I felt both Resident Evil trilogies has their strengths. Resident Evil 3 remake was simply cut down way too much. It had enough content to easily been an huge RE2 remake DLC. We don't even get The Mercenaries mini game at all!!! There's a few changes I did like. Sadly none of it was from the game play. I will be honest when I fully played RE3 classic through GOG.
I was really surprised how vastly different the two versions were. They removed a lot of what helped RE3 stand out. Like you get quick time decisions that impacts many things. An in depth creating later creating enhance variation of ammo. Several locations weren't used in the newer version at all. Even the police station now playing as Carlos was even shorter.
A lot of enemies gotten removed as well. We were lucky to get Drain Deimos in a particular section of the game. Originally you also had to deal with Brain Suckers!!! Nearly every insect enemy gone in the newer version. They even removed at some spots randomized what could be there. For example, it could be zombies to zombie dogs to crows even Nemesis himself.
Majority of the uniqueness RE3 classic had gone!!! Brad shows up a few times in the campaign. His final appearance being the missing RE2 remake zombie appearance. Although in this particular case it made more sense to do that. We actually get to see how Marvin gotten bitten. You could kill off Zombie Brad but you don't get gain anything this time though.
I also felt the newer version removal of Grave Digger played heavily into it's repetitive design. Majority of the bosses was Nemesis with the only possible exception. If you could call it one was Nicholai at the very end of the campaign. You got to time firing your shot then the game is over. This sucks compared to how he could've gotten killed in the original version.
He also had an optional helicopter boss fight. Which was kinda unique for it's time. Sure it's a huge pain to deal with. You also gotta realize they pulled this off on PlayStation 1. A little after Metal Gear Solid and Syphon Filter. Bosses like this were difficult to animate during this era of gaming. All those games are in 3D making it rather impressive.
I actually prefer the later Nemesis appearances in the classic version more. The version without armor with his tentacles exposed I loved that!!! Then among devouring some of a deceased Tyrant, Nemesis mutates. I always found this final form a bit weird. I do like both of his brains are showcased. You gotta fight him off while pushing stuff in to help with the rail gun.
Among defeating him you get two choices Nemesis dies regardless. Either you leave him behind to get nukem or directly finish him off in a rather sick cut scene. I wasn't a fan of the later appearances of Nemesis in the newer version. Suddenly, he became a huge monster that quickly runs away. Easily make long distance jumps reminding me of a few Metal Gear boss fights.
If anyone wondering which MG boss fights? Peace Walker had some AI weapons with some similar animations. I do prefer the final form of Nemesis in the newer version. Although it was pretty cool to use the rail gun. I felt some aspects of this boss fight was a bit too easy. Not to mention, Nemesis was a little too easy to predict what he's going to do.
Unless it's the harder difficulties that suddenly broken. Yeah I really gotta mention something about the difficulty. RE3 classic is a little funny regarding it's difficulty. Expect to die a lot there's plenty of ways you can easily die. But eventually you'll get a bit better at the game. It's more forgiving than the two hardest difficulties in the newer version!!!
Neither version going to be a cake walk let's be honest. RE3 classic has additional stuff that helps you a bit more. RE3 remake does have buying DLCs including all the unlockables. I know a lot of people hated some RE games does that. Even those doesn't help much against the final Nemesis boss fight on those difficulties!!!
The newer version felt shorter than the original version. In RE3 remake you could more easily run pass enemies. Much fewer puzzles compared to the original game. Which heavily impacted everything in the long run. I do get the newer versions they wanted to more directly tie in events of the later entries. Despite having slightly more hidden weapons than the original version.
Let's be honest you really aren't missing much here. I highly recommend you play RE3 classic instead. It's simply way more of a complete RE experience. Now I always respected Resident Evil 1 and 2 remakes for many years. I think I'll say it best with several aspects were done better in the classic versions. Other aspects were surprisingly done a little better in the newer versions.
Resident Evil 1 remake greatly expanded what the classic version had. You get more locations with actual story to tie in everything. I do enjoy majority of the locations in both versions. I confess I do prefer the remake versions of those shared locations a bit more. Not to say those same locations didn't feel complete or anything.
I know stuff like this can differ with the RE fans. The newer locations I actually found quite interesting. They even made the location with infected sharks stand out more. I also prefer how you find the elevator that leads into the underground laboratory a bit more. Soundtracks can differ to a degree. Director's Cut DualShock Edition had the worst lol.
I will say the other two soundtracks holds up amazingly well. It's highly debatable which soundtrack is slightly better. You could easily argue some versions of the songs being better. Both versions has amazing sound effects for their time. Unlike most RE remakes, none of the enemies were cut. They even made the later Yawn boss fight a bit more interesting.
Sure the newer version was more heavily puzzle usage. A lot of RE fans actually loved that about the newer version. Controls is one of those it depends on whoever playing the game prefers more thing. I personally grew up with the classic tank controls. Which isn't as close as bad as a lot of people make it out to be.
I felt the controls are really close in all honestly. It's more about the mechanics than anything else. The newer version has secondary defense weapons with one being shared by the protagonists. This is great when you gotta run through areas while being low on ammo. Suddenly enemies that attack you gets prevented while your character automatically use those weapons.
Unless you switch that off otherwise it's a great idea. I do felt the original version as well as the first Director's Cut version. Sadly I never gotten to play but I seen people played it a few ways. The cut scene before the main menu always sticked with me. I actually prefer the character selection screen a bit more.
I will give credit to the newer version's intro it's quite good. There's just something unique as well as special about the original version's intro. Which can differ depending on versions of the game. You clearly see it's inspired by Romero's Dead series especially the older zombie movies. To me, regardless of which version that intro simply came off being scarier.
I love along with the endings, those sections were done in live action. Sure, in both versions the endings plays out very similar. I slightly do prefer the classic versions of those endings more. Voice acting wise, I do like both version's a lot for different reasons. In the newer version, you can tell they care about the game.
It's among the best usage of a voice cast in an RE game I felt. At the same time, we had such rememberable, cheesy voice overs. Not to mention, lines you couldn't make up today lol. In a sense, among hearing those lines to the newer versions. It kinda takes away from them a little bit. I do felt the enemies were done slightly better in the newer version too.
Now you gotta either blow off zombie's heads or use a particular item with an lighter to burn their corpses. Otherwise, they will transform into Crimson Heads. Imagine more aggressive faster zombies in a nut shell. Suddenly zombies are scarier with that mechanic in play. Some of the death animations was a little better in the classic version.
One of my favorites was your head gets decapitated by a hunter with a lot of blood. What also helped was the famous game over screen with such a painful scream. I don't think the newer version is a blow out like Capcom claims to be. Both versions has their strengths. In fact, I highly recommend playing both versions.
Also expect to die a lot until you figure out a lot of the campaigns. There's some notable differences between the two protagonists. I also prefer the classic Tyrant attacks Wesker a bit more cut scene. I have nothing against the newer version. Where the Tyrant instantly goes for an impale claw attack to Wesker. Keep in mind, the creature still inside it's tank while doing this.
I do see how that could scare people. But seeing the Tyrant go from about to attack you regardless who you're playing as. Suddenly going to attack Wesker was genius!!! I may also prefer Wesker's death animation a little more. By the way, it was confirmed a few ways yes Wesker did die. Even moments like Enrico gets killed was a little better in the classic version.
I will give the newer version credit making some aspects of that moment a little more interesting. I felt moments like those was a little better in the classic version. I do prefer some newer version of the boss fights. Mostly the later Yawn boss fight and Plant-42 respectively. Majority of them remains the same with the newer version having a few more bosses.
My favorite among those bosses by far was Crimson Head Prototype aka George Trevor. This Crimson Head locked inside a coffin hanged up by chains. Each death mask correctly places loosen an chain holding that coffin up. I especially love how this creature gets up from the coffin. Easily among the scariest bosses in Resident Evil remake series.
Obviously, the map is a little easier to memorize in the classic version. Some might prefer it for that reason. A major thing I liked about the classic version more. Later into the newer version, you got to fill this capsule up. However you can't get attacked or run for too long. Otherwise you'll explode making things intense.
Sure you could kill the enemies directly in that path to make it a bit easier. I'm glad I don't have to do this in the classic version. I do prefer some classic puzzles more over some of the newer ones. Majority of the puzzles are great testing your wits during game play. If I had to give a particular example. Both has you needing a particular key to unlock the door.
Inside this long room has paintings for a puzzle. Originally you had to correct select each stage of a person's life span. Which was a rather cool theme for such an puzzle. They changed it to being this somewhat interesting jewelry color puzzle. The big twist is among pressing the buttons alters the color revealing their true colors.
This puzzle is notably easier as well as shorter than the original puzzle. I also particular some key item usage a little more in the classic version. A perfect example is you'll need four crests to unlock more of the outside locations. They changed the key item to unlock the same door in the newer version. Which also gets used to unlock a different location later on with another of the same key item.
As for the crests, there's a small graveyard area with crows. You have to find one of the crests. Don't worry the rest of the crests already nearby. Correctly placing them all gives you one of the magnums in the game. It sucks they now became optional for a great firearm. I also slightly prefer the first hunter cut scene.
To me, even seen both versions of the same cut scene. I felt the classic version was a bit scarier. I slightly prefer the enemies' sounds more as well. I actually prefer the newer version weapon sound effects a bit more. Although I still prefer blowing an zombie's head off sound effect more in the classic version.
Let's be honest, both versions with both characters isn't much longer either. Some may consider the newer version being a little longer. Mostly due to how much they changed from the classic version. Very little stays the same if you played the classic version first. Honestly if you could mod either version with exactly how the other version does better.
This could be as close to a true definitive RE1 experience possible. End of the day, it's not by much which version ends up being superior. It's easy to prefer either version over the other for many reasons. Where it stands I do prefer the newer version a bit more. However this isn't a clear blow out. Two legendary survival horror games that held up incredibly well to time.
Ultimately it comes down to which aspects of both versions you like more. As for Resident Evil 2, I always been a huge fan of both versions for a long time. It meant so much to me to finally play RE2 classic again. Just like RE1 side of the topic I personally felt both versions does things. Just a little better not being a clear blow out either.
Both The Fourth Survivor and The Tofu Survivor I really prefer in the newer version. I wasn't a fan of how they originally went about those mini games myself. Depending on versions, RE2 classic could also have Extreme Battle mode or not. Obviously I gotta compare this to The Ghost Survivors. Both mini games has their strengths as well as weaknesses.
The Ghost Survivors are non canon what if scenarios. All the playable characters originally died during the campaign. Three of the four scenarios is get from point a to point b. But there's an exclusive enemy that's a huge obstacle for each character. The sheriff gets kill all the enemies inside a store. Which does include the three exclusive enemies from those scenarios.
My big issue is these were more meant for hardcore RE players. There's a lot that could go wrong in all those scenarios. I do like how greatly each of the scenarios differs from each other. Extreme Battle mode has Leon, Claire, Ada and surprisingly Claire's brother Chris respectively. This is broken up into a few stages.
Majority of them is simply get to point a to point b. The final stage throws a huge curve ball. You must collect all the anti-virus bombs. Among collected the last one just leave that location to end the run. This felt more arcade style in comparison. There's slightly more difficulty levels than The Ghost Survivors. You also could run into G4 William as well.
I felt Extreme Battle mode is better balanced difficulty wise. I won't sugar coat this any further I prefer it over The Ghost Survivors. I do respect the intention of that mini game. I just felt parts of it could've been done a bit differently. There's more customization in the newer version. You easily can swap em out on the fly.
This is way better than you must get to the police station yes difficulty matters. If you do so without picking up any ammo. Go down the stairs to see if Zombie Brad there or not. If he is, you can now pick up ammo. He's among the strongest zombies in the game. But killing him gives you a particular key to a closet.
What's inside differs for the two protagonists. For Leon, he gets a choice of two additional outfits to wear. For Claire, she gets one additional outfit with a gun. Revolver Ocelot much? LOL it's the same gun how could I not make that joke come on? There's slightly more hidden weapons in the newer version.
I prefer the classic version of the shared hidden weapons a bit more. Some enemies were removed from the newer version. Not to mention, there's multiple G-Types that's only in the sewer. Originally you face one as the first boss in either character's 1st campaigns. Yes both versions has two versions of each character's campaigns respectively.
Among a closer look I gotta agree the classic version of the later scenarios was done better. In the newer version now called 2nd Run. Majority of the stuff in the police station done already. You can leave the police station way sooner. Beyond that, almost the remind of those campaigns is the same. The only remaining big difference is now you gotta face an additional true final boss.
G5 William whose remotely about the same. I felt the newer version tanks more damage. Both versions of that final boss fight differs. The classic camera view you remotely could see the distance between you and the monster. In the newer version, now in this unique third person camera style. You can directly look at G5 William now.
Personally I felt not being fully able to see him was much scarier. There also was more notable interaction between the two protagonist than in the newer version. Although, they added in a quick flirt cut scene. Scenario B was a vastly different beast for both characters. If you haven't played those versions of the campaign.
You may struggle a bit with learning everything again. It was essentially four RE games in one done right not sorry RE6 lol. This also affects Ben and Chief Irons' death cut scenes as well. Scenario B does change up the boss lineup to a degree as well. No question I greatly prefer Scenario B over 2nd Run versions of those campaigns.
Another notable difference is particular stuff only Leon could do. In comparison to stuff only Claire could do. I will agree this was a rather unique concept. Sure it could be considered taking some stuff away from the overall experience. Originally, both the protagonists can get all four keys that's card suite theme.
They changed to Leon gets the Clover Key while Claire gets the Heart Key. Suddenly, a few locations as either character you can't go originally makes more sense. Leon faces both the Alligator and Super Tyrant bosses in his campaigns. In vice versa, Claire gets to face G4 William instead. Which is kinda interesting because originally there was no campaigns.
You could face all William forms prior to this. Claire's 2nd Run version is the only RE2 campaign you can face every form of William in a single run!!! Clearly this was the newer version's attempt to differ things between the campaigns. I just felt the classic version differs way more in comparison. I do respect the newer version has two soundtrack including the classic RE2 soundtrack.
I do like the newer RE2 soundtrack myself. I simply prefer the classic RE2 soundtrack a bit more. I also agree both has some truly amazing sound effects. I always prefer RE2 classic's a bit more. Especially when you blow zombies apart I love that!!! Of course, a few spots you can fire directly at the camera. I personally love that sound effect too.
I'll be honest I do slightly prefer the classic enemy sounds more. I will say I do prefer the boss fights more in the newer version. Although not by much some of those I do prefer in the classic version more. A good example being G2 William. I simply love we go outside this vehicle used for a huge moving platform.
Then suddenly we get to see William transform then jumps down. This occurs in both character's Scenario As respectively. There's a later William encounter he attempts to claw ya from above. Now that was way scarier than anything the newer version does!!! Some characters I felt were notably done in the newer version.
I also prefer the Tyrant's appearance with a hat more. I kinda felt how they went about the tyrant outside his boss fight vastly different. Originally, he only appears in either character's Scenario B campaigns. Now in the newer version, the Tyrant appears in every version of the campaign. Also he was automatically show up at several locations.
I felt majority of those was done well for it's time. They changed this to now he pursues either character mostly in the police station. There's a few exceptions with a rather cool cut scene. Tyrant attempts to get Claire and Sherry. Out of no where he gets one shot by William. I absolutely loved this moment a lot. William always been among my favorite RE monsters.
As for Sherry/Ada portions of the campaigns. Originally with a few minor differences. You quickly do a crate puzzle to get the Clover Key. Then head back to where you gotten separated from whoever's campaign you're playing. They threw over the key they just picked up then leaves. They later are briefly playable in the sewers.
This is the most both these secondary playable characters differs. Sherry simply picks up one of your next key items. Ada explores a little bit in the sewers. Vastly different experiences in the newer version. Sherry gets this chasing/stealth section now. You run away from Chief Irons during it. Ada gets a more interesting section with a death puzzle to survive.
They even put one of her gadgets to use as well. Scenario B does affect some moments with them as well. For Ada, in Scenario A she gets shot to fall off the rails. But in Scenario B, she pisses off the Tyrant to supposedly die upsetting Leon. She mysteriously comes back with a rocket launcher. Which she also does for Claire no joke despite never officially met her.
Both versions of the Super Tyrant boss fights is vastly different as well. Originally, he's quite similar to Tyrant-103 in the original Resident Evil. Both ends with a rocket launcher shot. Although you still have to use the rocket launcher to end the boss fight. Super Tyrant has a few more attacks including an instant death attack.
A vastly different look for that transformation. I actually prefer the classic look way more. I just couldn't get into the newer version of the same form. I do prefer the newer version of the Alligator boss fight. But I prefer the fast kill method in the classic version more. You simply go to this button to press. It drops an tank simply wait for the Alligator to put the tank in it's mouth.
Fire a shot to blow it's fricking head off!!! This was such a sick animation for it's time I love it!!! I also like some versions of RE2 classic has a code for infinite ammo. Although in the newer version, if you maintain to meet the requirement for limiting your shots. As The Sheriff in The Ghost Survivors, you'll get cat ears that does the same thing.
It's safe to say give me that code!!! I know some versions of RE2 were on two discs. Honestly it was a clever design decision. Majority of everything else on both discs. The only real difference between who you play as in the campaigns. I confess I do like either PS1 version disc designs I had both of them. Let's put it this way doing this with Devil May Cry 2 made no sense!!!
People often forget for multiple disc PS1 games. You can easily open up the disc tray to swap out discs. Each campaign being a few hours long quickly made this not an issue. I also prefer the reveal of Marvin turned into a zombie in the classic version more. You finally meet up with him to suddenly see his appearance changed in a cut scene.
I also prefer Marvin's cut scene in either Scenario As. Marvin fills you in what's going on. Which ends with him forcing you to leave with a gun pointed at ya. In the newer version, he quickly saves you from a zombie. Marvin had more voice overs in the newer version. This is one of those aspects parts from both versions would've made it way better thing.
Either you get those cut scenes or you hear more dialogue from Marvin? I do love the police station in both versions. I slightly prefer the classic version a bit more. It's nothing personal against the newer version either. The sewers I do get more in the newer version. For me, either version regardless of campaigns felt among the shorter sections of those RE games.
Of course, we gotta talk about the final location being a well hidden underground laboratory. I actually felt they made it a bit too short in the newer version. I also prefer the actual look of the laboratory as a whole more in the classic version. I just felt all the stuff that happens being more interesting in the classic version.
Again I'm not saying it's boring at all in the newer version. It's a bit tricky to explain unless you played both versions. One notable change is William after getting hit with acid attacks Annette in the newer version. Suddenly, you realize how much of a threat that creature is. I will give credit for making Ivys actually scary!!!
The classic version works for the most part. But in the remake version, Ivys became instant death enemies. Unless you prevent them from killing you. You also have to burn em to kill off. By default you gotta run past hoping you don't get grab. Sometimes you could use one of your firearms. Then keep on firing until they fall down.
I don't recommend doing that since they can be surprisingly tanker than they appear to be. They also have this truly sick newer appearance I love so much!!! I do got to discuss the puzzles. None of them are shared this time around. Although many key items are presented in both versions. I do prefer the chess theme key items has more interesting usage in the newer version.
I felt the newer version had slightly tricky puzzles to solve. I do like you have the option in the classic version. When you find wire you could use it on a few spots to prevent zombies getting inside. You won't be able to prevent all locations. I do love how they changed this in the newer version. Zombies that's outside the building will attempt to break their way inside.
You could find wood to board up the windows or kill off the zombies. Sadly the iconic zombie sections with some of the zombie's arms. Trying to get ya from the classic version not in there. Another missing thing was tone down the gore. There's no question I prefer the classic version's gore more. In the newer version you could blow off zombie heads.
Which is easily it's best usage of gore in that version. Originally you could cut, shoot or blown off pieces of zombies!!! One of my personal favorite classic RE animations is blowing zombies in half. This was such a cool animation for it's time. Often doesn't kill off zombies afterwards. I was hoping slightly more gore in the newer version.
Obviously people going to be funny with the controls. Again it depends on your taste classic tank controls or this rather unique third person shooter style? I highly recommend both versions of this game. For me this is among the hardest to pick a definitive version because they're both that damn great!!! Again I don't think RE2 remake better or not is superior.
I strongly felt just like RE1, both versions has some truly amazing things over each other. The newer version of RE2 you could expand the inventory more than once. Originally if you go the extra route unlock a room. Inside a locker you have the option to take either an submachine or additional inventory slots.
Which simply ups your default inventory slot amount up by two. However whatever's left in that locker in Scenario B is what the other playable character gets. The newer version has more room of an inventory you can use. You even can drop things on the fly too. Also you don't have to worry about finding ink ribbons to save your process.
Let's be honest, this is a rather minor issue for experienced RE players. I just don't like how some of them makes such a thing a big deal when it never was in the first place. I do actually prefer the classic saving system for a great reason. Majority of modes has particular colors. It may take a little time to memorize which color represents what.
This greatly helps you figure out which save you wanna play. I actually wished they would've brought this feature back as well. The newer version was more designed to get speed ran by people. Which means it's actually easier to get around the enemies. For Lickers, walking slow hoping other enemies aren't nearby.
You can easily get around them instead of they automatically know you're there ready to attack ya. You also get some defense weapons to help off some of the enemies as well. They did change some aspects of the story. Mostly the Tyrant himself being the best example. Originally the Tyrant was intended to locate and bring an G-Virus sample.
The little girl unknowingly had the sample. They changed it to the Tyrant acts more like removing people revealing the truth. Which made more sense in comparison. Both versions was working for Umbrella. The later reason just lines up more with the corporation. They did add in another location for Claire's campaigns.
Sherry's portion takes place at the orphanage. Later on, Claire gets to explore there for a little while. This was a nice surprise for Claire's portion of the game. I know I'm going rather in depth with this RE topic. I personally felt I should to help prove an point. With the possible exception of RE3 remake not superior than the classic version.
Most RE fans felt the world needs both versions of the Resident Evil trilogies. It's purely up to debate which each RE fan considers superior? It kills me Capcom themselves didn't see the demand for the classic RE trilogy. They even stated the newer RE trilogy being superior hurts a lot. There's a few factors what this statement could mean.
Either they didn't realize there was a demand for them at all. Which doesn't make any real sense. There's plenty of examples the RE fans went out of their way to express. How much they really wanted those RE games back. They didn't want to go through the trouble of bringing them back fully. Let's be honest, there's several game companies that's been bringing back many classic video games.
They easily could've gotten any of those companies to port those classic RE games to consoles. I know those classic RE games now on PS4/PS5 respectively. Maybe they felt it's easier to get the newer versions working on most platforms. However RE classic trilogy is a lot smaller in data size. Which were all within Megabytes to the newer versions being more Gigabytes.
The newer versions are a lot bigger in data size is the point. GOG done a truly amazing job bringing back the classic RE trilogy. Another possible reason could be Capcom didn't care enough to do it. I felt a lot of Resident Evil fans could side with that reason. For the most part both RE trilogies means a lot to the RE fans!!!
Majority of us wants most of those RE games to play!!! Most of them are truly amazing survival horror games. Now all of a sudden why we didn't get a proper Dino Crisis revival making more sense. We were lucky to get the first two Dino Crisis games on GOG after all. Honestly, it's amazing they didn't even know their own fan base like this.
Resident Evil is among the best selling video game franchises in the world. Already big enough people within Hollywood knows of the franchise. Each newer main installment heavily hyped up by the fans including myself. I do wanna play Resident Evil Requiem soon. I know big game companies aren't perfect either.
I'm thankfully to currently have access to all those Resident Evil games. Sure it would be nice to get more RE games onto GOG in the near future just saying. What do we the fans needs to do for you Capcom to see how much we want something? A lot of us wants Code: Veronica and Dino Crisis to get remakes.
This one statement causes a lot of videos to show up on YouTube. Honestly, the point is Capcom failed to know it's own RE fan base like this!!! I know there's some deeply passionate RE fans within the community. Bringing those classic RE games in some form meant the world to em. I felt I went on long enough Capcom better do their research.
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