Thursday, February 15, 2024

Dead Rising retrospective 2006-2018

Hello everyone I'm XboxClown89, I figured with no signs of Dead Rising returning. Also because it always had been one of my personal favorite game franchises. I should do an entire Dead Rising retrospective. A good amount of the focus will be my personal experiences with the games themselves. I really felt it's criminal this franchise got buried.

This will be focused on all the main console releases. I sadly never played any of the mobile Dead Rising games. Although if offered by someone I may give em a try one day. I wanted to clear that small issue up before I got started with Dead Rising retrospective. Also expect this to be an lengthy Dead Rising blog entry because I really love this franchise with a huge passion.

2006
Dead Rising (Xbox 360)

Keiji Inafune with a team at Capcom developed a game that eventually became the original Dead Rising. Now if that name sounds familiar it should, he's often called the Father of Mega Man. He also had some ties to the Resident Evil series. Speaking of Resident Evil, Dead Rising was released ten years later after the original Resident Evil is one of many facts that gets ignored.

Keep in mind, Dead Rising was an early Xbox 360 game. Not necessary an launch title but still early in it's life span. Some even considered the game as possibly the greatest zombie game ever made. Not only it's holding up amazingly well, it was mind blown back then how much this game pulled off. I still haven't played anything remotely similar to Dead Rising series making the series quite special.

Obviously, the game was surprise surprise. Yes it took a few years later to fully became an Capcom franchise. Sadly two particular achievements most Xbox 360 consoles couldn't fully handle. Due to the game had to stay on longer than it was designed to with a great risk of over heating. Thankfully they never made that mistake again.

How I gotten into the original Dead Rising funny enough also how I gotten into the original Saints Row too. I was in a training program, one of my neighbors if you wanna call em that. He had an expensive stuff including this nice TV. He also had Game Fly, yeah remember that? Anyway he had both those games, I got to try em out.

I will confess I was more into Dead Rising than Saints Row at the time. More recently, I do enjoy both these games a lot since then. Yes the original Dead Rising is more meant for tougher players. It can be quite rough on casual gamers. Although the game itself has several ways to help balance the difficulty out a bit.

Dead Rising was a truly impressive Xbox 360 game. Years later it's gotten ports that had their own changes. For this retrospective, I will give those versions they're own section. So no one can say I missed anything in this retrospective at all. The last major thing I sorta got to mention is a lawsuit. On the original cover for the game it states to not have any involvement with George A. Romero or his Dead franchise.

The company that held the rights to both versions of Dawn of the Dead sued Capcom over this. The lawsuit didn't go far with Capcom basically won the court. Most pointed out similarities were stuff that so happened to be featured in both of them. However Dead Rising does plenty of things differently to be more of it's own thing.

Therefore, Capcom didn't rip them off at all. Dead Rising still meant a lot to the right people. Easily, one of the most unique horror games I ever played. Such a strong start for a franchise. Sure I could bring up the usual complaints. At the same time, some of them doesn't even matter anymore. I will say if you still haven't play this, where the hell have you been?

2009
Dead Rising: Chop Till You Drop (Wii)

Here's a particular Dead Rising game a lot of people forgot about. This might also come as a huge surprise to some. This was the only Dead Rising game I preordered no joke. Before I actually can talk about the game itself. I got to talk about what led to it's creation. In 2007, Resident Evil 4 Wii Edition got released.

Capcom already making money with Resident Evil 4 for a few years by this point. The process to bring an GameCube to the Wii was a lot easier than what eventually followed. Personally I strongly felt that's the perfect version of classic RE4 hands down, it's really damn good. Capcom decided to take a huge risk that quickly didn't pay off.

They went from one recent hit to another being the original Dead Rising. This was before Dead Rising fully became an franchise period or at least that's what I'm calling it. They gave the task of bringing the game to the Wii to Tose. The company was responsible for Nintendo's Game & Watch Gallery series with a lot of licensed games.

They eventually found success ever since this game. This also ended up being the solo Nintendo release for the franchise. I know some of you might be wondering really how? For starters, they couldn't simply port an Xbox 360 game to the Wii. The game was too ambitious with a much higher graphic capabilities.

They were forced to completely rebuild the game for the system. This led to some heavily criticized changes. Such as instead of 800 zombies on the screen, it's much lower being an 100 zombies. The entire map received a massive down grade in size too. Frank no longer capable of jumping or a very notable lack of camera usage.

Now I wanna clear a big misconception of the camera part. There's a particular group of survivors you run into. During that mission, you will be given a very limited usage of your camera. Therefore, yes you can use your camera. But it's exclusively used for that mission that's it. You also can only wield one melee weapon instead of supplying up on em.

The guns were replaced by RE4 guns no joke. They reused several things from Resident Evil 4 to build this version. Which heavily explains the major change in Frank's game play. If you save Cletus, who originally dies in the original game. He will act as the merchant for reminder of your run.

Yes before Dead Rising 2: Case Zero, there was a merchant prior. Cletus will offer you gun stuff as well as magazines. You couldn't find the magazines like normal in the original game here. Although, you can keep em for future runs to better your chances. It's one of several major changes I felt made the game more enjoyable.

The same goes for the survivors' AI. Originally it was terrible while here an huge improvement. The texts does freeze the game play every time they show up. You also can read it much easier due to the word being in bigger texts. Honestly I prefer that then having to answer Otis repeatedly that easily put you in bad situations.

Also killing enemies like Resident Evil 4 gives you either money or ammo. You actually can store more the guns in your inventory. Which you have to pause the game to use. This also means you can stock up on a lot more ammo too. Another major change follows when you beat the game. Originally beat the game with Ending A unlocks Overtime Mode.

Now you unlock two different minigames. Second Amendment being an shooting game. It's basically more of a joke version of the shooting minigame within Resident Evil 4. Let's be brutally honest it's not nearly as good. The one I remembered best, Odd Jobs. You can tell they had a lot of fun with this. Some might even consider it as the best mode of the game.

Odd Jobs is an challenge mode with some rather interesting challenges. Yes there's some humor like having to face five Adam the Clowns. The final challenge is you face most of the bosses without healing while in your underwear. Hands down the most brutal challenge this mode offers. If you are able to beat it like I previously had, congratulations.

They removed the other endings then combined the main campaign with Overtime Mode. There's still some other major changes too. Like instead of a huge time limit to finish the game in. Every mission has their own timer. Although, some of them with the better ranks gives you some nice stuff. One of my favorites being an mini blender.

What this blender does is you now can combine health stuff mostly drinks on the fly. Yes this feature was originally done in this game, no body noticed. You also get more unlockables at your safe house than in the original game. Some of them are a huge surprise like boss weapons. You can tell they tried to make up for a somewhat lackluster experience.

Yes they took away a critical factor why the original Dead Rising was such an fun game. Without that huge time limit, you felt like you could do anything. Which turned a lot of people off, sadly Dead Rising 4 repeated the same mistake. I tried holding off on talking about the bosses for a few reasons. Trust me, some of this will be a difficult pill to swallow.

Some of the bosses reuses animations with audio pulled straight from Resident Evil 4. Let's say majority of usages were questionable at best. Some of the Psychopaths were changed to being recurring zombies. This version also has zombie animals that somehow remains exclusive to this one. Paul himself is excluded while you still can get Molotov Cocktails from your safe house.

The convicts is vastly done differently from the original game. Now they only appear once that's entirely done in quick time events. I actually prefer the original version of this boss fight more. This easily removes ways to spice it up to help you keep coming back long term. Some boss attacks can be easily dodged similar to quick time events in Resident Evil 4.

They also added in another Mega Man reference outfit. Originally you can dress up as classic Mega Man with two variations of his Mega Buster. Personally, one of my favorite hidden weapons was Real Mega Buster. Now you also can dress up as Roll from Mega Man Legends series. I know that's a small addition, some people love Mega Man.

They even reduced the amount of vehicles you can drove. This game easily could be seen either as a hidden gem or one of the worst Dead Rising games. Most Dead Rising fans agrees Dead Rising 4 much worst. I also wanna mention the cover art in particular the US one. I kinda prefer it over the original's cover art but I love both of them a lot.

2010
Dead Rising 2: Case Zero
Dead Rising 2
Dead Rising 2: Case West

2010 was surprisingly a huge year for Dead Rising franchise. Two smaller Dead Rising games that sorta acted as filler games. They were both canon entries that I can recommend to people. Sandwich between both of them was Dead Rising 2. All of a sudden, Capcom went big with Dead Rising 2. Case Zero is basically Dead Rising 1.5 that eventually led to Dead Rising 2.

Dead Rising 2 itself centers on a different protagonist being Chuck Greene. I was more of an Frank West person myself. I should point out Blue Castle Games made these Dead Rising games. Following Case West, Capcom purchased the company. Then they got renamed Capcom Vancouver for reminder of their time making games.

This added like combo weapons & vehicles. Although combo vehicles was mostly for motorcycles. It was still a nice starting point for the concept. Combo weapons really spiced the game up a lot. I always enjoyed the map itself just not my favorite version of it. There are some complaints, I strongly felt are easily dealt with in the game itself.

Some people didn't get how continuing after Katey died works. No really people hated to kept getting her Zombrex doses. They weren't sure to continue the game or start over if she dies. At one point a lot of us had a similar confusion. Eventually you begin to realize this game has multiple endings. All of a sudden stuff like that no longer matters.

This felt like a more ambitious game from the original Dead Rising. Personally it's debatable which actually better. There's a huge chance I may actually side with the original Dead Rising. I just wasn't into Chuck's story as much I was into Frank's. Also some bosses were just more interesting to me. Not to mention, I do prefer it's Overtime Mode more.

Yes this isn't as difficult as the original Dead Rising game. But if you are going for either Ending A or Ending S, the more mutated zombies are incredibly annoying. They are notably tougher than regular zombies, they also vomit. Sometimes being close to the same gases that mutated em puts you at a disadvantage.

They are just as aggressive as Hunters and Crimson Heads from Resident Evil series. There's a few mini game placed around the map. There are dlc outfits that you would need to buy. Although it's actually worth getting em for a few reasons. This is when Dead Rising was it's peak for a lot of people. Some felt from Dead Rising 2 to down is not worth mentioning, I'm not on that side.

There's also an multiplayer online sports mode with some variety. It's virtually zombie theme American Gladiators in a nut shell. I actually prefer the main campaign more myself. Dead Rising 2 was a decent sequel in it's own right. Things at the time were looking good for the franchise. Case West is essentially the canon ending to Dead Rising 2.

Speaking of multiplayer, most those games has coop. Which could be a lot more fun than playing it by yourself. This feature was a nice addition that I wish more games done it like this. Both players can do whatever they want. When one of them gets ready to do an boss fight, the other player either can confirm to help you out or leave entirely.

It turns out very late into Dead Rising 2, Frank West shows up to save Greene from an zombie TK. I know some Frank West fans might be mixed with that. I will say these two how they interact with each other I love it. I also loved we got the first two main protagonists working together for once. Saving people is the easiest in Case West.

All you do is fight off zombies then the people you helped escapes the facility. There's no more escorting people to the safe house since technically there isn't any in the game. This felt more like an important filler Dead Rising game. This eventually led to Dead Rising 3 in a few ways. A lot of people didn't even know about both Case games.

Capcom can be hit or miss when promoting games that isn't among their heavy hitters. Obviously, they didn't do a good job promoting the games. I say if you have an Xbox console, you should give both of them a try. Unfortunately there's one more critical thing I gotta mention before moving onto the next section.

Very late 2010, Keiji with several Capcom employees left the company to form Compect Inc. Now known as Level-5 Compect that developed a spiritual successor to Mega Man in the form of Mighty No. 9. Which sadly didn't do well for many reasons despite his previous reputation from Capcom. Mighty No. 9 came out in 2016 but the company still around today.

Their first release was The Island of Dr. Momo in 2011. Maybe starting a new company out of a blue wasn't a good idea. The new name for it came when Level-5 brought Compect. I'm not sure to consider that an success or not honestly. I know I'm starting to get off track here. This is when things started not going well behind the scenes for the franchise.

2011
Dead Rising 2: Off the Record

I always stated this to be my favorite Dead Rising game to date. I talked plenty about it on previous blogs, it's so much fun. After Keiji left, Capcom renamed Blue Castle Games to Capcom Vancouver. They quickly realize they loss their direct connection to Capcom. Which led to a lot of game pitches getting rejected.

A great video on those behind the scenes stuff is Dead Rising 4 - What Happened? Matt goes into details all the known pitches Capcom turned down. In fact, the only other game Capcom Vancouver game got allowed to developed that wasn't an Dead Rising game. Puzzle Fighter, an reboot of Super Puzzle Fighter II Turbo for mobile devices wow right?

Back when they were Blue Castle Games, they used to be known for developing baseball games funny enough. Officially that came out as their final game in 2017, the same year the last dlcs for Dead Rising 4. This might seem like I'm getting off track. Believe it or not, a few Dead Rising characters are in Puzzle Fighter that ties in to this.

Dead Rising 2: Off the Record is basically the non canon updated director's cut version of the game. Yes they swapped tasks around a lot. Parts of the story remained the story with some major changes. Like starting the game instead of a motorcycle sports event. Frank takes part in wrestling zombies. I used to be an wrestling fan a long time ago, obviously that's more of my thing.

The newer combo weapons from Case West got added in. Psychopaths wise is a little tricky to discuss. Leon who was a rival of Chuck's gets replaced by wait for it. Chuck himself yeah you get to kill Chuck off in this version. Sullivan and Stacey swapped roles that ends up being more interesting. Originally Sullivan was secretly working for Phenotrans that caused the viral outbreak to happen.

At the same time, he framed Chuck as the one that started it. Which led to a personal showdown if you went for either Ending A or Ending S in the original version. In this version, Stacey still talking Chuck/Frank stuff going on during the campaign. Then she revealed her true colors being an Phenotrans agent. Frank goes after her in a rather unexpected boss fight.

Facing Sullivan, it was almost like fighting Brook at the end of Dead Rising 1. He is a more dirty fighter out of the two. Stacey uses parts of the amusement park, which I'll be talking more about the actual location shortly. She used a giant machine to attempt killing Frank. Easily, one of my favorite boss fights in the franchise.

Originally, a particular section wasn't finished in the original map. Uranus Zone is a surprise addition to this version of the game. This really opened up the weird possibilities. It also added a few more mini games to the overall experience. Instead of the multiplayer sports mode, you now have Sandbox Mode. This is the improved version from Dead Rising 1's Infinity Mode.

Yes survivors are still your enemies in this mode. You get a lot of challenges that's a mixed experience. Which has an entire long list for either single player or coop. Despite those, you really can explore the map as much as you want. Not only the other DR2 dlc outfits are still in the game. Although some are a little secretive to find.

This version has four new dlc outfits as well. Each outfit in either set has particular things they do. Like Chuck's ninja outfit makes you virtually impossible to zombies due to not making sounds. I also liked Frank's sports fan outfit where you can drink liquor without vomiting. Not only that, you can increase your money amount between both modes making it easier to get $1,000,000 for a particular case.

They also increased the amount of money you can get from ATMs by doubled. This felt more like the complete experience you always wanted from Dead Rising 2. Obviously, Chuck and Frank fights differently meaning they unlock several moves the other doesn't use at all. One of those critical differences people forget to mention in comparisons.

Dead Rising 2: Off the Record lacks the canon ending. Despite Ending 2 being Overtime Mode's ending is nearly identical with some characters swapped out. I also gotta mention the intro is actually my favorite of the entire franchise. This is the closest they ever tried to be somewhat funny unexpectedly in the story itself.

Originally late into the game, Rebecca dies by Sullivan. Chuck was considering getting with Stacey that ultimately didn't work out. During TK's boss fight, you have to defeat him to save both Stacey and Katey. In Frank's version you are fighting to save Rebecca. Whose sorta acts as his love interest in the game.

Now I should also mention this is technically a mixed received game. Either you are a huge fan of it like me or you don't care for it at all. Those on the more negative side either felt they quickly edited DR2 but replaced Chuck with Frank to call it a day. Which isn't accurate in the slightest. The other major reason is they don't consider it to be a good day for some issues.

As I previously stated for DR2, similar complaints were easily dealt with here too. This is when you realize how particular some gamers are about the games they play. Hell someone had to grow an pair to say it, I really wish that person didn't had to be me lol. There is one other cool dlc that people doesn't know about, I really wanna talk about.

Gambreaker Pack originally meant for the PC version. It later became paid dlc for Xbox 360 and PS3 versions of the game. Easily, the most ridiculous Dead Rising ridiculous ever!!! No really it virtually destroys the game in nearly every possible way imaginable. I once had this back in the day, I still can't believe this exists!!!

You can make weapons never break or time related stuff plus more. Activating this will prevent you saving your game as well as unlocking achievements/trophies. Let me tell you this was quite a disappointment the remastered version doesn't have that!!! This dlc was very mind blowing all the stuff you could do, again Capcom poorly didn't do much promotion with that particular dlc.

2013
Dead Rising 3

Dead Rising 3 is one of several launch titles for Xbox One. You can still play it on newer Xbox consoles. There's also a lackluster PC port, I haven't played. Let's get a few things straight before I talk about the game itself. Capcom had additional boss information in a rather unexpected method. You needed the Xbox SmartGlass or you have to look that info online what you were missing out on.

Surprisingly Microsoft out of the blue helped to save Capcom Vancouver. Dead Rising 3 was a truly ambitious entry. One of the finest maps to date broken into four sections. I would dare to say this had the best dlcs hands down. I also know some people are mixed with either the game itself or what followed afterwards.

Look I get Dead Rising 3 is among the easiest Dead Rising games. At the same time, making the game a little easier would help get more people into playing it. Which was a notable criticism some people had with the game. This had the best usage of combo weapons & vehicles in my opinion. There's even super combo weapons that were great additions.

I also loved you can build stuff on the fly instead of going into rooms with a table do the same thing. Obviously this game looks absolutely amazing. This also had the best usage of multiplayer slightly more than Dead Rising 2: Off the Record. Time limit could be changed depending on options. Ultimately you can play the game how you want.

Not only that, there's four shorter story dlc campaigns. All of them are canon that sorta explain things to a degree. Considering most of them dies with only Parker surviving. We could consider this a precursor of sorta to Resident Evil 2 Remake: The Ghost Survivors. Personally I do prefer the main campaign as well as a particular dlc mode more.

I also felt Nick one of the best protagonists they ever had too. His reactions to things felts very real. To some degree you could see yourself in him. I also liked they made seven bosses based on the Seven Deadly Sins. Only one of them you have to face for the story portion of the game. The boss fights are some of the most interesting yet.

This had my favorite vehicles in the series. This also had some of my personal favorite weapons too. Like Jazz Hands is technically an op gunned gloves. You can tell they were very creative with the game. In all honestly a very decent entry. Dead Rising 3 has one of the best stories to date. Sure, some characters didn't set well with people.

I do love the amazing detail in every aspect of the game itself. I actually felt just as mind blown as I previously did playing the original Dead Rising on Xbox 360. I was deeply impressed with everything, I kept coming back to eventually gotten every achievement. Most of them has a max of fifty achievements/trophies with the two smaller ones being twelve achievements.

Dead Rising 3 was a little over double the bigger Dead Rising achievements/trophies amount. Seriously I really love this game with a huge passion. Sure, the dlc outfits didn't change much in the actual game play. I think most Dead Rising fans agrees this had the best zombies hands down. There's a few variations of them with each having enough differences making them stand out.

Of course we got to talk about the Xbox exclusive dlc mode. The very late addition to the game, I strongly felt really made this game among my favorites. I love this mode so much the only real criticism is actually towards the insanely long title. I do get it's a parody of several updated SF game titles.

Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + Alpha

This was a massive love letter to Capcom fans. You get four characters that have several Capcom character theme versions. Every single version of every character plays vastly different. This was a huge blast of nostalgia being a bigger fan of retro gaming, I absolutely loved that!!! You also can play this with three other players coop or completely by yourself.

This mode is incredibly fun to play repeatedly. There's a good variety of objectives that keeps it enjoyable. Each lineup is based on a particular section of the map. It truly was insane the mode got done this insanely good!!! PC players are really missing out on greatness here. This heavily a parody that truly lives up to that insane title.

Even Tofu appears as a power down, easily the worst Tofu game play experience lol. Well it's technically better than that hidden stage in Resident Evil: The Darkside Chronicles. Oh you know you love Tofu when a lot of them are trying to kill you lol. If you want the best Tofu experience play RE2 Remake: The Tofu Survivor instead.

For the record, Konjac is my favorite out of the five Tofu characters in that. This really felt like nearly everything Capcom in one place. I largely became an huge fan of their work because of stuff like this. Obviously, a very strong recommendation get yourself an Xbox One or Series X/S then Dead Rising 3. Then buy this dlc you really won't be disappointed.

Unrelated to Dead Rising 3, the following year 2014. Capcom released The Dead Rising Collection that had all Xbox 360 games packaged together. Although this was technically more successful Dead Rising compilation. It only got released in Europe weirdly enough. There's a later reason I'll talk about in a little while why I mentioned this collection.

2016
Dead Rising Triple Pack
Dead Rising 4

I personally considered this the worst major Dead Rising year. Capcom was already going to do several Resident Evil remastered games. Which three of them are part of a triple pack. The big difference between Resident Evil and Dead Rising though was Resident Evil released them separately. They chosen to release all three remastered Dead Rising games the same day.

A little information not a lot of people knows about these remastered versions. Two different teams were tasked making them. The first team only had the original Dead Rising. I actually would say the best version of the game. They made in game texts easier to read. All the free dlc outfits already included.

They did a great job with remastering the entire game, I was impressed. Sadly the last decent Dead Rising release. A lot of people mistakenly criticize the original crashing as much as the other two remastered Dead Rising games. Yes in a blue moon it may crash. Other than that it's more of a stable Dead Rising game in comparison.

The second team got the short end of the stick. They not only had to swap out working between two versions of Dead Rising 2. They also had a strict deadline to get em ready by. Which is exactly why both remastered versions are widely known crash heavy. Sometimes the crashing doesn't allow you to load em back up.

I will heavily suggest the best Xbox experience is Xbox 360 versions hands down. Sure you have to buy the dlcs but other than that it's not often those would crash. You are more likely going to get more achievements than these remastered versions. I never found out if Capcom had them fix that problem or not.

Already we're heading into a questionable period for the franchise. The true beginning of the end for me started with Dead Rising Triple Pack. I can still play em but knowing two of three remastered games could crash at any moment come on Capcom!!! But wait there's more they also didn't include both smaller Dead Rising games neither Gamebreaker for DR2: OTR either.

Which means no not every dlc is actually included in this pack. Although, the two smaller Dead Rising games eventually became playable on newer Xbox consoles since then. Late into 2016 we get Dead Rising 4. It's no secret everyone agrees the worst Dead Rising game myself included. A game so bad it sunk Capcom Vancouver worst than the famous Titantic did.

Virtually everything about the game itself was a massive step backwards. There's no sugar coating this had the worst overall dlcs. Even a handful of dlcs in Saints Row reboot was technically better. They got Frank's personality wrong with a different voice actor really didn't helped things. They completely removed the big time limit from the game was a huge mistake.

Now let's look at how Dead Rising 2: Off the Record handle that situation. Either you can play the campaign that has the big time limit or without it altogether in Sandbox Mode. The fact they didn't even ask us in game is kinda upsetting to me. They reversed how multiple endings worked in the franchise. In most Dead Rising games, the main campaigns had multiple endings.

Among going for a particular ending regarding Overtime Mode that adds more game play. Eventually leads up to it's conclusion sounds simple right? I bet a lot of you are very curious how did they mess this up? OMG they not only removed the multiple endings from the main campaign. You had to buy Frank Rising dlc to fully finish out the story.

Keep in mind, your multiple endings with strict conditions are presented in Frank Rising. Now why the hell would you even consider forcing us to buy dlc to essentially finish the game? More recently Like A Dragon: Infinite Wealth just pulled something similar with New Game+!!! Both are clearly bad decisions that will deeply impacted the games.

I will be brutally honest I really don't wanna talk about the other modes. Sadly I got no choice here, multiplayer is pure trash. I never fully finished it out neither I wanted to. It's a coop mode with randomized objectives. I could see randomizing games possibly being fun. But when the objectives with moving safe houses to weird locations, it just doesn't work!!!

There's also mode exclusive blue prints that mostly aren't worth your time as well as effort. I would more like throw this game out the window than play that game again. Capcom Heroes is technically the better variation of the main campaign. However it also has it's fair sure of problems too. The main campaign somehow made exosuits repetitive as well as surprisingly limited.

These exosuits had a strict time limit before they run out. I will say these had some of my favorite combo upgrades though. In Capcom Heroes, those are replaced by Capcom Arcade cabinets. Frank can transform into several Capcom characters including their shadow variations. Also placed around the map is Capcom game posters representing a lot of their franchises.

They even changed the leveling system a bit. In Most Dead Rising games, your maximum level is 50. It's actually doubled in DR4 with a lot of upgrades. Which a large amount of those seem kinda pointless. Especially how well DR3 done the same concept way better. In most of them there's several fast leveling tricks you could use.

The same also can be said for money too. The big trick for both in Dead Rising 4 is very time consuming as well as tedious as hell!!! There's a particular location you can quickly get an exosuit with a nearby upgrade for it being the vacuum one. No other method in the game works nearly as well. Oh yeah they named Psychopaths to Maniacs.

They come off as a major downgrade. Most of them lacks death cutscenes. Majority of them has a lot of enemies with em. They attempted to "fixed" the bosses, they are still very lackluster. They also added in harder difficulties because the game on it's Hard Mode was too easy. Capcom Heroes by itself can be quite repetitive at times.

They reduced the leveling down with better upgrades. Other than that it's necessary the same campaign with some game aspects that's changed. All of a sudden this failed attempt at a spiritual successor to that Xbox exclusive dlc disappoints in record time. The famous bad Mini Golf mini game, worst Dead Rising game ever!!!

Super Ultra Dead Rising 4 Mini Golf

The title sorta deceives people into thinking this mini game possibly being an follow up to that dlc. When it virtually has little to nothing at all to do with that. This is a stupid deeply overacted attempt at a cheesy Mini Golf game play. You use weapons with large golf balls that could take zombies out. This also has some replay value with the better clubs you can get as well as the upgrades.

Sadly, it's confusing as hell to play right. It's difficult to tell at times where you're possibly aiming the ball to go to. What really doesn't help is Frank's bad commentary. There's no way to shut him up during the mini game. The one good thing I could say about Capcom Heroes is it's an free dlc. I actually felt ripped off by this no joke.

There's smaller dlcs that depending on which gaming services may or may not include those into the big deal. For some odd reason, Xbox version didn't. There's five smaller dlcs that roughly half of them are worth getting. The other half is complete waste of your money. Majority of them were originally preorder bonus dlcs.

Frank's Ugly Sweater
X-Fists
Candy Cane Crossbow
Sir Ice A Lot
Slicecycle

It almost felt like they wanted this game to fail. This wasn't the way we wanted the franchise to go out on. Capcom was deeply disappointed with this game which I'll be discussing in a little while. PS4 version came with all the dlcs because for some odd reason, Xbox had an exclusive period deal. Obviously that plan backfired right in their faces.

Every main Dead Rising game has one particular enemy group that annoys the hell out of me. The original Dead Rising had cultists that either goes away on their own or you take out their leader. Speaking of that cultist, they made a disappointing return in Dead Rising 4. As previously mentioned, in both versions of Dead Rising 2 had the more mutated zombies.

Dead Rising 3 had the bikers that are among the easiest to annoy me a lot. After awhile you won't deal with them for reminder of the run. Dead Rising 4 has these particular smart zombies that's incredibly annoying to deal with. I will give a little credit to changing the game play a bit for Frank Rising. The best dlcs are the holiday free stuff.

You can make what technically is an Christmas game look like another holiday. Although the holiday outfit selected is limited. It's very difficult to believe these were the very best dlc the game has to offer. It mostly changed what the zombies looks like during the game play. It's not much but at least it's something a little more strangely interesting.

2018
Death of the Franchise

Capcom decides to shut down Capcom Vancouver. Effectively burying the franchise with no real word what's going on with it. A major factor why things played out the way it did. Capcom was too focused making Resident Evil a major deal in the gaming industry. Just enough to sorta come off like this. I put some thought or more actual thought than the entire of Dead Rising 4 for this following joke.

"Oh that's Dead Rising over there. Okay give me a minute. Sir Dead Rising wants your attention. Not right now can you see I'm busy with Resident Evil!!! Please sir we could have an situation on our hands. Fine!!! Dead Rising come over here. See this toy (throws it away) well go at it. (Orders someone to shut and lock the door behind Dead Rising) Good I can get back to business."

It's almost like they didn't wanna bother having more than one horror franchise. Don't get me wrong I have very personal connections to Resident Evil myself. I don't even blame em for what happened to Dead Rising. I just felt Capcom was too invested into Resident Evil to properly communicate with the team.

In fact, going by several behind the scene videos. Capcom didn't seem or at least came off like they didn't care about Dead Rising. Especially with Resident Evil being one of their heavy hitters doing very well. Maybe if Keiji would've stayed a little longer with Capcom. Maybe things could've ended up a bit differently who really knows.

Monday, February 12, 2024

Separate Ways (2023 version) review

Hello everyone I'm XboxClown89, I played through the new version of Separate Ways three times. All with notable gaps to make sure how accurate I could make the following review. I may do The Mercenaries at a later date. For the present, I been wanting to talk about this for a long while now. A lot of us knew they had to remake Separate Ways for the new version of Resident Evil 4.

Separate Ways (2023 version)

Although it is paid dlc, this is easily one of the absolute best dlc Resident Evil campaigns I ever played!!! No really this was truly an amazing experience. Can you believe this is even more different than the original secondary campaign that gotten added in RE4's PS2 port? There wasn't many times the two versions were similar with majority of that being towards the ending portions.

Originally it was broken up into five chapters. Now it's remade into an seven chapter campaign. Yes this is longer than the old version. Also the pacing of the story itself done way better. Unlike the old version, they didn't have to reuse cutscenes from another version of the same game. There's more actual boss fights this time around.

Ada no longer faces Krauser but faces Pesanta that turned out to be U-3. Yes U-3 still in Resident Evil 4 Remake. Another surprise among looking into the creature, Pesanta actually female. I know Pesanta doesn't seem to be female even without the cloak. You actually face Pesanta several times with each being more different than the last.

The first two boss fights with Pesanta heavily reminded me of Jack Norman aka Ultimate Abyss very late into Resident Evil: Revelations. Both of them does a similar illusion with superior speed forcing you to quickly determine which one to attack. I personally loved they went for that. I also wanna say thank you Capcom for not wasting Salazar's bodyguards.

Originally Verdugo got used very well in both versions. The issue was the second one, it was another Verdugo in the original version. Then Salazar with the remaining Verdugo got merged with an plant wow. Also U-3 came out of no where in the same campaign. All of this in the main campaign too. So I loved Pesanta aka U-3 played a much deeper role in the story itself.

Pesanta barely appears in Leon's campaign in the new version. Thanks to Separate Ways we know exactly why. Pesanta sorta came off like Nemesis or Ustatank for Ada. Also considering Jill got infected by the T-Virus by Nemesis in both versions of Resident Evil 3. In this case, Ada gets a different parasite than the ones Leon and Ashley had.

Ada had to fully kill Pesanta including it's parasite. Yes even the other half of U-3 boss fight from the old version came back. You also got to deal with the annoying bugs too. Seriously what's this game's deal with using these bugs? Even Saddler had to use em during the final boss fight. Thankfully not against Ada in Separate Ways.

The actual creature is notably bigger than it originally was. Pesanta is much more aggressive as well as faster than the old version too. I am very glad that labyrinth from the original game didn't return. Although several things from it did make surprising come backs. Facing Pesanta very early in this campaign was a huge risk that actually plays off.

They even made the El Gigante boss fight stand out more. Ada can fight on top of buildings while El Gigante can destroy em. You also got villagers to do with unlike the old version just being El Gigante. I loved some of these exclusive attacks you can do to the bosses. I actually felt they made Saddler quite repetitive.

Update: I forgot to talk about a new boss. Yes there's a new boss exclusive to Ada that's really worth noting. The most unkillable monster in the entire game. Martinico is essentially the strongest regenerator that got loose on an rampage. Ada has no choice but run away from the monster. Martinico is actually my favorite RE4 monster no joke.

Parts of it does sorta look like RE3 Remake Hunter Gammas. I absolutely loved you have to run away from it. Only lasers as in a room are dealing damage. I really loved how this particular boss fight ends with such an epic escape cutscene. Martinico was truly terrifying, a great surprise addition to the game itself.

You really gotta damage him enough his one eye in his mouth appears. They gave him a lot of ways to attack you making it difficult to keep track what he might do next. It almost felt like an DMC boss fight in all honestly. They recreated how Separate Ways originally ends that occurs during Leon's final boss fight. Every boss fight brought something new to the table.

Like the old version you can still buy from the merchant. Actually more than that version, thank you Capcom. Not only that, he also sells keychains. Now keychains does several things to spice up the game play. This version also has more hidden weapons than just the Chicago Typewriter. Which got renamed as the Chicago Sweeper in this version.

Yes you got to go through the maze again. Thankfully all you actually go to do is kill the annoying red cloaked guy. You can use hookshot to get around locations faster or in combat. If you stun enemies but a little notable distance away. You actually can use your hookshot to swing in attacks. Very useful in several boss fights too.

Stuff like the giant drill trap makes an return. I greatly preferred how it was done in this version. Originally Leon gets through with Ashley got trapped behind bars. Two cultists on an huge driller machine coming towards her. All you had to do is kill em to save her life. In comparison, they made it more of Ada's style in comparison.

Ada as soon as she gets the Red Lantern, an giant drill trap activates. She has to rush out going through bars by either pulling strings or firing at symbols to escape. There's more of an enemy variety than in the old version. Even the crushing traps returns with cultists trying to stop you. This felt like what Leon was missing, Ada gains to get used way better.

Story wise I don't think like anything is missing. The old version tried to rush the story out a little too much. Which also why they done Ada's Reports 1-5. There's no Ada's Reports yet it's not necessary either. Yes there's no movie browser option in the newer version. Some might be happy they aren't remaking Assignment: Ada now.

We all can agree both versions of Separate Ways is better than Assignment: Ada. The newer story fully covers everything you won't know from Leon's campaign. They made Ada truly amazing in this, easily her greatest campaign to date. RE6 Ada was among the best in that game. It really has virtually nothing on this!!!

Separate Ways felt like it's own shorter game. At the same time, you don't feel cheated in any possible ways. It actually felt necessary to play this too. I always been an huge fan of RE4 both versions. Both are among my most beloved games to date. This felt like the perfect way to end things on. Easily, one of the greatest Capcom dlcs I had the pleasure of playing easily an 9.5 out of 10 for me.

Saturday, February 10, 2024

Capcom survey question follow up

Hello everyone I'm XboxClown89, I figured I could've said more about that Capcom survey. Well I took some time to consider five Capcom franchises I possibly considered to select for that question. I can promise you for all five of them I had plenty of reasons not to. End of the day, everyone has different taste.

I'm excluding both Okami and Ace Attorney because I'm still new into them. It wouldn't be fair to talk about franchises I don't understand or play enough.

1. Street Fighter

I never was crazy for Street Fighter myself. I do enjoy a few select SF games. I always was a bigger MK fan for a lot longer. Also OMG the original Street Fighter is so bad!!! Sure SF is one of the finest 2D fighting game franchises to date. Capcom loves getting dlc heavy with em. Enough that actually turns me off badly no joke.

Street Fighter has a lot of characters with a couple I do like. I also like you can play most the main entries on most platforms. Although Capcom questionably chosen to not release SFV on Xbox. Despite this, Street Fighter always bounces back from the competition. SF quickly changed the world for years to come.

In all honestly, it's a good franchise with a lot of questionable decisions. I do mean a lot of them like making this originally unrelated game in Japan an spinoff SF game in the United States. No really Capcom actually done that before. They even paid a different company to do an movie game that rips off MK's digitize actors style.

This quickly led to Capcom completely remaking the game for console releases. I really could go on why I always been mixed with the franchise. Let's be brutally honest, there was virtually no way I was going to select this franchise at all. I will confess SFIII is among my favorite Capcom fighting games.

2. VS. Capcom

I actually had a few major issues with this one. Capcom has several crossover fighting games. Some of them were made by SNK funny enough. They didn't stick to one or two of these franchises. In fact, it strongly felt like all of them got forced to share a spot together. I am a fan of Marvel vs. Capcom series for a long time.

Another major issue is if they were to bring any of them back or start up a new one. Another company has to be involve with the process. As previously stated they made a few Capcom vs. SNK games. Which in turn, SNK made SNK vs. Capcom games that's in the same franchise. They once done this concept with an animation company.

Obviously, regardless which franchises Capcom crosses over with. There's plenty of fan service when it's done right. We also seen it in the opposite direction with Marvel vs. Capcom: Infinite. In other words if I had selected this. What would've brought back from the grave? This would've been much easier if they made that spot Marvel vs. Capcom.

I am very sure a lot of people would've went for it then. It's difficult to say otherwise though. I do agree these games is more decent than SF series. I also love it when you fight in teams for matches. Marvel vs. Capcom series always went epic with the boss fights. Capcom would have to really knock it out the park or stop making these crossover fighting games.

3. Mega Man

This has a few problems that are difficult to ignore. Like VS. Capcom, Mega Man has several franchises within itself. People are often mixed what they like as well as they don't like Mega Man wise. Personally I'm more of an Mega Man X fan myself. There's already a large number of Mega Man games.

Each Mega Man franchise has vastly differences from each other. Obviously, they didn't separate em from each other was a questionable move. Majority of those franchises people wants more of them. There's virtually no question about that. The big issue is how to bring some of them back? Not to mention, two of those franchises being more RPG are notably long games too.

Mega Man always offer some variety within what you can do. There's plenty of characters you're going to love as well as dislike. Capcom been releasing Legacy Collection games for a long time now. Not to mention, majority of it has great soundtracks too. There's almost something everyone could love about Mega Man.

Yes a lot of these games can be challenging but satisfying too. Some of the finest in their respective genres. Mega Man is something I strongly felt going to eventually get more games regardless how the survey goes with people. I will say Mega Man 11 is one of my favorites among classic Mega Man games.

4. Devil May Cry

Devil May Cry always been one of my big Capcom franchises. I partly explained why I didn't select this. The spot went to Dino Crisis out of respect. Devil May Cry for the most part very decent games. The soundtracks are virtually timeless with amazing sound effects. Let's pretend DMC2 doesn't exist.

Devil May Cry is very replayable to keep you busy for hours if not months. Some truly amazing characters with rather interesting, unique enemies too. The combat is mostly fun especially against tough bosses. Some challenging difficulties that will push you to do better. The locations are always welcome in these games.

You do get some sick outfits as well. Devil trigger is a great way to spice up the combat. You also can buy stuff from the shop or an merchant in DMC5. Some great voice acting that sorta comes off like an great anime. I love you can swap out difficulties as well as your characters on the fly. Bloody Palace is a great way to test your skills too.

You do get several weapons you also can swap on the fly. Not only that, some truly amazing visuals too. Devil May Cry is an franchise that will eventually make an return. Not you the more recent Netflix show. I meant a newer entry or possibly an remake on the RE Engine. DMCV itself was made on the same engine.

5. Darkstalkers

Darkstalkers as I confirmed was really close getting selected. Some may view this as the next best Capcom fighting franchise. There's virtually no bad entries at all being quite rare for such an franchise. I virtually love everything about Darkstalkers. I am still very happy Capcom Fighting Collection gave us all the Arcade releases.

In nearly every possible way, Darkstalkers deeply excels. Darkstalkers has some truly rememberable characters. The animations was a major reason it stood out from many fighting games. Some crazy finishers with some taking several attempts to pull off. The stages are amazing stuff especially Darksiders 3 aka Vampire Savior.

It's no secret this actually my favorite Capcom fighting game franchise. Darkstalkers truly deserves another chance to return. People kept asking for that with more people joining in on that cause. Darkstalkers really does have something everyone could enjoy. Yes it may come off being dark with a surprising light stuff to help the balance of the theme.

Darkstalkers is a truly solid franchise that's short lived. There's plenty of ways they could fully bring it back. You know an franchise is great if the worst thing about it being a bad cartoon show. The less said about it, the better. Darkstalkers in every sense of the word deserves respect. All of them are very replayable games I can't get enough.

Friday, February 9, 2024

My thoughts on a surprising Capcom survey question

Hello everyone I'm XboxClown89, Capcom recently has a new survey. Fans can take part in answering all the questions. Eventually you will reach this particular question that some YouTubers had to make videos about. Are there any Capcom game series (including spinoff games) that you would like to see a sequel or new game?

They also included choose up to three franchises. But the actual list of choices was long, many of them I could've chosen. I even was so close choosing Darkstalkers among my choices originally. I made a mistake having to restart the entire survey again to get back to that question. I will be discussing why I chosen these three particular Capcom franchises over so many of them.

Here's a link to the survey even if they stopped it soon I'm keeping the link to it here down below...

https://captown.capcom.com/en/super_elections

1. Resident Evil

It should be incredibly obvious I want more Resident Evil!!! This franchise always been one of my most beloved to date. I played so many Resident Evil games it's ridiculous. Easily, one of the most successful video game franchises in the world. Resident Evil has something everyone could love. Not only that, they do experiment with many concepts.

Let's be honest this franchise is incredibly inspirational. Resident Evil has a very solid main series. Even some of it's spinoff games are truly amazing stuff. Virtually this franchise has everything you possibly could ask for. For me, it would be criminal Capcom to kill this franchise off. Right now it's among it's biggest money earners.

Resident Evil has so much potential. Some of the most fun minigames I ever played. Some of the greatest co-op games in history. Plenty of rememberable songs over the years. Resident Evil means so much to everyone. It's almost beyond words could ever possibly explain. This franchise is truly the stuff legends are made out of.

Yes it's true none of us had to choose Resident Evil in this survey for further games to happen. At the same time, a lot of us really wanna keep supporting the hell out of the franchise. Right up to we die, an oath many of us upheld ever since. Resident Evil is something you can't recreate neither rip off. In all honest, it always destroyed it's competitors since it's original game back in 1996.

2. Dead Rising

Another franchise among my main Capcom three, of course I want more Dead Rising!!! Sorta a goofier cousin to Resident Evil. These were smaller scale sandbox games allowing for insane amount of options. You can get dress up however you want even it doesn't make any sense. You can make combo weapons or vehicles to better your chances.

Usually there's thousands of zombies on the screen. Some great unlockables like Arthur's armor in Dead Rising with every piece gives you double your health. Some of these games has co-op as well. I love almost everything you see can be use as a weapon. Even with a huge time limit, you can do anything you want.

These games has multiple endings to increase replaying em. There are some fun boss fights for the most part. I love you can be truly creative how to get through a large portion of the game. A lot of great songs over the years. Creativity is the very word I would use to describe Dead Rising in a nut shell. There's some great rewards for helping people as well.

Dead Rising allows you to explore most the map. Sometimes you need to continue parts of the story to gain entry into some locations. Despite this, they put a lot of great surprises all around the map. You can put masks on zombies for fun. I also loved the leveling system for the most part. These games were truly amazing at everything they done.

3. Dino Crisis

Despite not being in my main Capcom three, I got plenty of reasons to vote for Dino Crisis. Yes I do have deeper connections to a lot of other Capcom franchises. Everyone including myself agrees Dino Crisis needs an come back. Hell for years, people kept requesting an Dino Crisis remake to them. Considering how well those remakes are doing?

Can you imagine an RE2 to RE4 style remake? People would really enjoy that style Dino Crisis game. Let's be honest if Jurassic Park franchise proves anything. People sure love dinosaurs, Capcom you already had your own dinosaur franchise. I think very soon would be ideal to bring Dino Crisis back. Especially after the disappointment that was Exoprimal.

Dino Crisis is also an spiritual successor to Resident Evil because Shinji Mikami created both of them. Although Mikami left Capcom years ago. Hell you could give us an remastered compilation of the first two Dino Crisis games. Anything is better than keeping Dino Crisis 3 the last release for the franchise. Obviously, Dino Crisis has some of the greatest sound effects ever in an video game.

Hell people also would welcome an reboot Dino Crisis game at this point. Capcom can do so much with dinosaurs they don't even realize yet. Hell give us two versions of the same game as an option. Either play the game more like the original Dino Crisis or you can play more like Dino Crisis 2 instead. I know that's a little ambitious but Capcom always goes that route in their long history.

Saturday, February 3, 2024

Resident Evil Village and Castlevania comparison

Hello everyone I'm XboxClown89, I am surprised no one fully done an comparison of Resident Evil Village to Castlevania series yet. Considering Resident Evil Village has a lot of strong similarities to it. Also because I have a bad news regarding my upcoming RE comparison video. My video editor no longer works, it was my default one for this computer.

I deeply apologize majority expecting for me to make a video comparison of Resident Evil Village and Resident Evil 4 Remake. Sadly has a more uncertain wait regarding many issues on my end. Mostly technical ones that's really slowing me down at the moment. I figured to do this blog comparison I been thinking about on and off for a few years now.

Also for this comparison I'm excluding other Castlevania time lines. Such as Circle of the Moon, Netflix shows and non canon Castlevania games especially Kid Dracula series. For the record, I'm only comparing the original Castlevania series here. This by itself saves a lot of confusion for Castlevania fans that read this blog comparison, you are welcome.

Resident Evil Village and most of the Castlevania series takes place in a similar part of the world being Europe. We have Ethan trying to save his daughter from the Four Lords of the Village. Each lord is already notably presented within the Castlevania franchise. Like Moreau is an merman that controls his territory.

The closest Castlevania merman with that going for them is Giant Merman in Castlevania: Harmony of Dissonance. More commonly the mermen served Dracula. They are mostly found in watery locations. In Harmony of Dissonance, there's two types of fish people Juste Belmont faces. Personally I prefer facing those mermen over Moreau.

Beneviento manipulates dolls since her variation of the mold is vastly different from everyone else's. The closest Castlevania boss to this is Puppet Master from Castlevania: Dawn of Sorrow. There's a couple similar theme Castlevania enemies. Especially true in the Metroidvania style entries. Again I prefer facing the Castlevania enemies over another lord.

Puppet Master also appears as a boss in Castlevania: Harmony of Despair. Heisenberg has powers similar to many characters like Magneto or Captain Kid to name a few. His concept heavily drawn from Frankenstein or more directly a particular film, Frankenstein's Army. There's a few times The Creature whose inspired by Frankenstein's The Creature acts as a boss in Castlevania series.

I should point out there's another similar boss creature of the same concept. Lady Dimitrescu is an vampire lord that lives in a castle. Obviously I shouldn't even need to say who she's similar to. But for the purpose of this comparison I will say it's Count Dracula!!! He's an vampire lord that lives in a castle.

Although it's possible she could be similar to Elizabeth Bartley. She is Dracula's niece that revived her uncle in Castlevania: Bloodlines. Now all Four Lords of the Village serves Miranda. In both stories, Bartley and Dimitrescu dies before their masters do. We haven't even talked similarities with the heroes yet.

I do need to point Dimitrescu has three daughters that's insects. They share many similarities to several Castlevania creatures. Like Princess of Moss can turn into a giant demon moth in Castlevania: Bloodlines. To be fair Succubus also could be compared to Beneviento too. Succubus attempts to manipulate Alucard with an illusion in a false save location in Symphony of the Night.

Beneviento does illusions to both Ethan and his daughter Rose. Like Dimitrescu' daughters, she doesn't hide her attempt to manipulate male enemies with sexuality. Do I even need to say what an Succubus does? For those not familiar what an Succubus is. It's a female demon that manipulates human males into sexual intercourse to steal their life spans.

All of a sudden my blog isn't meant for kids under the age of 18 to read lol. I don't see a point comparing more insects to Dimitrescu' daughters. Another Castlevania character I need to compare to them though is Carmilla. In particular in Castlevania: Rondo of Blood. She is an vampiress that's sometimes accompanied by her servant, Laura.

Obviously with her not wearing anything could play off that too. Ultimately they serve a master that willingly died for. It's always possible I miss a female character or more that's the Dimitrescu's daughters are similar to. I felt I gotten the most obvious names for this comparison. Going back to Princess of Moss, those ladies are strangely similar to her since they're all insects in humanoid disguise.

Miranda also has these crow creatures as well as lycans. For those not familiar what an lycan is, it's werewolves. There's plenty of bird creatures that serves Dracula. It's rare when more than one werewolf serves Dracula, they usually appears as a boss in several Castlevania games. Miranda also can shape shift but so can Dracula, his son Alucard and his descendant Soma.

Miranda was around for a little over an century. In Castlevania, if Dracula waits an entire century prior to being revived. He returns with his full power, there wasn't many centuries Dracula had that though. Miranda waited for her opportunity to recreate her daughter all those years. Although she did make several attempts on the way creating Eveline as well as the Four Lords.

Village has two campaigns with the later dlc sequel campaign being Shadows of Rose. For the most part, majority of the Castlevania series has one campaign with some exceptions. Mostly what I actually wanna talk about is both Ethan and his daughter Rose aren't humans. Well they are officially moldy humans that has some form of regeneration.

In both Village campaigns, Miranda wanted to change Rose into her daughter by force. In an attempt to recreate her daughter. Believe it or not, parts of this actually similar to the Castlevania series. Maybe by the end of this comparison, the fan game ResidentVania will make more sense. In several Castlevania games, monsters and humans wants to revive Dracula.

I previously mentioned Dracula's niece attempted to revive him. Not only that in Aria of Sorrow with it's sequel Dawn of Sorrow, several people thought they were Dracula's descendant. Which is sorta like Eveline's hatred for Rose because Miranda loves her while no love for her own children. Rose became more powerful with a crystal to save what's left of her father from Miranda.

There's another strikingly similarities not a lot of people. A few Belmonts fought Dracula twice like Christopher and Simon respectively. Of course there was a notable time gap connecting a few Castlevania games closer. With the possible exception of Leon Belmont, most members of the Belmont clan slayed Dracula.

There were different reasons why those three particular Belmonts were forced to face Dracula again. For Christopher, his son Soleil mysteriously disappeared. He went searching for him to later find out Dracula manipulated Soleil forcing the two Belmonts facing each other. For Simon, Dracula did a dick move by putting a death curse on Simon.

He had to locate pieces of Dracula in order to revive him. Which quickly led to Simon defeating Dracula again thus saving his own life. Dracula finally got slayed for good during an Solar Eclipse by Julius Belmont. In vice versa, Rose killed what was left of Miranda on a mental plain for good. Essentially destroying any existence she had left in the process.

Ethan wanted to save his daughter from Miranda. Christopher wanted to save his son Soleil from Dracula. I should point out Richter got manipulated sometime following Rondo of Blood by Shaft. Which led to Alucard finding a way to save his life. It's not often when the Belmonts saved other members of their clans within the series.

Rose has a few similarities with Alucard. Both are the children of humanoid creatures that wants to protect the world from evil. Alucard helped slayed his father a few times. He later disguised himself as Genya Arikado to make sure Soma doesn't become like his father. Ethan secretly helps his daughter in Shadows of Rose campaign.

Alucard was always among the strongest compared to his father's army. Rose was considered one of the strongest of her kind. Ethan suffered two deaths with his physical body in Village. Another major connection if it isn't obvious already is the Belmont clan vowed to slay Dracula for good. The Winters family got manipulated twice that led to Miranda's two deaths funny enough.

The first time, Miranda disguised herself as Mia. Chris with his team went in to secure baby Rose. Eventually Ethan does save Rose before dying for a second time. The second time was more mental to tricking Rose go inside this substance. Basically traveling through connected minds like an hive. Not the bee hive kind lol more like they are mentally connected to each other.

One of Miranda's disguises was a old witch. Obviously there's a lot of witches in Castlevania series. Especially true in Metroidvania entries. I also brought this up because the priest named Shaft. Who revived Dracula twice from Rondo of Blood to Symphony of the Night. Parts of her appearance in that disguise is somewhat similar to Shaft's appearance.

This might be an out of place comparison. The Four Lords essentially act as Miranda's right hand people. In classic Castlevania series, the Grim Reaper himself is Dracula's right hand man. The Four Lords with the Grim Reaper can transform to a degree in their boss fights. I would say Dimitrescu comes the closest to partly mirroring Death to a degree.

Many locations in Village are similar to a lot of locations within the Castlevania series. Sure villages has smaller role in comparison to castles or huge water areas. I won't call Resident Evil Village a rip off of Castlevania series. At the same time, the more you compare the two. The more difficult it is to not notice the many similarities they have.

I know this is on the smaller end of things. I have a feeling someone rather have me compare the merchants. I can't fully compare every merchant within the original Castlevania series. I haven't got to play the DS Castlevania games yet. I would say the closest merchant from those I did play to the Duke is the Librarian in Symphony of the Night.

Both are well aware what's going on that sorta act as neutral characters. You buy weapons and items to help better your chances. In most Castlevania games the merchant stays in one location the entire game. In Harmony of Dissonance, the merchant appears in several locations. Now the Duke himself appears in several locations as well to help Ethan out.

Also because we compared the Duke, he does have an evil doppelganger in Shadows of Rose. Obviously, there's plenty of doppelgangers within the Castlevania series. Three particular boss locations in Symphony of the Night are just that. Two of them are against doppelganger of Alucard. Personally I preferred the doppelgangers of Trevor, Grant and Sypha more.

Succubus disguised herself as Alucard's deceased mother. If you wanna count those people who thought they were the next Dracula too, that's four people. There's some enemies that's Belmont like as well too. Clearly it's one of the more interesting topics within the Castlevania series. I think I compared them enough, I hope those that read this enjoyed the comparison I written.

Friday, February 2, 2024

Further thoughts on Silent Hill 2 Remake

Hello everyone I'm XboxClown89, I took extra time considering many things regarding Silent Hill 2 Remake. Silent Hill 2 always been my favorite Silent Hill game for a long time. It really set the standard for not only the franchise but that particular horror genre within video games too. I love hearing Silent Hill 2 still among the greatest horror games ever made, it truly deserves that reception.

Silent Hill 2 Remake
I have many red flags with this remake. Overtime the list kept pulling up towards the negative. There isn't much positive things I could say about the game. I do like the artwork as well as keeping several things from the original game. I also liked some of the original team members came back for this. How do they got used haven't been fully revealed at this time.

What we do know is everything else about the game actually turning me off badly. They are doing the stupid platform exclusively which usually doesn't work for the most part. It's quite rare when it actually does work more than having the same game on multiple platforms. A year on PS5 then there's going to be the PC version.

For those that doesn't know Konami doesn't do decent SH PC ports. In fact, Silent Hill 2 gotten a mod that acts as a more fixed, updated version with some cool extras. Silent Hill 2: Enhanced Edition might be the single best way to play SH2 since the original PS2 version. Both are much better options than Silent Hill HD Collection on Xbox 360 that never gotten fixed.

There's no sign of other platforms that could've had the game either. There are Silent Hill games on Xbox consoles including the original Xbox that had no Resident Evil games at all. The graphics seems more lackluster than RE3 Remake's. Konami desperately trying to cash in on Capcom's Resident Evil money.

This is strongly supported by how the game going to play similar to the newer RE remake games. But they changed the combat in a way that makes the game repetitive. Silent Hill was never about combat, I never understood all of a sudden SH games tried "improving" combat but failed. Sure you could make melee weapons breakable.

At the same time, they should be a good alternative option against regular creatures. When you are low on ammo and unable to run past em. So I don't like the gun game play is directly ripping off RE Remake games. Even going by the new trailer, we all can agree they didn't nail it. The gun sounds were notably off especially compared to the original sounds.

Not only that, we got a team that isn't actually known for horror games. They so happened to made a couple games people found scary. I guess gaming has lowered their expectations on stuff like that over the years. Personally I would rather have a new company made of former Team Silent making this.

James' hair is a little too bright among a closer look. I also don't like the enemies sorta act like Silent Hill: Homecoming enemies. A particular Silent Hill game I really don't like. Silent Hill: Ascension already making the return look bad. Silent Hill: The Short Message is a questionable, dated concept that's an free game.

I'm not here to talk about those neither Silent Hill F which had no recent news in awhile. I am already worried the Silent Hill 2 characters wouldn't be faithful to the original game. There's a possibility the voice cast being better than the new voice cast in the HD Collection. Yes wooden plank swung lol honestly I only want what's best for the game.

So we got combat similar to Homecoming with some enemies mostly the nurses acting like that. Which is already a huge problem. Originally using melee weapons was much easier. Sure some melee weapons especially the Great Knife took some effort to use. But for the most part they work very well to move through areas faster.

These don't break the original game's difficulties. Keep in mind, there's also puzzle difficulty levels as well. I would be surprise if they included that in the newer version. Which means if it isn't a huge problem that's going to turn a lot of SH fans off. The point is we can be challenged by the enemies as well as using our wits to figure out the puzzles.

Lacking one of those could actually break the game's difficulties. The fog needs to be heavily presented. A lot of people wanna struggle trying to see what's ahead of them while exploring the town. Oddly if it isn't that difficult to see through. A lot of people are going to be heavily disappointed.

Some of the more recent SH games didn't nail the fog. Which was an huge factor why they weren't great SH games. I hate to say the best of last gen SH was a dlc for the video game, Dead by Daylight. Also considering they canceled Silent Hills. Decisions like that does bag a lot of questions. Personally I think it's very obvious Konami doesn't even know it's own franchise!!!

The perfect example being Silent Hill: Ascension. Also Silent Hill: Book of Memories being the next best example. Also Silent Hill: The Arcade or their casino SH games. Yes Konami also has an casino business too. I would say Silent Hill: The Short Message is way more of an SH game. The big problem that game has is a lot of indie horror games previously done a similar concept better.

Konami isn't even keeping up with the times. They aren't even paying attention to indie horror games. Especially throwing out Five Nights at Freddy's franchise. Easily, one of the biggest indie horror franchises to date. Clearly judging things Konami is too obsessed with ripping off Capcom. Enough to openly rip off another RE's game play style.

They previously done that with Silent Hill: Homecoming. Which obviously didn't work at all for many reasons. I know some people don't like what the concept Silent Hill becoming. I felt they should've done that right off the bat. No disrespect to Silent Hill 3, I absolutely loved that game!!! I just felt every major SH game should be it's own thing.

Every entry should have back stories, how the concept differs game to game. It's kinda like stories from The Twilight Zone. I also felt we done too much with the famous town, it's time to move on. I do wish Silent Hill some luck. My toxic side simply wants the franchise to fail hard. Silent Hill always been the one franchise people compared to Resident Evil.

Despite how vastly different the two franchises are. Then again Resident Evil Village almost came a little too close being an SH game. No really Shadows of Rose was almost them ripping off SH3. Both involved daughters of a previous game's protagonists. They discovered the truth to eventually confront the women behind everything regarding their pasts.

Of course, some already threw similar arguments how RE7 ripped SH2 too. Which there's some truth to that as well. Both games involves an husband trying to find their wives. I also can say there's plenty of differences to say RE7 isn't ripping off SH2. I do hope Capcom stops risking making RE more like SH, I feel it disgusting in a bad way.

Sadly in it's current direction I think this could be the most disappointing SH game since well the HD Collection. The team already confirmed the game in finishing states. Yet there's still no release date over than Sony confirmed it's coming out this year. Which wasn't even in the new trailer to clarify, this was from an official Sony website post.

I also don't like how Konami been recently towards Metal Gear franchise. They already shown their greed in Silent Hill: Ascension. I wouldn't be surprise Konami got greedy again to ruin SH2 Remake. Let's be honest I already considered the original game better. I know that's rather blunt but this newer version going to be an huge disappointment.

Thursday, February 1, 2024

My thoughts on Sonic x Shadow Generations

Hello everyone I'm XboxClown89, yesterday there was several video game announcements. A lot of them were somewhat interesting. Silent Hill filled two slots in the lineup with one being a new free game. Little did I know this rumor about a new version of Sonic Generations turned out to be true. Currently one of my big 2024 games on the list, I'm keeping the list small for awhile.

Sonic x Shadow Generations
I previously owned Sonic Generations on a few platforms. Still among my absolute favorite Sonic games to date. They pulled fan favorite stages from other Sonic games. Plenty of replay value with songs from a lot of Sonic games what else could you possibly want? Well they somehow went even beyond. Not only we're getting an remaster of that game.

Within the same version we're also getting a new campaign. You get to play as my favorite Sonic character, Shadow the Hedgehog. Originally he was one of the rival bosses in Sonic Generations. I am so glad he's getting his own campaign. Sega haven't been using Shadow well over the years. For the most part, he kinda was there in a lot of Sonic games.

How about time Sega gave Shadow more proper respect. I do see ways Sega could ruin things for people. Like more Sonic songs being paid dlc would upset a lot of people. If they removed Sonic 1 from the game. To clarify what I'm talking about, they hid in a port of the original Sonic game. Honestly it needs to stay in the newer version or people might riot over it no joke.

I still need to get caught up on Sonic games for Steam. Sonic always been one of my biggest franchises. I was over joyed as well as very surprised when I watched the announcement trailer live. I am also worried because how Sega handled both Sonic Origins twice and the newer version of Sonic Colors. I really want this to be truly amazing.

When you play Sonic Generations you really wanna feel this is an huge love letter to the fans. Thank you for supporting the franchise all these years. Obviously I don't want Sega to ruin it all by a few changes including paid dlcs. Long term, I do want more stuff added into the newer version. I am not sure if they could include the handheld version of Sonic Generations or stuff from it.

For those that doesn't know, the handheld version has very different stages as well as the bosses. I strongly felt doing something with the handheld version would help make this a more complete experience. Sure it's the same version Sonic fought Biolizard. Although, Shadow will be facing that thing in his new campaign to help make up for that.

I know some people were waiting on Silent Hill 2 Remake. I was very questionable at best about it. Now Sonic x Shadow Generations give me an release date please because I really wanna buy it. This should be one of the best newer versions of Sonic games in years if done right. Obviously my expectations for it are very high.

There's plenty of opportunities to help spice things up. Like adding even more unlockables overall. More directly using points to get more pictures as well as songs. A lot of Sonic fans may want more than what originally was in the game. Even if there isn't I'm sure in other ways it will literately give the fans exactly what they want.

Sonic x Shadow Generations already sold me within the first few seconds. I just hope Sega doesn't get too greedy. Honestly it's not Konami greedy but they do make some questionable decisions. Despite things I do think this is going to be well worth checking out later this year.