "S. T. A. R. S.!!!" line. Sometimes, William will say "Help me!!!" like he did in his first boss fight in RE2 remake. I also liked some of their lines goes with some of the survivor's lines too as if they were having an conversation.

1. More in depth builds

This might come as a surprise to those who only played DbD but not Resistance. There's a lot more to consider when making a deck for any Mastermind. Like each Mastermind has three skills with one directly affecting their Ultimate cards. You also get equipment that can be less or the maximum of 25 points.

Obviously, this means you can't fully use every possibility like in DbD. But it does better help with the balance. You also can choose up to 10 cards. There's a lot of ways you could play the matches here. Mostly creature theme, gun theme, trap theme, a mix of those and more. Personally, I do rely on using Vapors to quickly add effects to creatures.

Oh wait that's still not all folks. Each Mastermind character can select up to two exclusive cards. Area 2 will give that Mastermind which Area 2 card you selected. Same with Area 3 with those cards. There's a couple misses but the hits among them do stand out like Remove Shell is absolutely no joke. Some of the other reasons also applies here as well.

You also can select between five options for a map layout with the fifth being random. Basically leave it up to chance which one out of the four you'll get. This does effect where key items will be in Area 1. It also does effect the later sections with objective locations for the survivors. Thus, you could plan an ambush or stall them in other ways.

The best part of all is in DbD as the killer you're mostly by yourself. Recently with The Twins, it's virtually two killers. They act as the solo exception to this following point. When you play as The Mastermind, you control a small army. Thus, you use Bio Energy to your advantage to making their odds not as great in comparison.

I actually seen some builds where those players were able to quickly filled an room with enemies no lie. I should point in equipment section, a handful of it applies to Ultimate cards. Mostly how long they last as well as how much damage they dealt that's it. You also got stuff to increase other functions like cameras or weapons that attach to them mostly different types of guns.

A great Mastermind has to plan for as many possibilities as possible. You never know if you could be facing a group of skilled survivors that have access to the hidden weapons. Some of these will do a lot of damage to whatever you summon. You also get great at wasting their time as well as their resources during a match.

There's a few types of cards you can use in your deck too. Creatures, Traps, Firearms, Effect and Mods respectively. You also could gain access to a few bonus cards that won't cost any Bio Energy at all to use. It depends if the survivors kill the supply zombie or not though. If they kill him, they could get some great stuff.

If not, you possibly could get Generator Mod - Large which helps with getting more Bio Energy in a short period of time. There's also Binding Flash, Ivy, Teleportation Trap and Grenade Launcher. I felt most of those will help more than Generator Mod - Large sadly. Using equipment can greatly improve your chances if you know exactly what to go for within 25 points.

Effect cards are mostly enhancers you'll use on creatures. Like Regen, Infection (very important), Energy Leech, Berserker and Invulnerability respectively. Mod cards are bigger risks but more meant to reduce the amount of work you do during the matches. For example, there's a virus mod for a short period makes any creatures you spawn already infectious.

I highly recommend using stuff like discount or any Energy Booster cards. This will temporary lower the amount of stuff you'll need during the matches. Trust me, this can greatly increase your chances at winning any match. Stuff like Overclock is a quick boost of Energy Boost with a notable waiting period but having Clone card.

Yeah I do need to discuss, one of my absolute favorite cards in the game. Clone card could appear at the beginning of a match not costing or doing anything. But it can quickly show up as the same card you just used. Keep in mind, every clone card is one more Bio Energy than the actual cards. These discount cards used prior could quickly be reused again.

As for your Ultimate cards, it's rare to gain access to them in Area 1. But for the most part are that Mastermind's strongest offensive card. You also could use two of them defensively to block some objectives as well. Personally, Remove Shell is worse to go up against than Mr. X honestly. Just building a deck you want will take time due to ranking all five Mastermind characters up a lot.

Trust me, it is worth going through the trouble. A great deck can hold up amazingly well against great teams. If you choose to do strictly traps and guns direction, you greatly limit the survivors gaining time. But at the same time, you have to more directly hunt them down. There's cons no matter how well set up your deck is.

Thursday, January 21, 2021

Resident Evil news (January 21st, 2021)

 Hello everyone I'm Jack Red, I got a lot to talk about. I'll start with the least interesting news, Tom Clancy's The Division 2 is getting some classic Resident Evil costumes yawn next. Resident Evil: Infinite Darkness got talked about a little bit. I'm actually excited for this show coming to Netflix soon. It will serve a similar purpose as the previous CGI movies did.

We got a new trailer for Resident Evil: Village as well as some game play footage. I'm very happy with what was shown so far. I still got the most surprising news to talk about. Like Resident Evil: Resistance was to Resident Evil 3 remake. Resident Evil Re: Verse will be an online multiplayer companion game to Village.

Just going by the trailer this is going to be an all stars Resident Evil game. Sadly, on the surface it is a format a lot of gamers would enjoy. But a closer look it's just a slightly different, generic PVP multiplayer game. It's obviously way better than Umbrella Corps. It just lacks depth that Resistance had. Don't get me wrong I'm willing to give it a try like most fans.

It's just I kinda expected something than this. Now considering these two games are officially coming to Xbox One. My Xbox One RE collection isn't complete yet. Including Xbox 360 port of Code: Veronica X, there's fourteen Resident Evil games you can play on Xbox One alone. WOW that's pretty mind blowing if you ask me.

I was happy with most of the news they talked about. Just disappointed in a crossover that doesn't make much sense as well as what ultimately Re: Verse going to be game play wise. This will be a huge year for the franchise. I can't wait to see what other surprises are waiting for us all. One more thing, I don't think that one guy is Daniel.

Tuesday, January 19, 2021

Jack Red reviews Last Year: The Nightmare

Warning this will be a long review, please take as many breaks as humanly possible. I don't want you to get strangled or chopped up into pieces.

Hello everyone I'm Jack Red, I had to be patient since not a lot of people play this anymore. I should point out according to a more recent update, no one from the team has been working on it. COVID-19 hit them hard but it's community keeping the game alive. I am talking about Last Year: The Nightmare, which does get compare a lot to Dead by Daylight.

Last Year: The Nightmare is a newer version of the same game. Steam actually sells two versions of the same game I'm not kidding. You can play as one of the class mates or the killer. As the class mates aka our survivors you can select which role you want to play. You also have the option to switch roles during matches, a nice touch.

In vice versa, the player whose the killer has several advantages. For starters, in setting traps mode they can teleport a notable distance including above or below. You also can switch between three killers to play as. If one of them dies, don't worry at some point during the match that killer will be revived.

Each map has different objectives while attempting to attempt. Let's be honest, some of this got copied by Resident Evil: Resistance in some way. Even I confess that game is more of a clone to this game than DbD game play wise. The graphics are truly amazing with beautiful artwork. Speaking of that, you also can buy the artbook for this game.

You do need to find it within Last Year's files through Steam. But the pages are just the correct length to make looking at every page not seem like a chore. Like Dead by Daylight on Steam, you also can buy the soundtrack. Now going back to the killers, sadly I am not sure how to get the most recent version that includes one additional class mate character as well as the new killer.

Unfortunately until that problem gets resolved I can't talk about those characters sorry. Update: remember I said there's two versions on Steam? It turned out the release in 2019 so happens to be the newer Afterdark version, oh okay how come they didn't call it that? I'll tell you what if the game remains online, I'll buy that version too to talk about a handful of stuff I can't right now.

I should point a few major things out about this game. It actually started as a Kickstarter game. Like Friday the 13th: The Game and Hide or Die. To me, it seems those games are getting the short end of the stick. Also, unlike DbD there's five class mate players against one killer player during matches. I probably should talk about the original three killers since they all play differently.

The Giant is a huge maniac that has powerful punches as well as easily throwing people from over his head. He can take the most damage out of the three but he's so slow in comparison. The Slasher is wielding an axe, he's the all around killer choice. I still wouldn't say he's the best one. The Strangler has a couple stuff going for him.

He has a nice long range chain attack to pull survivors closer to him. He also can attack quickly but he's also the weakest out of the three. Honestly, I just like being this guy during an match. He was the first killer I tried out, I didn't think I would like him so much right off the bat. The soundtrack is beautifully done as well.

The killer has two ways to win an match. Either by getting the other players timed out or kill em all. The good news for them is you can die several times during the matches. You can be revived in a weird method of spawning behind a locked door. You have to be rescued by another class mate player to return to the game.

Personally, I like having multiple chances during a multiplayer match than just one like DbD's case. This is the only game developed and published by Elastic Games. I also liked how team work is more of a factor here than DbD as well. I know I been bashing DbD recently. It's just when you start to pay attention to the competition even the top dog isn't perfect.

There isn't many achievements either but considering not a lot of people are playing it I guess that's fine. Yes, I am listening to the soundtrack while writing all of this. I also liked they are making an interesting horror story that strangely all connects together. Now that's difficult to pull off right.

Last Year: The Nightmare is a surprise in many ways to me. Each class mates has their own animations as well as voice overs. Which also applies to the killer characters as well. Just not as much speak in comparison. The killers also can set traps while de-spawn from the game. There's a golden rule where they can't respawn or plant traps if a class mate can still see them or too close by.

Personally, that's a good rule because just imagine for one moment that wasn't there. We are talking about cheating here. Each class the class mates has in some way affects the game play. Like Assault is being the fighters in the group. There's also Scouts that help locate key items as well as blind the killer.

Medics are well the healer of the group not much to explain there. Finally we get to mechanic where they can built power ups or turrets. I don't know if the loading screen prior to the matches might be a problem in the newer version or not. They do differ in length but most of the time I'm hoping it doesn't crash or I get kicked out of the match.

I will say the maps I played not including the newer ones in Afterdark version are decent. They are well designed with the best objectives for each map. Elastic Games has given us a game that may get labeled as a DbD clone. There's a couple people who actually label this as the DbD killer.

It may not has so much DbD has going for them. But the fact each killer has a lot more killing animations is a huge step up. Usually in DbD, either you sacrifice survivors on the hook unless you're Pyramid Head with his exclusive sacrifice method or use a mori to kill them. Which also includes depending on the variation of mori to hook an survivor at least once.

In Last Year, you can weaken or sometimes flat out kill an class mate on the spot. Some killers can use a few spots as death traps to instantly kill a class mate as well. Thus, it is actually easier to die in this game. The additional stuff I talked about earlier does help out a lot against five players.

You have no idea how frustrating it is to keep up with four players as the killer in DbD. Yes, this may differ depending on the killer you're playing as. My point is those extra features makes it more a fair match. I will be honest despite not nearly having as much content as DbD. This game is still more balanced in a lot of ways.

Another thing a lot of people likes more is being able to fight back even kill the killers. In DbD, either getting the killer stunned or running away are your only options to survive. You also get those with ways to fight back against the killers. You also can barricades trap doors and actual doors to slow down the killers too.

There's more paranoia due to those extra features on the killer's side. At the end of a match either you activate the escape scenario or the game low on time will. Thus you need to hurry to the exit. But the killer is likely going to be chasing you or simply waiting by the exit to kill you. I do like the animations for escaping or not in this game.

Honestly, Last Year is much better than I personally give credit to. For a smaller team to create something this good, I must give them respect. I am not going to lie, if they do return to working on this. I actually think this could become DbD's biggest competitors that's still going. F13 & Hide or Die already died with no more content coming to Resistance.

There's no question this is way better than the famous DbD rip off game Soul at Stake. Even if this was inspired by DbD, they made great changes. They clearly made it their own here, I love it. This game can be so much more than in it's current state which I can't fully judge until I get that version or talk to someone who has.

I do need to point out like Horror Legends, there is a discord channel. One of the best places to get people to play with you in this game. Sometimes, a handful of people at times is on. If you want to experience something like this don't let too many opportunities get away. Trust me, this game is well worth the time, money & patience.

The mechanics needs to collect scrap to build stuff is such a great idea. It is common enough to not be tedious. It just depends how well you put the amount you have to use. I do like other class mates can get you out of the killer's grasp or traps. It is important to learn the killer's weaknesses because it will make killing them a lot easier.

To me, it felt like there's more strategies involve then you even realize. Like you may need to hack a computer or find some gas. Suddenly, out of no where the killer shows up to prevent you from achieving those goals. Almost no where is save that's something you must remember while playing.

I do need to point another easy to miss fact about this game. There was a discord gaming service where this game had 90 days exclusively deal. Which got cut a bit short due to not making money or not even making it clear they had that service. Kinda like the movies & shows Steam had to a degree before they chose to start ending that part of the service.

This meant, it wouldn't be on Steam until the deal was over. Chances are this sudden change of plans could've delayed it's Steam release a bit. I'm not a expert in marketing so I wouldn't know how stuff like that works. What I do know is we can play it without spending additional money to do so is a plus in my book.

I also liked that some of the maps in this version of the game are sections of the class mate's school. Which I felt was a clever concept. This makes the possibilities even more interesting to think about. In this version, there's three maps with Afterdark having a fourth map. Once again, it's one of those things I may get the chance to come back to depending on things.

Last Year is something that won't go quietly in the night, it's going to be loud and scary. This game has the potential being one of the greatest underrated horror multiplayer games ever made. Yes I just said that because it truly deserves that reputation or greater. We have something that you think plays like DbD but much more of it's own thing in so many ways.

Special thanks section

I would like to take this time to thank everyone from when I started officially playing matches to a couple of them last night. I really wanted to give this game a try because I believe it had potential. It looked rather interesting as well as unique. I wouldn't have that opportunity thanks to every single one of you that helped to making this also a possibility.

Last thoughts

It is a real shame this game is barely getting live streamed anymore. I kinda curious to know why rather than they believed the game was dead. I don't think it's dead just yet. We have something that was worth going out on a limb to getting. Honestly, this game deserves much more attention than it recently getting.

Monday, January 18, 2021

Jack Red reviews Horror Legends

 Hello everyone I'm Jack Red, I originally held off from doing a review on Horror Legends due to my old computer couldn't fully play it properly. Thankfully it plays perfectly on my new computer. Keep in mind, this is an early access game on Steam. Some stuff I covered either be changed or removed entirely in the final version of the game.

Horror Legends is asymmetrical multiplayer horror game. The amount of players can be high at least four times more people can play during a single match. There's a few maps that's well designed with Dream Scape being my favorite. Everyone in the audio department does such an amazing job in every aspect.

Like similar games, you play as the Casts essentially our survivor characters of the game. Their goal is either kill off an Legend or escape by activating an glyph then being in the correct spot. In vice versa, you play as the Legends, our killer characters in the game. Which does include two versions of Punkie whose this game's mascot character.

You can earn point by achieving objectives as well as killing your enemies. These points can be used to unlock Extras or Comics respectively. I loved they used horror comic book style to tell the game's story. To me, that's creative as well as ambitious that's surprisingly pulled off well. The Casts can use candies to heal but finding stuff is essential for survival.

There's a great variety among the Legend characters. Not to piss a few smaller communities off here. Horror Legends is in a much better shape than the likes of Hide or Die that's gone now and Last Year: The Nightmare. Cross your fingers, you might be getting my review of that. Sadly, it heavily depends on other people so it's sorta delayed until I got enough information.

You also can use points to purchase cosmetics for every character. So far only the Supporter Skins pack dlc is paid with real money but that's cheap. You should see Soul at Stake's dlcs, a lot more than the actual game I'm not kidding. I loved most of these are in the game that I can get at anytime unlike DbD.

I love you can play this by yourself too. If you want to play with others in this, I highly recommend contacting them through it's own discord channel. You are more likely going to do night matches though. This is one of those must play on Halloween games. The controls are perfect I don't have a single complaint there.

I also liked the Legend characters have different conditions to lose. Like Werewolf can temporary be defeated unless you get him unconscious then use the silver weapon to kill him for good. They went out of their way making each Legend character stand out in their own way. In some regard, there's notable differences between each Cast character too.

I will confirmed this is a small indie developer making the game. Virtually using whatever money they earn plus from those buying the game as well as Supporter Skins pack. I am amazed they were able to add so much within a few years since this came to Steam. Clearly COVID-19 isn't slowing them down.

I know a lot of people when this becomes more popular will unavoidably compare this unfavorably to DbD. You know what, this game does do many things better in comparison. For starters, more people can play at one point. Which brings me directly to another point. Depending which Legend you face in matches against people.

When you die as a Cast character, either you'll become specters, other Corey dolls or those pumpkin creatures that serves Punkie. Thus, the numbers can go from the Cast to the Legend quickly to help balance things out. I also liked most future content will be added for free. Which saves me a lot of money plus it's through Steam that also saves me money to play it.

The artwork is impressive as well as inspiring. Horror Legends is one of the best DbD competitors out there that the world doesn't know about yet. There's a lot of playable characters as well. I should point out this is the same indie developer officially working on Puppet Master: The Game.

As of a few years ago fully became a licensed game. I'm a huge Puppet Master fan, I had to say something about it. Horror Legends is true to it's name. You also can find keys to unlock doors. I do strongly think overtime this will be a truly amazing multiplayer game. It already has one of the nicest game communities I ever met.

I will be honest, I virtually didn't even mattered in DbD's community. I actually felt like I do in both this and Resident Evil: Resistance's communities respectively. I will even say I left DbD for both these games. Long term wise, there's way too much stuff to buy in DbD. I know I criticize Friday the 13th: The Game for not having enough content.

But this is different because DbD made the more notable stuff you have to pay with real money to get. Which quickly gets on your nerves. I do think Horror Legends could hold it's own against DbD when the time is right, I'll bet my own reputation on that. I will say this Horror Legends continues to impress me.

According to one of it's developers, this isn't inspired by DbD. It was more inspired by Alien vs Predator on Atari Jaguar, yeah that game. Honestly, I do truly see what they're bringing from that but also making it their own too. This is a game that deserves way more attention than it currently getting.

Tuesday, January 12, 2021

Tips how to get S rank in Mastermind matches (Resident Evil: Resistance)

 Hello everyone I'm Jack Red, I think I'm not perfect. I loss majority of matches in Resident Evil: Resistance. But I felt to help those trying to get an S rank in matches as any Mastermind character. I wanted to give some great tips to making that a bit easier in the long run. I will even make this into a few sections so you'll know which section you'll need.

Section 1: Know your Mastermind characters

A key tip I give in Dead by Daylight as any of the killers is knowing how to properly play as em. Spencer is more of the energy abuser type character. Annette specializes in using creatures which makes her easily one of the strongest right off the bat. Alex is more about infecting people as well as placing traps.

Nicholai heavily relies on using guns. Which also makes perfect sense to give him Nemesis as his Ultimate Skill. Daniel is essentially the average Mastermind character with an easy Ultimate creature to control. Annette works best with enhancers since you need to hit survivors hard at times. Alex is perfect for a few set locations delaying goals from getting done.

Nicholai technically has more direct methods to attack survivors. Spencer has a powerful Ultimate Skill that could be a game changer. You also need to know all their exclusive cards as well. Overtime, you'll learn how to get more as well as how to use em better. Playing to their strengths is critical especially late into a match.

Section 2: Building a powerful deck

Sometimes you can lose simply because you picked the wrong cards or use Bio Energy too often. I recommend using more lower Bio Energy cards. But you also need to make sure you got something difficult for them to counter. Otherwise all that effort will be for nothing. What I recommend is using a mix of all your options to the best of your ability.

Basically, you can try out all variation skills for each Mastermind character. Eventually, you'll get a prefer one you'll use all the time. Also try to use your equipment that better balances your odds more in your favor. For example, you do need something great for the creatures that's obvious. You also need stuff to help in more situations than not.

So I recommend using additional stuff for several factors during the match. Like increasing the durability of the tanks in Area 3 can be critical or you could increase the amount of Bio Energy. You'll need to figure out how much ground you possibly could cover with your builds. Once, you figure that out, some matches will be much easier than others.

Also, for any Mastermind but works best with Annette try to use enhancers. You could do the ones you directly shoot into or close by creatures. I recommend using Enhancing Vapors for quicker usage. These also cover more ground than those shoots in comparison. This also would work well for Alex since she is a trap character.

Section 3: Making Strategies

A huge part of making strategies is having a lot of experience being a survivor. Which is also one of my advices from Dead by Daylight. You have just as many possibilities to consider. You could be playing a team of low ranks or higher ranked veterans or a mix of the two. You also already know what their goals on each map will be.

Which does make planning much easier in the long run. There's a lot of ways both sides can play this. A lot more strategies would work on those new to the game. Of course, you need to come up with great strategies for better players. A huge factor in this is infection. Which the game gives the Masterminds a couple of ways doing that.

Why infect them you might be wondering? Sometimes you'll need to slow em down. It also makes much easier to down there especially during critical moments in the match. By having more lower Bio Energy cards, the more often you can use what's in your deck. But having too many higher cost Bio Energy cards will delay what you can do.

Keep in mind, most Ultimate Skills are creatures you have to control. Unless, you have a variation like Annette's Beastmaster. For the most part have the option to continue controlling them. The longer you do so will add more time for them to become available again. Which is why you may have to quickly exit out of them.

A small thing for Alex since the game allows you to do stuff while away from controlling her Ultimate Skill creature. Obviously, no problem at all with Spencer. To sum it up, for most of them while controlling their Ultimate Skill creatures. You aren't able to summon anything else until the timer runs out for them or you decide to left em.

It is important to learn ways you can slow down survivors with your Ultimate Skills. It may even come down to that moment how things plays out to determine which side wins. Another occurring option is ambush survivors badly. This could happen a lot or at the end of a match. Keep in mind, survivors can disable or destroy cameras to limit your view.

Sometimes, you can use a nearby camera to help. Other times you may have to plan ahead. It really depends the process of their escape. You may have one tank left or they're about to escape. During the final escape, the Mastermind is given faster Bio Energy access for some craziness. You also can take a chance by controlling one of the zombies to attack an survivor or some of them.

Obviously works best when they're infected variations. You only need to give them the other Enhancing Vapors to increase your chances downing em. I also recommend using stuff to throw them literately off the ground like Air Cannon or Airburst Trap. Sometimes using one or more close by can put them at a disadvantage.

Ending section

Once you figured all of this out, your chances at winning will increase. You may not win them all but you still have a great chance doing so even against high rank survivors. The game will continue increasing the possibilities as you go higher within the ranks at a certain point. There is no such thing as going down a rank in this game.

Pay attention to why you loss because it should give you some ideas how to change your decks being a better one. A strong one in the right hands is terrifying. I hope all my advice just from the last few days helps some people out there. There's so much to consider for any match yet don't be afraid to go for it.