Saturday, December 5, 2020

Jack Red presents Top 5 Reasons Why Soulcalibur VI is better than Mortal Kombat 11

 Hello everyone I'm Jack Red, this is not a joke post. I actually am here to give great reasons why Soulcalibur VI is better than Mortal Kombat 11. I put a lot of thought into making this blog entry. I'm always a huge fan of both franchises. I just can't help parts of MK11 could've upsets me. I don't question it's a great game because it is.

5. The set up for dlcs is a lot better in the long run

I know some people may take this out of contexts for being bias. Honestly, I am greatly not happy how the MK team is handling the dlcs. Let me break it down the best way I could. At the beginning of it was fine, we got the first Kombat Pack having six dlc characters. Then we get to MK11: Aftermath a few months later.

Although, you can get it in separate purchases. The then big deal just for that content was forty bucks? To clarify, it added another, shorter section to the story mode. You also get three dlc characters including RoboCop within the deal. It just doesn't feel justify in it's pricing. Sure, some MK fans could hit Soulcalibur VI's Season 2 Pass being thirty four dollars.

In it's defense, we got four dlc characters with Haohmaru from Samurai Shodown series. Each character also came with a lot of stuff for Creation mode. Which can be used on existing or original characters. Plus, two previous game's soundtracks are also included. To me, yeah the price is a little high but more deserving of it's overall value.

More recently, Mortal Kombat 11 Ultimate that adds three more dlc characters. The new big deal includes everything including Shao Kahn. But then out of no where even before that update happened, we gotten three movie skins costume pack. Which is not included in that deal. Now rumor has it, even more dlcs possibly coming to the game.

Let's be honest, these dlcs are getting out of control. It is likely going to turn people against from buying em or even playing the game like myself. I actually felt having season passes like Killer Instinct, Soulcalibur VI and Tekken 7 works way better. For the most part, their prices are reasonable. You do get a lot with your money in comparison.

Oh yeah, you probably already know Kombat Pack 2 which includes Rambo from Rambo series. You would think that should've been Kombat Pack 3 because of dlc characters for 11: Aftermath. This alone cause some confusion as well. Not to mention, most of these dlc characters are gun theme making the game incredibly unbalanced.

4. More creative usage of Story Mode

I am excluding Libra of Souls since I will be discussing that story mode later on. Both MK11 and SCVI has a story mode. But Soulcalibur VI clearly went the distance with the concept. Especially having the tragedy of SCV's story mode made a great come back. Although, parts of MK11's story mode does allow you to switch often between two characters.

It doesn't seen to matter that much honestly. Soulcalibur VI doesn't just have a main story mode. It also has particular character's stories as well. Which does include stuff added through free updates & some paid dlcs. Now this alone adds more information to most of the characters. Keep in mind, The Witcher is canon in this game so he also has his own story portion.

You actually get a lot more story in comparison. A lot more interesting combat situations as well. It just felt like an unique take on the concept to me. This is more direct fan service here without question. You also get side stories that do connect stories of other characters as well. I also loved how it is set up to help get an idea when all of it took place.

3. More customizable options for character outfits

More recently for MK11, you can unlock a lot of outfits. But parts of them are somewhat similar to other ones in some way. I am not saying I didn't like a lot of them because I do. I just felt very different from picking what to wear to flat out creating an entirely new outfit for the characters. Which is more of the case for Soulcalibur VI.

You can use up to 100 slots for Creation mode. It gives you mostly creative control how to custom any existing character. You can go in many directions with what you have. But it gets even better than that. You also can customize the actual look of what you wear as well as your weapon to a degree. Which does include the basic texture look you want.

Yeah, trying to find a particular color can be a bit frustrating. At least, I have the option to do that unlike MK11. Also, you can change the color of their aura as well as the aftermath of their attacks too. You can truly be creative with custom stuff especially from dlcs you owned. By having that in the game, you have more reason to grow attached.

2. Being able to create your own characters

Now what's better than customizing existing characters how you want. You actually can create your own characters too. Which is entirely absent from that franchise since Mortal Kombat: Armageddon. Which was very bare bones compared to Soulcalibur III that came out a few years before. Even Soulcalibur IV that came out the following year had more going for that feature.

You can create entirely new characters or recreate some of your characters ever. Early on, Soulcalibur VI the team took submissions from many people for possible opponents to face in Libra of Souls. Let's just say there's some surprises in there lol. My point is this further brings out creativity within the fan base.

1. A story mode where you play as your own character

One of the biggest reasons Soulcalibur VI is better than Mortal Kombat 11 has to be Libra of Souls. This is it's own story mode where you play as a custom character of your choice. Believe it or not, the team confirmed this mode is also canon as well. In a sense, you could imagine yourself or a character you recreated to face such big name characters.

Yes, it does take hours to complete this story mode. But wait it actually gets better than it already sounds. Depending on your decisions mostly do you take the azure sword or the golden sword ones? Enough of one will determine which ending you'll get. Which means to fully experience this mode story wise, you have to fully play it twice.

You also can use the other character's fighting styles through out this mode. Of course, there is an easy leveling system to help when things get difficult. One of the coolest surprises is you actually can reuse stuff from previous runs in newer ones. Thus, you don't fully start all the way over making it easier to play it.

You also can switch getting SP points to use in Museum mode or more money for Libra of Souls to help you out. Another cool thing is you can decide to pick an icon you have available or choose to travel away from em. This does come with risks of being ambushed. If you lose any of those, your travel ends with whatever money used now wasted.

This allows more creative usage of the map system alone. I should mention similar to Weapon Master mode of Soulcalibur II. You may have to fight under such conditions that can be frustrating. This mode does have fights that because of a said condition makes what would've been an easy fight a surprisingly difficult one.

It actually feels like you're within their world as you're playing Libra of Souls. There's five chapters worth of story you can play. Even getting either ending, the mode continues. Either way you look at it, a lot of thought got put into this story mode. I would even say parts of it are more fun than MK9's story mode I'm not kidding.

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