Wednesday, February 25, 2026

My thoughts on Marvel MaXimum Collection

Hello everyone I'm XboxClown89, Marvel is doing it once again. Somehow more surprised than Marvel vs. Capcom Fighting Collection: Arcade Classics. They just announced Marvel MaXimum Collection. Which actually coming to Xbox I still can't believe this now exists!!! Honestly, I am very sold on getting this Marvel collection soon.

The lineup itself has a few notable mixed received video games. By now, everyone seen Silver Surfer episode of The Angry Video Game Nerd show. It's quite famous for it's high difficulty among hardcore gamers. Now it's being viewed as a cult classic. I really didn't expect Marvel bring this NES game back.

I previously played the XBLA port of X-Men: The Arcade Game. A great licensed X-Men beat 'em up game indeed. Despite the engrish within such lines as. "Welcome to Die!!! before falling down an water fall genius!!! This game was loosely based on a failed cartoon pilot. Now called X-Men: Pryde of the X-Men.

It's failure led to the awesome X-Men: The Animated Series. I still felt that game was the best part regarding that failed pilot episode. Captain America and The Avengers is going to be the one that differs the most between the versions. Majority of them will be beat 'em up games with the arcade version being the original version.

It's becoming more common that the SNES version a bad port of that game. It's more surprising the Genesis version being the best port. Of course we gotta talk about the NES game. It's more of a sidescroller you can sorta choose your routes with a few playable characters. It's more what you would expect of the concept.

I saved three particular licensed Marvel games last for a great reason. I had all three of them growing up on Sega Genesis. Software Creations developed them the famous weird eye logo game company. In a sense I could call this Spider-Man and trilogy since that's in their titles. I previously mentioned two of them a good while ago.

Both Spider-Man and Venom games are beat 'em up games. You can find character icons that briefly brings em in to help you out a little bit. Ultimately, Carnage ended up being both games' antagonist. It's safe to say, Separation Anxiety was a huge step down from Maximum Carnage. Maximum Carnage was among the greatest 90s Marvel games I ever played!!!

Now with cheats being among the many enhancements I could finally finish the game. Separation Anxiety does have codes through it's password system. I always preferred playing as Venom since I actually like the character more. I am still happy we're getting both of them soon. It's finally time to talk about one of my most hated licensed video games growing up.

Spider-Man and The X-Men in Arcade's Revenge was a rushed crossover game. You start playing as Spider-Man before you can play as some of the X-Men members. This game is not balanced when it comes to its' difficulty. Sure the soundtrack is easily the best thing by far. They do try to make everyone's levels differ from each other I'll give them that.

Obviously I plan to use the cheats to get through the game. Although if infinite lives among those options. I would like to play through with just that first. I gotta mention the famous Juggernaut boss fight. Just when you think you figure out how this game works. Boss fights like this will flip that entirely on it's head!!!

They did confirm an music section. Majority of these Marvel games going to really shine there. I'm more interested in seeing what's within the Archives section myself. Especially if it ends up being just as overwhelming as TMNT: The Cowabunga Collection. Thank god rewind is also included to prevent some bad situations.

It truly sounds like Marvel going the full distance with this. Just imagine an entire X-Men game compilation in the near future possibly Spider-Man for that matter. Although if it were possible for an Hulk collection. I'll be very up to playing that if it ever happens. Honestly, I really hope this won't suck.

My thoughts on Jackass 5 being the last movie

Hello everyone I'm XboxClown89, a little history about today's topic. Originally Jackass was an MTV show that ran for three seasons. A lot movies followed after the show ended. Right now, Johnny Knoxville currently hosting a classic show called Fear Factor. The concept involves a small group of people doing rather stupid, dangerous stuff.

From Jackass 2 to up, they shot enough footage to make em into two movies each. Knoxville recently started Jackass 5 going to be the last movie in the franchise. I don't know how that would affect some things. Like Jackass Presents movies were essentially their own things. Just curious if they continue things through that or not.

They always could do one of the recurring jokes into another movie. Jackass 5 should somehow be even bigger than Jackass Forever!!! I am talking very ambitious quite dangerous stunts. Of course, always expect something truly disgusting to show up. After all, this is all entertainment at their own expense.

Some might view this as evolution from slap stick comedy to doing stunts like these!!! I absolutely would love Steve-O to be in the movie. Highly doubt Bam going to regarding what happened with the previous Jackass movie. I know they got some newer members. This could be their time to shine in a rather huge possibly epic way.

Jackass 5 doesn't need to be the funniest movie of the year. But regarding how much of it is real, I still think we're getting a pretty funny movie. Knoxville might just be there since the previous movie was meant to be his last with the team. He might agree to one final stunt for the movie though.

They always get quite creative with the stunts. Not a lot of people realizes some gets changed due to one of them doesn't wanna do the stunts. Let's just say for argument purposes, some of them are braver than others. I'm not directly calling any of them stupid despite the franchise's name. They virtually started something that changed many things at a scary fate rate.

Back when Jackass was just a show on MTV. Just imagine how much changed since then? Of course, there's plenty controversial surrounding the franchise. Nearly every franchise you could think of has something people don't like. In that regard, who cares what had happened anymore? Jackass always meant to be a fun but dangerous concept.

Majority of the original members are close friends like an family. You know they got each other's backs for life. Jackass was meant to be much bigger than a show. Hell that's exactly why we gotten a lot of Jackass movies. The world not going to be the same after this particular Jackass movie.

The same director through all of this is rather impressive in itself. Whose a close friend to the team for a long time. I wouldn't even be surprised they use all the footage in a Jackass movie for once. Which haven't been done since the original Jackass movie. Nearly twenty four years ago no less is rather difficult to imagine it's been that long!!!

Bam lucked out getting into Tony Hawk's Pro Skater 3+4. Personally I wish Bam Margera good luck. Jackass 5 doesn't need to be a particular Tom Green in Japan. What I would absolutely love to see. It doesn't even need to be the final stunt of the movie. It actually might be too ambitious to end up getting cut from the film.

They usually end these Jackass movies with a rather huge series of stunts with a lot of members. Well I would love they based major sections off of a particular Jackass movie. Showcasing this epic journey through out the years. Of course, this needs to end on a very high note. Jackass 5 needs to be rememberable from start to finish to live up to it's legacy.

My thoughts on The Mist (upcoming movie adaptation of Stephen King)

Hello everyone I'm XboxClown89, It seems like nearly every year. Stories kept getting adapted by the author Stephen King. I recently found out about The Mist with writer-director Mike Flanagan. Who previously worked on Doctor Sleep movie. Personally I wanna share my thoughts on what's known about his take on the concept he's turning into a movie.

I absolutely loved his version of Doctor Sleep a lot. I still haven't seen the extended version but I heard it's great!!! He had to convince King to making his Doctor Sleep into a follow up to The Shining movie he dislikes. To be fair, I felt he's done an amazing job bridging the two movies together.

He already stated he doesn't wanna recreate Frank Darabont's version. Darabont made some truly fantastic movie adaptations of Stephen King's works. Everyone criticized the ending Darabont chosen for his movie. Honestly, I hope it's way better than The Mist show version. To me, it was too far from the source material.

It actually came off more of a show that easily could've been an Silent Hill show funny enough. Despite the fact, Silent Hill stories mostly involves mysterious fogs not mist. I still felt one of the absolute worst adaptations based on King's works. I know this director also a huge Stephen King fan.

I could throw out some possibilities that might be in the movie. I have virtually no inside information at all. Which means if any or somehow all of this happens. Honestly I'll be a little surprise to a degree. The short story itself came from Skeleton Crew. One of many collection books King written over the years.

I also believe The Mist later gotten an stand alone release as well due to popularity of the movie. The Mist involves a group of people trying to survive from a mysterious mist. All sorta of crazy stuff happens as the story goes on. Just a normal day in the office for Stephen King lol. I felt one of the main characters was involved what caused this to happen.

Another likely thing that could show up in the movie is these creatures are more nightmare fuel. None of that based on your fears like the show version. It doesn't have to recreate John Carpenter's The Thing either to truly be terrifying. We could see with seeing people panic trying to escape. Very quickly everything goes bad that's difficult to watch.

I actually hoping we focus on a small group of survivors. They have to take huge risks to survive. Which includes often changing locations to better their chances at surviving the nightmare. This by itself already be doing more than the show. I also would like to see an unexpected cameo from Stephen King.

You know King has to show up at some point. I just hope his cameo fits with the theme. I don't even care King on screen for a few seconds either. I just wanna see King nail this cameo with a rather unexpected end to that surprise. I also hope to see one of these creatures gets captured. They believed they killed it until at a point the creature starts attacking.

I wanna see an scene they attempt to figure out what they're dealing with. Of course, this is going to be very disgusting to watch in many ways. Adding in that creature starts attacking people trying to examine it's body. The intensity going to go through the roof when that happens.

The Mist doesn't have to be the greatest King adaptation to date. Considering how great his adaptation of Doctor Sleep was. I do think it's going to be one of the finest within 2020s for sure. Right now I'm already going in with huge expectations. Notably higher than the show version please don't watch that crap.

Not only that, I also would like to see the military try fighting off these creatures. It's difficult to see which could be more effective? At the beginning, the military quickly falls would bring despair earlier into the story. I actually felt a greater impact would've been putting that towards the end.

Just when all hope seems to be lost. The mist suddenly goes away with not many creatures left. People armed that's left starts going around killing em off while rescuing people. Sorta like Night of the Living Dead (90s version) ending in a sense. The director could have whoever left close their eyes about to get killed.

Further surprising the audience that creature gotten killed before the person it almost attacked. This needs to happen quite fast for it to work well or possibly risking ruining the ending. If I were writing this the group would start out as a rather huge size amount of people. Quickly overtime, that number goes down fast scaring many people that's left.

Roughly an handful of people are left by that point. They had to split up to pull off a rather ambitious plan often viewed as a suicide mission. This by itself could heavily impact the ending. I'll watch this newer take on the short story soon. Maybe I'll do an comparison blog which I haven't done in a good while.

I also want the actual look of the mist look both realistic. At the same time, harder to tell when anything happens. Like a bigger creature slams into a large vehicle. Sending it towards the group with at least one person not surviving. I just hope the actual mist usage lives up to the scary factor King set into place.

Monday, February 23, 2026

Why Sonic series deserves to be on GOG?

Hello everyone I'm XboxClown89, GOG has many franchises within gaming. There's a particular one that gotten me into many things gaming as a whole. Easily among the highest grossing game franchises in the world. I personally been waiting a long time for Sonic franchise to get on GOG. Sonic always has been Sega's most popular game franchise.

Even with Sega's current direction I don't like. There's plenty of great Sonic games that should get onto their service soon. A lot of Sonic games I'm going to mention are really obvious. The first three Sonic games from Sega Genesis truly deserves to be on there. Yes Sonic 3 was split up into two games.

The later had an unique lock-on cartridge mechanic not done anywhere else. Effectively combining the two halves together with some cool extras. This also allowed you to play an infinite amount of levels version of the mini game Blue Sphere. You also can play as Knuckles in Sonic 2. Possibly the first of the lock-on games I remembered as a kid.

Sonic Adventure series are two fantastic 3D Sonic games. Both always been so iconic to me in different ways. Sonic Adventure 1 made story telling critical for future Sonic games. I also loved the unique textures of the locations. Still among the best voice acting Sonic games to date. A huge variety of game play to keep you busy for hours.

Sonic Adventure 2 introduced Shadow the Hedgehog. This might be difficult to believe but he's still my favorite Sonic character. I liked instead of each character had their own stories. We had two from the start representing sides to the same game. Among beating both of them unlocks the true conclusion to the game.

Sonic Mania later Sonic Mania Plus made by Sonic fans. Sega allowed them to make their Sonic 4 game. Honestly, it was a truly amazing Sonic game. Yes I'm now aware some of the people included done terrible things. I just wanna support the game itself that's it. Sonic Mania felt like a true classic Sonic game the fans waited a long time for.

Another personal favorite of mine is Sonic Generations. A lot of the stages can be played between classic style with Classic Sonic. The modern stages are played by Modern Sonic. Basically we get to swap between 2D and 3D Sonic game play that works amazingly well!!! So many Sonic songs you could listen to.

Not to mention, there's plenty great content outside it's solo DLC. The older versions had a port of Sonic 1. Yes I'm also aware there's a newer game compilation. I will be honest I haven't played it myself yet. I have spoken to an friend about this version. There's some weird dialogue changes in the newer version.

The true high light being an Shadow fan was Shadow gets his own game. From what I seen way better than Shadow the Hedgehog game. I also gotta mention Sonic Colors. I haven't played the newer version that's more mixed reception. I sure enjoyed the original Wii version a lot though. You can use these colored aliens like power ups to do some amazing stuff.

I also love the surprise interactivity in a few areas of the game. Sonic Colors was an amazing entry in the franchise. Keep in mind, I'm only talking about the main entries. Of course, Sonic has some decent spin off games as well. The first decent Sonic spin off game I played was Dr. Robotnik's Mean Bean Machine.

Yes it was originally an Puyo Puyo game. As far as I'm aware neither Sonic or Tails in the game either. End of the day this still remains an fun, addicting puzzle game. Obviously a few crossover racing Sonic games are worth mentioning. Especially if you love many Sega franchises for that matter.

I actually considered the ones I played better than most Mario Kart games I played. I would be very interested in playing Sonic Racing: CrossWorlds. An honorable mention since it was a free Sonic game for April Fools a few years ago. The Murder of Sonic the Hedgehog was a rather unexpected Sonic game.

The game itself played out like an mystery game. It was their take on concepts like the famous board game Clue. This easily could've been rushed out. But I quickly notice they put a surprisingly level of care into this. Eventually you get to play as Sonic was a nice surprise. Honestly, that's a great free Sonic game for what it is.

There's a lot of people heavily into this franchise. I do think if Sega plays their cards right. They'll be making money as well as many thousands to millions of fans happy at the same time. Sega mostly gotten Like a Dragon franchise on there. Assuming that franchise doing amazingly well.

It further bags the question when Sega finally going to put the blue hedgehog to GOG? Sonic has a lot of video games to begin with. I would love any of the ones that do get on there gets into their preservation program. Which means GOG directly updates the games as well as quickly fixes em when any major problems shows up.

Sonic was a major inspiration to the world of gaming. Let's be brutally honest, Nintendo never going to bring Mario to their service. You are better off with gaming's second greatest gaming mascot. Suddenly that should give em more reason to bring the Sonic franchise there. Sonic has been done in many genres to clarify.

This by itself means in some form. Someone going to find something they like with the character. Most Sonic games has such fantastic soundtracks. I know Sega still funny with the late Michael Jackson over Sonic 3 situation. Regardless, this is a franchise that earned it's place in gaming.

Of course, Sonic is far from perfect. Sega made plenty of huge mistakes with the franchise. If you're in the need of nostalgia then look no forward than this franchise. Steam already has access to a lot of Sonic games excluding a couple they delisted. I do think Sonic franchise going to be quite big on GOG.

It's the kind of news as soon as you hear it. You drop everything to look into it. Then you quickly have to go buy em afterwards. I do think a lot of people going to have that reaction. Honestly, Sonic could bring a lot of people in that never bought anything on GOG before. Which is critical for all parties involve.

Sunday, February 22, 2026

Is Devil May Cry 2 Really That Bad?

Hello everyone I'm XboxClown89, I didn't say anything about Devil May Cry 2 in my old Devil May Cry HD Collection review. I know this particular topic by now nearly everyone has done. I still felt like doing my own take on the game. I'm going to be brutally honest about Devil May Cry 2.

Not only it's the absolute worst Devil May Cry game ever made. It also is among my least favorite Capcom games I ever played!!! Don't worry I played both campaigns. A huge factor why this game sucked so much. Capcom chosen to do a stupid move right off the bat no literately. They had a different team from the team behind the original Devil May Cry game make this.

You can tell the DMC2 team didn't understand what exactly was Devil May Cry? In most things Devil May Cry, Dante is an arrogant, cocky devil hunter. Easily one of the most famous Capcom protagonists in history for that matter. Somewhat this team made him incredibly boring!!! Dante was now incredibly serious despite this stupid coin trick he does.

This was originally an two disc game. But it didn't make sense going that route though. A great example of a popular Capcom game that needed two disc was Resident Evil 2 classic. Majority of the content was on both discs. Neither could've held all four scenarios on one disc. Dante's portion on one of the discs with Lucia representing the other disc.

As far as I'm aware Lucia still haven't appeared since this game. Dante uses guns along with his sword like in most things Devil May Cry series. Lucia constantly throws daggers with her own devil transformation. It's a little weird both can fly when originally late into the original Devil May Cry. Transformed Dante could only fly during a particular phase against Mundus.

Lucia's campaign is a little shorter than Dante's. Some bosses are shared to a degree. I gotta be honest none of them stands out!!! In most DMC games your melee attacks deals more damage than your fire arms/projectiles. Not here, your melee damage is not ideal. It's notably lower melee damage than possibly those in most DMC games I'm not kidding.

In comparison to your guns as well as projectiles. You actually could cheat the game by constantly firing em. You are dealing ridiculous damage from those. This makes it pointless to directly beat up the bosses. The overall boss designs are very mixed at best. Some of them you can easily expose their disadvantages to win.

Usually they like to make you defeat some of the previous bosses again. DMC2 easily the worst variation of the concept to date. In Dante's final boss just the first phase alone was amazingly bad!!! You gotta face this ugly ambition of the bosses. Don't worry it actually gets worst in a way you won't expect. Griffon from the original Devil May Cry game appears in this.

Despite not appearing anywhere else in the game. I also gotta mention Phantom whose this giant demonic scorpion spider. Originally, Phantom can speak while he doesn't at all in DMC2. Multiple boss health bars connected with higher difficulties being cheaper. Two or three bosses could attempt attacking you at one.

Simply depending where you're facing. If you're standing right behind a particular spot you'll have three of them. Otherwise standing in between em you just worry about two of them at once. The final form loves to change genders yes you heard correctly. Until I gotten into Hell's Paradise funny enough. I barely seen this concept done elsewhere.

On the flip side, Lucia faces her creator whose possessed partly by the same demon Dante facing. Yeah I know that's both weird as well as confusing right? Somehow parts of this demon possessing a corrupt businessman coughs Heihachi Mishima rip off. At the same time, Dante facing off against the actual demon.

Arius also has two forms Lucia has to defeat. Even a few military vehicles becomes possessed are some of the bosses. The way DMC2 goes about it's story you won't be caring for long. None of the actual story was written well or makes sense. Ideally, it's about a few characters trying to prevent a powerful demon coming back.

This has the most inconsistent level designs in an Devil May Cry game. Yes that would include DmC reboot game as well. Some puzzles especially hitting switches are very low on time to pull off. You do get to see areas across two playable characters to fully see the game. Personally unlock Trish whose an awesome skin cosmetic in the game.

Trish can be played in both their campaigns. Which I highly recommend playing as her in Lucia's campaign. Some of the boss fights will test your patience like Trismagia. Three demonic heads that can come together as well as separate. They each represent a particular element making this. Strangely like facing the Robot Masters in Mega Man classic series or the Mavericks in Mega Man X series.

This boss constantly switching between lightning, ice & fire respectively. There's a boss fight from Devil May Cry 3 I prefer way more than this. Agni & Rudra being talking elemental swords. Which you can equip as Dante in that Devil May Cry game. As for the overall outfits selection it's alright. An handful of them were licensed by a real clothing line.

Devil May Cry 2 doesn't even have decent sound effects. Usually when you play an Devil May Cry game. You wanna listen to the sick soundtracks these games have. I can't recommend DMC2's soundtrack though. To be fair, DMC2 did introduce some cool stuff. Which became essential in newer Devil May Cry games.

Unlike the original Devil May Cry game, your save can now maintain process. While being allowed to swap difficulties. Bloody Palace mode may not been done well here. Eventually this became a popular mode within the franchise. If it wasn't obvious already DMC2 really doesn't like an DMC game at all!!! Thankfully it always was intended to be one.

Not sorry Ghoul Patrol moving on, Devil May Cry 2 somehow failed to improve over the original. Even DmC had more in depth game play. Notably better designed levels in comparison. Vergil has his own DLC campaign that's still better than these campaigns!!! The overall outfits in that was notably better. The fact DMC3 to DMC5's special edition nailed majority what DMC2 tried to do with two discs!!!

DMC2 quickly make you sick of every location you get to explore. Even the harder difficulties felt notably easier than in most Devil May Cry games. Especially when either you get loss or force to back track. DMC2 doesn't come off like a rushed game. It's more accurate to compare this to Earthworm Jim 3D.

Both these teams really didn't understand their respective franchises. Still remaining as their respective worst video games to date. What made Devil May Cry 1 so great was more notable in depth game play. The overall level designs were notably way better. Some truly rememberable boss fights especially Mundus.

Even with it's reduced screen ratio in either version of Devil May Cry HD Collection. I also gotta say the regular enemies were either annoying or amazingly boring. Honestly, you aren't missing much by not playing this entry. Especially when most of these games are way better in comparison.

Prior to Devil May Cry 4, this used to be the most recent entry. Capcom was weird not making a sequel to some of their games for a long time. Now along with DMC5, the two most recent entries are fantastic video games. DMC2 forever became sandwich by it's own franchise. DMC2 doesn't bring anything outstanding to the table.

In fact, what did it bring was much unneeded frustration. The difficulty itself is largely not balanced at all. Beginners going to likely struggle unless they played other DMC games. Most veterans played it for a few minutes then went to go play something better. You seriously won't gain anything by beating both these campaigns.

I'll be more direct I even commented on a now taken down GOG Wishlist page on DMC HD Collection. DMC2 would only get onto their service through the collection. Otherwise by itself that's never going to happen. Considering the collection has a few sections. Like viewing awesome pictures or listening to the soundtracks.

In a way, you could in theory find some enjoyment of DMC2. Simply doing those instead of playing the actual game lol. Devil May Cry 2 is a game that doesn't work at all!!! Indirectly because it's done so bad, the newer entries are constantly way better. Load times is among the best aspects when it shouldn't even be in the first place for this franchise.

DMC2 felt like they literately picked several ideas right out an hat. Thankfully you can replay levels to get enough in game currency to stock up on stuff. Which wasn't something you could do in the original Devil May Cry game. Some levels can be either quite short or a little too long at best.

Going back to getting lost within the levels. Yes there's swimming in this game it sucks. I surprisingly liked how the original Devil May Cry pulled that off. They even force you to face a boss underwater. You won't have much to go on when you get lost either. You can't knock back most boss enemies. DMC2 doesn't know what it actually is?

There's a cool trick with devil trigger for Bloody Palace mode. It does involve changing your settings to a different region. Then you got to correct enter in a cheat code. If you done it right your devil trigger in that mode never run out. Virtually guarantee you to grind all the way up to 9,999 floors. Although there's no true ending making it'll loop endless.

Devil May Cry 2 being left out the HD Collection would've made it even better!!! Honestly, I really can't recommend playing this Devil May Cry game. There's too many problems that makes trying to play it once quite an challenge. In fact, not playing it at all is easily the greatest thing you could do. Yes this is even worst than Resident Evil 6 and Dead Rising 4 combined.

Yes it Really is That Bad?

Friday, February 20, 2026

My thoughts on The House of the Dead movie

To clarify I'm not here to talk about the previous movies based on The House of the Dead game series.

Hello everyone I'm XboxClown89, I figured eventually I had to say something about this. Paul W. S. Anderson going to direct the upcoming movie based The House of the Dead series. He was one of the first directors famous making movies based on video games. Actually the first one to gotten success with the original live action Mortal Kombat movie.

Personally he did a decent job with that MK movie. He started out fine with the original Resident Evil movie. Then the movies kept getting worst as they went on. He later gotten to direct a movie based on Monster Hunter series. Which is also among the highest grossing Capcom game franchises to date.

I still haven't seen that movie in question. I do know his wife Milla Jovoich in majority of these movies. Assuming she could also be in this upcoming The House of the Dead movie. I'm already worried since he ruined Resident Evil in a way. Most live action RE stuff wasn't great. I'm still quite blown away by this live action RE short film for RE9 truly done amazingly well!!!

There isn't much to go on about this movie. Other than he's chosen to adapt The House of the Dead 3 into a movie. I could excuse Return to Silent Hill movie being based on Silent Hill 2. Considering that was it's own thing from some of the connected SH games. This is a direct sequel to The House of the Dead game.

Let's be honest, Sega didn't think things through when writing the stories for this franchise. The House of the Dead 2 had some connections to the original entry. Agent G from that game shows up earlier into the game. Magician whose the final boss of the original game shows up as one of the final bosses. Keep in mind, the game doesn't even explain how Magician came back.

Keep in mind, I haven't gotten why this was such a weird move yet. I actually played a lot of The House of the Dead 3. One of the playable characters was Agent G. The other playable character was Thomas' daughter Lisa. The main scientist was Dr. Curien's son Daniel. Oddly enough somehow his father became The Wheel of Fate.

This also weird because the previous movies in the franchises were more of their own thing. At least the original director, Uwe Boll isn't involved. We're already starting off a few incidents in. I hope the new director doesn't go backwards with the following movie. Based on The House of the Dead 2 to make things even more confusing!!!

Anderson is used to directing as well as a writer for zombie movies based on video games. But Resident Evil was more complex than The House of the Dead. I can't even begin to imagine how bad things could possibly be following this movie regardless of it's reputation. There's two major things I really don't wanna see.

1. This needs to be less Resident Evil as possible

2. We don't want a full movie recreation of playing the Arcade games

I highly doubt his movie going to do worst than Uwe Boll's. A movie so bad I really would love to punch em or two that director. Right now he has to attempt making it better than House of the Dead 2 movie. Recently his game movies been bombing. Obviously he's gotten lucky with Mortal Kombat. Thankfully he wasn't involved with it's sequel.

Now I would be fine if one scene recreated the style of those classic horror games. Like the original Doom movie previously done. We should get some flash backs just like the game it's based on. I do think it needs to be a fast pace zombie movie. At the same time, he needs to somehow make this his own with everything working against him.

I also hope Sega doesn't directly cameo. I'm more fine if the director makes references to the game company. I'm also hoping some of the boss monsters shows up in the movie. Death was like several enemies within Resident Evil franchise. I'm hoping the story actually written better than the actual game.

The other huge issue is any Arcade entry notably short. Which was perfect for rail shooters at the time. But some people must've wondered. How do you transform an game you could beat within an hour into a movie? Sure there's a few possible gap the director could work with. I also gotta point out unlike the first two games.

Your default weapon in The House of the Dead 3 is an shotgun. Now how many zombie movies has shotguns? Way too many if you asked me!!! Anderson might need to get a little creative. I'm hopefully Sega doesn't give him too much freedom coughs Resident Evil movie franchise. I do want a movie that's somewhat higher quality compared to the previous two movies.

I'm not asking for a blockbuster by any means. Just don't want this movie to look worst despite a notably higher budget. Especially people with little to no money could easily out do that hard work in videos. Honestly, I'm not expecting references to The Typing of the Dead series. Which were more type in words to phases instead of firing your guns style game play.

Although if they could figure such an awesome way to reference that I'll be up for that. I also would like to see as much of the stages as possible. Not every single room just enough of them to feel like the game. I also worry the director might make the next one assuming there might be. Based on The House of the Dead 4 further confusing people.

It's already weird Anderson started with the third game. Instead of the original entry for his upcoming movie. The House of the Dead 4 acts like a direct sequel to The House of the Dead 2. Either direction with a follow up going to confuse people especially huge fans of the series. I do see plenty of signs how he could ruin it badly.

Out of respect since it's Sega not Capcom this time. I will give him one chance no more or less though. I always wanted a decent horror movie on this franchise for a long time. Maybe it's good enough for people to forget about The House of the Dead 2 Remake lol. For the present, Anderson is in rather tricky waters with virtually no safe ground to land on.

Sunday, February 15, 2026

My thoughts on Agent 64's playtest

Special thanks to Replicant D6

Hello everyone I'm XboxClown89, despite being a little busier than normal this month. I was lucky enough to take part in Agent 64's playtest. You have to request hopefully you get in. Thankfully I checked my emails to saw the confirmation I can give it a try. I knew about Agent 64 for a couple years now.

I grew up with GoldenEye, still among the finest licensed movie games I ever played!!! An friend introduced me to Perfect Dark on the same console. At one point, I played a little of Timesplitters 2 to a degree. Agent 64 is heavily inspired by those amazing FPS games. Each difficulty determines how many objectives you got to complete.

The playtest started on it's multiplayer portion. Right now it's a little limited but nearly close to how much GoldenEye offers. I had to increase my mouse movement for superior accuracy. Late into the playtest, a few single player missions became available. I played through all those missions by myself. The difficulty is what you expect from those games.

The controls you can customize. Personally I felt the default controls works well enough. The actual look of the game was amazing!!! The audio was very on par with those games. I absolutely loved an easter egg of an Nintendo 64 style game console. This felt like a good mix of these games or more directly a particular mod I haven't played.

GoldenEye was recreated within Perfect Dark mod. Like Perfect Dark, you can add bots in the multiplayer modes. You also can customize em to a degree. For me, this was quite nostalgia of that era I missed so much. Still one of my favorite FPS styles. Agent 64 I felt nailed everything perfectly. I don't think they need to do much.

If anything I do have some possible suggestions to make the game just a little better. It's actually decent enough to do well if it were to come out now on Steam. But of course I wanted to give out some ideas to improve the overall experience. Perfect Dark had a feature allowing you to create your own multiplayer modes.

It would be awesome if Agent 64 had it's own variation of a custom difficulty as well. A level editor could go a long way within the community. They get to make their own missions everyone on Steam could give a try. I also would like some form of interactivity like in Perfect Dark for it's main menu. Which was mind blowing they pulled off that.

I also think some might enjoy randomizer objectives. Which could work if it's done right. Imagine the same missions but the actual objectives. Obviously must be possible to complete could be randomize. For example, instead of gaining access to a location. You might now be searching to eliminate a target or blow up that location.

Why stop there right when we also could randomize weapons the enemies could be using too? Just imagine an easy mission suddenly made difficult with enemies having weapons. Like rocket launchers that might kill you in one hit if you aren't careful. The element of surprise further test your adaptability to situations.

You could just picked up armor a few minutes ago. Possibly get attacked by a weapon that instantly took it all with some of your health. No one wants this game to be incredibly easy. In fact, those going to play for a lot of hours expects to be challenged. This feature could either make or break those players.

I know that's sounds quite ambitious. But these games were ambitious to begin with. I do think they are going into the right direction. Agent 64 should be a huge hit when it comes to Steam. Outside indie developers, not many mainstream ones knows how to make decent FPS games. For me, it's a nice surprise Agent 64 coming out in the near future.

Let's be honest, the world wasn't done with this style FPS games. It just simply disappeared without a trace. Yes I'm also aware of TimeSplitters Rewind. I also tried out a couple missions in that. I'm feeling both of these going to change the world!!! For the present, I really want Agent 64 to bring back the much needed nostalgia.

Agent 64 is going to be the next GoldenEye/Perfect Dark. Not only that, some of the finest FPS games I ever played were by indie developers. You can't blame my standards being this high for the game. I do think Agent 64 going to be given the care it needs to be a truly amazing FPS game. Honestly, I would love people to really enjoy this FPS game soon.

Thursday, February 12, 2026

My thoughts on Metal Gear Solid: Master Collection Vol. 2

Hello everyone I'm XboxClown89, not long ago they finally confirmed a follow up to Metal Gear Solid: Master Collection Vol. 2. I didn't expect this Metal Gear game to get announced today. I still haven't played the previous Metal Gear collection game. I actually got more than enough to discuss about this.

Metal Gear Solid: Master Collection Vol. 2

Metal Gear Solid: Peace Walker
Metal Gear Solid 4: Guns of the Patriots
Metal Gear: Ghost Babel (bonus game)

I can promise you two of these Metal Gear games going to keep you busy for hours!!! I actually never played Ghost Babel before. I previously looked into that Metal Gear game. It's one of the non canon sequels to the original Metal Gear. The fact it's done this well on Game Boy Color is mind blowing!!! I'm more surprised Metal Gear Solid: Portable Ops didn't make the lineup.

Which also had a never ending related spin off game as well. Metal Gear Solid 4 until now was stuck on PS3 for a long time. Easily one of the greatest Metal Gear games I ever played!!! A true conclusion to Solid Snake's story. I strongly felt the perfect Solid Snake game!!! Yeah it'll take a couple hours even skipping cutscenes to finish the game.

I'm glad more people gets to finally play one of the finest Konami games ever!!! I put a lot of hours into Metal Gear Solid: Peace Walker. Kojima wasn't involved with Metal Gear Solid: Portable Ops. This acted more of a true follow up to Metal Gear Solid 3. Once again you play as Big Boss in a rather ambitious Metal Gear game.

This game you build up an army with a lot of variety. I still felt some aspects was done better than Metal Gear Solid 5. Keep in mind, this originally was an PSP game. I know they're porting the same version from a few game compilations. Peace Walker is a massive Metal Gear game with plenty of surprises. If no more Metal Gear games gets added.

I actually felt this lineup to me was better than the previous Metal Gear Solid: Master Collection game's lineup. I mean really Snake's Revenge? The collection would've been better without such a bad Metal Gear game. Metal Gear Solid 4 needs to be done just right or a lot of people going to be upset. Peace Walker in a different way has a similar situation.

I haven't played many games like it. Unless you consider some aspects of Decision Legacy Collection. Konami haven't been great ever Kojima left with the franchise. Of course, I'm worried they're possibly going to drop the ball again. In this particular case, the world won't shut up about this one if it happens. Metal Gear deserves a much better treatment than it's currently getting.

Two of the finest main Metal Gear games with a non canon Metal Gear game in one package. I'm sure the actual size going to be huge in Gigabytes. But if they nailed this, this going to be among their finest game compilations to date. Personally I recommend going in with such low expectations. At least if it doesn't live up to the hype you'll be fine afterwards.

Tuesday, January 27, 2026

My thoughts on Ren & Stimpy Happy, Happy, Joy, Joy, Collection

Hello everyone I'm XboxClown89, I figured Limited Run Games had to go for a game compilation based on The Ren & Stimpy Show soon. They just confirmed the collection not long ago. I already have a lot to say about that collection good & bad. I just wanna point out, it's among my favorite Nickelodeon cartoon shows.

The name of the upcoming compilation is Ren & Stimpy Happy, Happy, Joy, Joy, Collection. Which is perfect since such a song never gets out of your head. I don't think they could've picked a more fitting title. Some would describe this show being rather mess up crossing the line to a degree.

Which is amusing because of Rocko's Modern Life. The cartoon show has the famous duo before CatDog. One was a rather nice cat character with a very nasty dog character. Role versal for CatDog that's even stranger if you could believe it. Difficult to believe they allowed some of these moments during the 90s right?

Let's be honest this show was among the craziest of it's era everyone knew that!!! I absolutely love the cover currently for the physical release. But they likely use the same cover for their digital releases. This really screams the cartoon show to me. So far we're in a good direction.

Then I notice something I couldn't ignore for the life of me. I know I'm not the only one going to point it out to Limited Run Games either. I will list the entire confirmed lineup down below for reference purposes. Among these Ren & Stimpy games there's a particular game missing that should be in the collection.

1. Ren & Stimpy: Space Cadet Adventures (Game Boy)
2. Ren & Stimpy: Veediots! (SNES and Game Boy)
3. Ren & Stimpy: Buckeroo$ (NES and SNES)
4. Ren & Stimpy: Time Wrap (SNES)
5. Ren & Stimpy: Fire Dogs (SNES)

Some would even say the greatest Ren & Stimpy game ever!!! We already know their Carbon Engine works with Sega Genesis games. Where the hell is Ren & Stimpy: Stimpy's invention on Sega Genesis at? This was almost perfect until I noticed that. On one hand I'm glad for once all four SNES Ren & Stimpy games are coming back.

Some of which are quite rare to find. Most of these are pulling from several episodes of the show. Fire Dogs is the only one strictly based on a particular episode. I first learned of that Ren & Stimpy on The Angry Video Game Nerd. It was among twelve Christmas AVGN episodes released in a row.

I know there's isn't many Ren & Stimpy games. It still gotten more games than a lot of Nickelodeon franchises though. Especially in that era with four on Super Nintendo alone. Each developed by different teams no less. I'm just glad something with Ren & Stimpy coming back.

I first knew about Ren & Stimpy: Time Wrap from another web show Console Wars. There's a particular joke that always sticked with me. The two guys attempts getting the ending in Time Wrap. They were under, over and right on the amount of points the game said they needed.

Then one of them looked up finding out that number was wrong wow!!! This is just like the first trailer for their Jurassic Park Classic Games Collection. Where they didn't show anything regarding the first two Genesis Jurassic Park games. They later added those in before release.

Right now I'm hoping they add in Stimpy's Invention or I'm refusing to buy this!!! I am dead serious this just isn't complete with that Ren & Stimpy game. I really not trying to call this a rip off by any means either. Just coming out not quite right is the best way to describe it.

These are quite mixed received licensed video games to begin with. I already know it'll be better than Nickelodeon Splat Pack coming out in a few days. At this point why not give us an Beavis & Butt-Head collection too? I feel I have the right to be on the fences about this.

Another notable thing I wanna mention is they can't seem to get the rewind done just right. Which is going to be a huge issue playing these Ren & Stimpy games. I'm not expecting much for it's trophies/achievements either. What I really want is a very nice presentation beautifully recreating the cartoon show.

When this collection comes I'll be watching videos to see that. If it doesn't live up to that hype no deal!!! They really got plenty of ways to make it a rather unique experience. My expectations will be a little high. But considering all the insanity that goes on within that show it's justified.

Ren & Stimpy was almost not on Sega consoles with the possible exception of Stimpy's Invention. What's even more amusing is the same developers made those Genesis Jurassic Park games. I don't mind majority of these Ren & Stimpy games being pulled from Nintendo consoles.

Also do I gotta say it once again? What's wrong with having an Xbox version? This is getting very old Limited Run Games. It's starting to rub me the wrong way. Collections like this I would've love to had on Xbox. Now it has to be Steam thank you very much!!!

Considering three collection games in a month. I hope they don't rush this collection out too. They should have plenty of bonus content for this!!! Ren & Stimpy deserves better with many people possibly agreeing with me. I think I made it crystal clear. Either add in Stimpy's Invention or I won't be buying this period!!!

Two GTA rants

Hello everyone I'm XboxClown89, I think it's finally time to rant hard on possibly one of the absolute most overrated video game franchises ever!!! Grand Theft Auto always been about having freedom doing illegal stuff. Stories can differ to a degree. In all honestly, I prefer several similar style video games over the franchise.

It's no secret I still prefer Saints Row series over em too. Maybe by the end of this blog entry you get it. There's two major GTA topics I wanna rant about. One of them is really disheartening to me. The other is revealing too much of the company's true colors recently. I don't plan to hold back ripping either GTA topic apart.

The first GTA topic I wanna discuss is already all over the internet since it's release. Grand Theft Auto: The Trilogy - The Definitive Edition easily their most disappointing game to me. Yes I know it's three remastered versions on some of the greatest GTA games. This should've been an home coming millions of dollars.

1. Grand Theft Auto III
2. Grand Theft Auto: Vice City
3. Grand Theft Auto: San Andreas

Somehow they found a horrible way to ruin it all. This already a massive train wreck with a team previously only worked on mobile games. This team used what could've been evolutionary if it had went right. Unfortunately, their process of recreating the games was too inconsistent. I could excuse some songs were removed due to copy rights.

They removed some of the cheat codes because they couldn't handle em. This already isn't the complete collection. They even delisted on most gaming services the older versions of those GTA games. Surprisingly Sega ended up doing the same tactic with Sonic Origins. This collection came out on several platforms from the start.

You can't buy these remastered GTA games separately either. I just don't want Grand Theft Auto: San Andreas. No it has nothing to do with racism either. For me, even sticking with the campaign. The game simply too long for my liking. By the time, any characters I like shows up. Very likely I already loss interest in playing the game.

I wasn't a fan of the story itself. They attempted a little too much with the game. I will give them credit for it's original version that was quite impressive. I strongly felt what I loved about GTA III was improved on by GTA: Vice City. This might be a rather huge hot take. After GTA: Vice City, I dislike the direction GTA started to go into.

I played a couple GTA games before I left the franchise. GTA: Vice City was essentially the perfect GTA game in many ways. You can imagine how truly disappointed I heard this collection sucked hard!!! Rockstar still doing updates with a few notable improvements. You are better off with the original versions.

I did look up their achievements/trophies. I felt those were well selected for each GTA game. You also can tell Rockstar too focused on GTA Online. Originally online mode for GTA V that became it's own online GTA game. Officially the beginning of the point I started to leave the franchise behind. I also not a huge fan of realism within video games.

The newer GTA games are getting too realistic for my likening. In fact, it's a major reason why I prefer Saints Row series and The Simpsons: Hit & Run. What's even worst is comparing this to other remastered collections? BioShock: The Collection no question way better!!! You get three amazing FPS games with every DLC.

Both Crash and Spyro trilogies were also way better!!! These were remastered versions of PS1 games!!! This was meant to be remastered versions of PS2 games. Mega Man X Legacy Collection 2 has two PS2 games being X7 and X8 that's emulated better. Dead Rising Triple Pack had some huge flaws still better than this.

Resident Evil Triple Pack that's released backwards the same year as Dead Rising Triple Pack. Those remastered Resident Evil games came out a few months after each other. Now why couldn't they do this instead? Of course, I also played more impressive game compilations. I know some of the following games I talk about a lot here.

1. Teenage Mutant Ninja Turtles: The Cowabunga Collection (13 games 5 platforms)
2. Rare Replay (30 or 31 digitally 6 platforms)

I also wanna give an honorable mention to Atari 50 and Tetris Forever.

I know many people criticized Saints Row: The Third Remastered. I strongly felt that's way better than this!!! There's virtually no excuse Rockstar dropped the ball this hard!!! For a lot of people, it was their childhood to teen years playing the original versions including myself. MediEvil Remake on PS4 was notably better.

Guess what that also came with the original PS1 version!!! Yes I heard both MediEvil: Resurrection and MediEvil II were rereleased on PS5. Rockstar should've had a huge hit. Instead they virtually done everything like they wanted to rip people off. Considering the insane amount of money they're getting from GTA Online.

I'm not sure if it's out of greed or they simply do not care anymore. For all I know it's likely both of them. I want people to think if they allowed this to happen. Then any other GTA game possibly getting remastered could end up badly as well. It may not be the worst GTA game in existence. It doesn't change the fact this ended up being the most disappointing in a rather unexpected way.

Let's look at Gex Trilogy, an collection of three PS1 games emulated way better!!! It's bad enough stuff in some form from PS1 beating em this hard!!! I'm more impressed what I seen of Metal Gear Solid Delta: Snake Eater in comparison. A great remake of an PS2 game!!!

It's safe to say among the worst 2010s game compilations in existence. All three of them done so rotten it's sickening!!! Stuff like this is exactly why I dislike Rockstar a lot. Postal 4 through updates is a much better game than these!!! Words can not express how truly disappointing this collection is.

I look up many videos with some being more surprising than others. There's videos pointing out so many glitches. Majority of these glitches weren't even in the original versions at all!!! I hope that speaks volumes how much of a rip off this truly was!!! This is still just one GTA rant.

My other recent GTA rant is of course Grand Theft Auto VI. The game that kept winning game awards' Most Wanted or Most Anticipated Game awards. Rockstar kept delaying the game a few times with another possible delay on the table. They are considering delaying it's physical release to next year.

GTA VI will be set in Vice City which is based on Florida. Some shady stuff came up like they fired people to prevent an union against them. More recently, an explosion inside their main building happened. Some people pretending to be dying to play the game early.

This game is the very definition of being cursed. Somehow a lot of people wanna believe it's going to be a great game. I wouldn't be surprise it's slightly better than their remastered GTA trilogy collection. Some could argue this might even be worst than that.

We still haven't talked about the rather annoying elephant in the room. Some game companies possibly going to up their prices following GTA VI. Nintendo and Sega were greedy enough to do it before then. I already no longer respect Nintendo over so many things!!!

The fact Sega doing that is rather disheartening. People are predicting around an hundred dollars!!! There's no video game in existence no matter how great they truly are worth that much. I could justify game compilations half that price. At least you're getting a couple games with some rather cool bonus content.

Keep in mind, this is for the base game too. We don't know if they have any real DLC plans. Likely end up being for GTA Online my prediction. A lot of people thinks this going to change the game industry. Well in a huge way it's going to be alright. The lesson being don't go all in on any AAA games.

Nine out of ten times, you will be very disappointed. Thankfully, indie video games been doing incredibly well. We don't even know how big the game going to be yet? I highly doubt most computers could play it though. There's no question, game consoles would be the best way to play it.

Several indie games are making millions even within early access like R.E.P.O. to name a few. I rather go bigger on a much smaller size game compilation or indie video game. Personally I rather buy a lot of games over one rather expensive game. GTA VI barely showing any game play is also a bad sign.

Roughly what we do know is like GTA V. There will be a few playable characters with one being an woman. I have no issue with a woman being playable. My real issue is they end up becoming a couple similar to Bonnie & Clyde duo concept. All of a sudden, this screams not an original or creative concept for an GTA game.

GTA VI notably going woke that previously was a major factor. Why Saints Row reboot failed hard among many other reasons. This by itself making the game a total disaster before it even comes out. I'll be brutally honest I'm expecting the worst possible Rockstar launch in history!!!

So much hype to suddenly turn into a massive disappointment. People quickly start boycotting the game all over the internet. It also doesn't help a former Rockstar director made MindsEye that flopped hard. Sadly this kept coming back to the same recurring problem.

Most game companies has these executives making rather bad decisions. Let's be more honest, many forms of entertainment getting ruined by em recently. They clearly don't know the brand or form of media well. They aren't really focus on the audience for em either.

The executives simply believes they are going to make money that's it. However they failed to realize how they could've gotten more money. By connecting with their audience more. We simply don't even matter to the grand scheme of things. This also explains so many layouts within game companies happens.

Some games flops harder than others forcing such measures to happen. This heavily applies to Grand Theft Auto VI as a whole. They aren't focus on the franchise how they should've been. Oh no they rather give you something rather uninspired with so much to do.

As an attempt to distract you long enough to realize you been ripped off. Such a greedy, cheap tactic if I ever seen one!!! It's actually worst than by accident buying an mockbuster of a movie you wanted to purchase. In this case, the product itself isn't what you believed it to be at all!!!

People are expecting an game blowing GTA V out the water hard. The way things are going I heavy doubt that's going to happen. Rockstar going to earn a lot of money. Regardless if GTA VI a huge hit or a massive flop. They already don't care about the outcome.

I know some Rockstar employees wished that to not be true. Of course it is though they only want the money!!! I rather buy a few remastered video games from Nightdive Studious. At least those, they worked with several companies to do em just right.

It also doesn't help they want to do a more realistic take on the state of Florida. I already see their Governor not going to be happy with the game. I wouldn't be surprise this suddenly led to many lawsuits. Let's hope Limited Run Games isn't doing their physical release either.

Limited Run Games itself is in rather hot water with their physical rereleases of games. They indirectly tanking Mortal Kombat: Legacy Kollection with em. I'm telling you all right now if it's them handling that physical release. GTA VI was a planned failure from the start.

Limited Run Games also about to release a third game compilation in the same month!!! Earlier this month was Earnest Evans Collection. More recently it was Fighting Force Collection. On the 30th going to be Nickelodeon Splat Pack. I mean damn that's a lot of money from their physical stuff to begin with.

Thankfully their digital copies is much cheaper. I'll have to get em on Steam eventually since none of them are on Xbox!!! Seriously why so many of their game compilations not on Xbox I don't know? Of course, the DLCs also could further tank GTA VI as well.

It's bad enough, they kept delaying the game. But they are delaying it by several months when they do that. Now knowing Bethesda isn't working on The Elder Scrolls VI. Which also also suggest not working on Fallout 5. These bigger game companies don't even know what they're doing anymore!!!

GTA VI could get the world record of the most expensive video game to fail!!! We are talking similar numbers to major movies in a year. Millions to possibly billions for their budget is insane!!! I kept coming back to a different budget point. Maybe the real issue is they don't need to spend that much money!!!

In fact, I prefer games that had notably lower budgets. Also when those games do well I have more reason to be happier for em. I would be deeply upset somehow GTA VI became a surprise success. Especially when so much going against it hard!!! Usage of a budget depends on a person or a group of people.

Yes I know companies like Rockstar has a few hundred employees. I don't think we need so many people for one video game. I just felt a smaller budget with a person or a small group of people works out better. A lot less putting heads among other major problems the bigger companies face.

A lot of those bigger companies has to do exactly what they're told to. Even if it could ruin everything I'm not lying. To sum it up, they don't have freedom they once had. Indie developers for the most part always has freedom to do what they want. This also allows their video games to be more creative as well as becoming inspiring stuff.

GTA VI is a huge red flag for the future of the gaming industry. I strongly felt canceling the game could delay the inevitably a little bit longer. If this game comes out to what I predicted. Then I hope Capcom doesn't increase prices like many companies going to.

To be fair, Capcom often does sales. I could easily wait for an opportunity to get some of their games much cheaper. I won't necessary cut Capcom off if that happens. Sadly I'm cutting off a few more game companies recently before GTA VI. I hate to say Sega you had this coming!!!

I personally see nothing good with GTA VI. There's virtually no way this going to win any Game of the Year awards. I easily could say any game awards giving it that award is rigged!!! There's too many things with a few more possible stuff that could go wrong.

GTA VI could be one of the absolute worst running AAA games in history for all we know. The fact, we're in a Ram usage situation because of those developers. I'm not feeling great GTA VI going to run well even on game consoles. Also the game flopping hard would justify me left the franchise was a great decision.

For those planning to play the single play campaign. I don't think enough people in the world going to be interested enough to fully play it. The game going to be way too long even without all the additional side stuff. I played some amazing long length video games too.

You know you have a problem when inevitably. A large amount of the game felt the same. Rockstar obviously failed to keep the game entertaining or interesting enough. Keep in mind, you can swap between two characters. Suddenly that issue made even worst!!!

If you want a better open world game you can swap between characters. I highly suggest playing Batman: Arkham City. The map itself going to not be fully used to it's potential like Saints Row reboot. But all the other Saints Row games nails that!!! I am expecting this to fail in a way not many people could accurately describe it.

Let's not forget Rockstar heavily against modders too. You already know a lot of people wanna mod the hell out of this game. Rockstar likely going out their way to prevent em. They failed to see how modding could potentially save their products. Nintendo is in the same boat as well.

Modding could alter several aspects or make em into entirely new games altogether. In a way they don't wanna sue over some people's mods. But it's more directly about control than anything else. They don't wanna lose control to the point taking down mods.

Maybe modding exactly what some of these GTA games needs? There's people who play GTA series on a daily basis. Eventually those people gets bored to go play something else. Modding is another great alternative while they still play their GTA games at the same time.

I played plenty of decent mods within video games. Garry's Mod being among my favorite games with mods to play. The game wouldn't be this great without em honestly. I felt they didn't wanna be out done by modders. Maybe what it could be is they don't wanna give em any credit out of jealous.

Which would be rather pathetic if you ask me. Modding can go a long way with several video games. Especially longer length ones you can add in so much!!! GTA series packed with content to begin with. I considered this as a major missed opportunity.

They could've allowed mods while getting closer with their audience. Instead they chosen be against them while closing themselves off from the audience. Exactly the opposite what they should've done. It's a major shame Rockstar became the spoiled rich child situation.

"Everybody loves me!!! I can have whatever I want!!!" Not exactly the message you wanna give to your audience. I never seen such a major disconnect with their audience. This is exactly what GTA VI going to bomb pun very intended hard!!! This going nuclear before it hits any stores or digital gaming services.

I actually expect the PC version to be the worst version by far. If people are angry about the console versions. It won't compare to the many big problems the PC version going to have. What about GTA VI sounds like a good game to anyone? Personally I want three particular games I picked at Golden Joystick Awards to outshine it!!!

1. Resident Evil Requiem
2. Lego Batman: Legacy of the Dark Knight
3. 007 First Light

Yes I heard about all three having notable problems. I still felt all three of them even if two ends up not being great. Somehow going to be much better than GTA VI!!! Rockstar also used to developed a lot more games. If you look up the 90s or 2000s, plenty of video games.

GTA V somehow gotten a few rereleaes oh okay!!! Some must be thinking Rockstar could end up doing that with GTA VI. What's the point doing it with GTA VI? This game is fated to fail in a way the gaming industry couldn't possibly believe!!!. I felt I done enough ranting on GTA series for today.

Sunday, January 25, 2026

My thoughts on One Piece manga pacing sped up

Hello everyone I'm XboxClown89, I didn't plan to write this One Piece blog. I just found out the author himself stated to increase the pacing. Within his manga series due to being worried over his health. I'm just glad it wasn't because of the usual manga companies forced em to rush ending an series.

The Japanese version of the first anime finally doing season set up. Which was already mind blowing by itself. Now the author wants to speed up the overall story to end it. Before anything bad happens to him. It doesn't sound like he had a solid plan b when he confirmed this announcement.

The author of Hunter X Hunter was allowed to work on many chapters overtime due to his bad back. Plus that franchise had a huge fan base. He also assisting with Seasons 2 and 3 of the live action show based on his manga series. Hunter X Hunter author planned out a few possible endings to his story in the event he were to pass away before it ends.

One Piece always been this huge story. Everything even something small ends up being surprisingly important later in the story. I'm worried by speeding it up, many people going to criticize him rushing out chapters. Some already doing that to a degree prior. Then again One Piece chapters are lengthy with so much going on.

It's like two to three Shonen manga series you're trying to quickly read em. Now that's like reading just one chapter of One Piece in comparison. I don't think the difference going to be like Dragon Ball Z to the original Dragon Ball. It's hard to say if the length of the newer chapters going to be about the same or not.

Let's throw this out there, sped up what's left of Elbaph arc. The actual story will be moving notably faster. The author won't be focusing on the additional stuff by this point. The overall action going on will be done much sooner than expected. Which could end up disappointing some people.

If I'm right about two critical wars going on prior to the ending. How is the author going to balance everything out while moving the actual story much faster? I know it's a little difficult to imagine some of these possibilities happening soon. Possibly sooner than anyone predicted for that matter.

We already gotten a confirmation we'll be in the final arc this year. The real question with the increased pacing. Exactly when we could be in that arc? If it were to stayed in the previous slower pacing. Not the inconsistent anime pacing either. We could be waiting until late this year to be in that arc at best.

I know some people are a bit happy he's moving things much faster. Personally I'm worried he could ruin it all by doing this. He's about to give us one hell of a final arc. This already the best selling manga/comic series in the world!!! People are recently salty over rushed endings of several franchises.

I felt he's taking a huge risk by doing this. I do think he might be one of a few authors that could pull it off. I'm expecting Chainsaw Man Part 2 to possibly end this Tuesday we will see. If it does, you got a few blogs to look forward to. Some including me would be worried about his artwork affected by rushing it out.

Rushing can potential kill an manga franchise. One Piece I know still has a lot of life left in it. I am still wondering how the current arc possibly going to end? I'm sticking with my prediction on that though. One Piece has a lot of characters to begin with. At times, he reference a lot of them.

Rushing to finish the story could remove future cameos or greatly reduce it. Which wouldn't set well with huge One Piece fans. This story could be done by next year assuming how the rest of the chapters for this year goes. I rather have the author take much more time to fully deliver a more satisfying conclusion.

Black Clover is in a similar spot with the author also rushing to end the series soon. I'm also worried when One Piece eventually ends. Manga companies reduce the overall length of series a little further. I highly expect that's going to cause major problems in the near future if it happens.

I may not want One Piece to end. At the same time, I'm slowly getting to my forties. I can't guarantee being alive long enough to see this story end. It's the same situation with The Simpsons funny enough. One Piece is on a rather tight rope. The author must properly balance across it or the story becomes a disaster.

I'm not trying to be very negative about this. It just comes with such major cons that could kill any major future hype it should've had. Considering the author allows other writers to do spin off stories. We could get one about how the World Government really begun?

The door of more side stories is open. The fact he allowed several of those would help with the increased pacing. Whatever he doesn't cover could be adapted in these spin off stories instead. I don't know how canon these stories are off hand. At least, it's better than what a lot of manga franchises do in the same situation.

I don't think he's going to write some form of a continuation after finishing One Piece. I'll be honest I didn't like authors for Naruto and Jujutsu Kaisen. Rushed their big manga series. Simply to do a follow up sequel that changed a little too much. It just isn't the same with any expectations automatically going to be negative for me.

I strongly felt what they should've done is take a break. Similar to the author of Chainsaw Man before he started writing Part 2. Now I'm more fine with that honestly. But rushing in a story to quickly follow it up bags a lot of questions. Not nearly enough answers maybe that's just me.

Obviously I don't want One Piece to decline badly from this decision. Rushing is exactly what's killing a lot of manga series right now. I rather be into a long story that truly delivers than a shorter one that never lives up to it's potential. Yes I'm looking at you, Jujutsu Kaisen!!!

I really hope for the best regarding his future as well as the franchise. Some concepts could also be adapted as bonus material like movies, comics or games. Sure that may come with the question how canon they could be? One Piece is very lucky to have such a strong fan base backing it up.

One Piece is either going to make it or break it with that decision. A lot of us are hoping One Piece still remains a great story. There's also people that's rather critical about endings. Honestly, those people really needs to lower their insanely high expectations.

One Piece is going to change the world one way or another. I wanna be positive to a degree with my doubts. I also eager to see the final arc starting in the near future. What I want the most is the author taking care of himself. He doesn't need to kill himself to make people happy.

There's more than enough great content to keep majority of them happy a long time. I rather hope he focus more on going big when he really needs to. One Piece is going to be a timeless classic regardless how it ends. Rushing may not be the answer. But thankfully he has alternative methods to help with that problem.

I also don't want the pacing to go too fast either. Like I missed something when I know for a fact I didn't. Hopefully he will find a proper balance of the faster story telling. Which is critical above almost everything else. One Piece still has a huge shot let's hope it doesn't miss the mark.

Two Bad Licensed Movie Bruce Willis Games

Hello everyone I'm XboxClown89, I had a couple licensed PS1 video games growing up. The best by far was Die Hard Trilogy. There's two particular bad licensed movie games with Bruce Willis I wanna talk about today from my past. By now, the internet widely aware of their existence.

The Fifth Element (1998)

I was a huge fan of the movie, The Fifth Element. Still among my favorite sci-fi 90s movies. The movie centers on two particular characters. A former soldier named Korben Dallas. He was a taxi driver before meeting Leeloo. She was a human recreated from an ancient alien DNA.

The plot centered on the characters figuring out how to stop this force or it's all over. The game itself has two main game play styles. Which helped it stand out from many other licensed games of it's era. Sadly neither was done well at all. Kourben is more of a third person shooter style.

Leelo is more of a beat 'em up style. Enemies or machines that fires has ridiculous accuracy. Neither properly took the time to finalize their game play sections. I will give some credit, Dallas looks surprisingly accurate to Willis' character in the movie. The audio for the most part just isn't great.

The best aspects of the audio pulled from scenes of the movie. Now this wasn't common for PS1 games to do. This was more of something Sega CD would do. The difficulty is notably unbalanced. Even if you defeated most enemies. It's still easy to get confused where to go or what to do.

The worst part is it wasn't designed to be like metroidvania games either. It barely follows the movie. In fact, if you attempt to match up sections of the game to scenes of the movie. You will be left rather confused I'm not kidding. It just doesn't make any real sense!!!

This PS1 game is what was expected of movie games during that era. Of course, there were some decent licensed video games. Even if I limit it to movie games. I played a demo of Toy Story 2 that's way more enjoyable. I also played a demo of Apocalypse, another Willis licensed video game.

Which also was notably better in comparison. My favorite aspect of all as stupid it is. Ruby presented in the briefing for every level. As soon as you're about to start any level. Ruby will do the famous screaming like a girl from the movie. This always sticked with me for a long time.

Draw distance is a real problem for Korben's sections. You often gotta make jumps like a platformer. You can easily tell it wasn't designed to work like that. This also affects enemies firing at you from a long distance. Which is just as annoying of a problem.

Obviously they rushed this game out. Just think if they had slightly more time. How much of a difference that could've made here. It probably still wouldn't be great but at least not as terrible. I still felt this is slightly better than Independence Day game. Which I also had growing up as well.

Die Hard Trilogy 2 (2000)

Here it is among the weirdest video game sequels licensed or not I ever played!!! It's labeled as a sequel despite little to no real connection. Maybe I'm getting a little ahead of myself here. To better understand how terrible this Die Hard game is. You already know I have to compare it to the original Die Hard Trilogy.

Originally, Die Hard Trilogy was a game compilation of three games. It's not often even now I play any collection games that's all entirely new games. Each game based on a particular Die Hard movie. This was a couple years before Live Free or Die Hard came out.

Die Hard 1 is similar to the famous not great NES game based on the same movie. You play as John taking out the terrorists while rescuing people. Occasionally you disarm bombs that usually shows up at the end of levels. I should point out Probe Entertainment developed the game.

Honestly, it was a fun game on a great movie. I loved before every level loads up. You actually see which section of the building you're about to play. Die Hard 2 is more of a rail shooter style. Actually one of the best from the 90s I played. This also the Die Hard game you input a code.

Everyone has the company's president head it's a thing!!! It can get intense with strict get ready to fire. But you also gotta avoid hitting civilians at times. Some could criticize this has little to do with the movie. But the final Die Hard game is virtually that at it's core.

Die Hard with a Vengeance is a driving game. You gotta stop bombs from going off. One of the most intense timers in gaming history. When you are low on time, you see a close up of a clock counting down with music. Personally I never was crazy about this Die Hard game.

Yet it's still better than Die Hard Trilogy 2. The big question is how do you follow up such an licensed movie game? Their answer is one campaign that swaps between the three game play styles!!! None of it is particular done well either. I even argue ways 007: Tomorrow Never Dies.

Which isn't great either has some stuff over this!!! It's a sequel if you could call it one that has John in Las Vegas. I rather had John at a casino winning big. Then terrorists comes out messing up the place for a movie. Way more exciting than this Die Hard game!!!

In the original Die Hard Trilogy, the most we see of John is in the first Die Hard game. It doesn't quite have parts of Willis' appearance. They sure nailed what he wore in the original Die Hard movie though. This is because Willis with a lawyer doesn't want any character he played in movies presented in video games to be too much like him.

If they so happen to be too similar, Willis could sue em over likeness. I could understand not wanting guns in a movie game. Despite guns was largely used in the film in question. But this is kinda ridiculous Willis was like that to game companies. Surprisingly John looks slightly more like the character.

Although that's really not saying much. There's a couple games I played that swaps out game play styles that's way better. A great example being the first Sonic Adventure. Six playable characters with their own game play styles. All their stories connects to the final story being Super Sonic's.

By this point I should point out, a different team developed this. Suddenly why it bombed pun very intended!!! It's hard to say which was the best game play style. I just know from experience it's not the driving sections. Somehow those are barely playable.

Rail shooter sections a major step down from the original Die Hard Trilogy. Third person shooter style just doesn't work at all. It's hard to say which is actually worst between this and The Fifth Element. Which also represented a few game play styles. I think it had to be this because it just isn't Die Hard at all!!!

In The Fifth Element's case, you actually see they tried to recreate aspects of the movie. Not only that, there wasn't any room at the time for a sequel to Die Hard with a Vengeance. Which finished off things from the original Die Hard movie. Die Hard Trilogy 2 should had a different title.

I don't think it would help as much. At the same time, people who played the original Die Hard Trilogy. If they're about to play this instantly thrown off as well as disappointed. Virtually nothing about this Die Hard game makes sense. Keep in mind, the movies were still quite popular at the time this came out.

I don't wanna say the later movie sequels was the results of this. In a way I actually could say that. In that regard, somehow even worst than A Good Day to Die Hard. Which was a bad Die Hard movie that killed the franchise. Die Hard Trilogy 2 isn't a game compilation.

There also no point to rush it out since we were a couple years away from a new Die Hard movie. Obviously, Fox Interactive was greedy enough to do this. I can't call it a sequel since it doesn't bother tie in with. Any of the games from the original Die Hard Trilogy.

There's a more recent Die Hard commercial. The closest we gotten to a sixth Die Hard thing. So what it was a commercial with Willis playing the character one last time. Before he had to retired due to his illness. This commercial was more Die Hard than this game!!!

I always considered this among the most disappointing PS1 games I ever played!!! I know some people like the soundtrack to this. But there's barely anything to remember otherwise. Die Hard Trilogy 2 is a game that shouldn't exist. It had no reason to exist other than greed over the movie franchise.

Conclusion

Honestly, I can't recommend either of these Bruce Willis PS1 games. I felt Willis looks notably better in The Fifth Element. Neither nails a few game play styles well leaving up to rather repetitive game play. Worst of all, both gave Willis a terrible name. If you are an PS1 collector avoid both these licensed games at all costs!!!

Monday, January 19, 2026

Which Platformer Style Do I Like More 2D or 3D?

Hello everyone I'm XboxClown89, recently a particular gaming question popped inside my head. I didn't considered much over the years. This plays into everyone has different taste in gaming. Sometimes that applies to particular sub genres within genres. In this case, which do I prefer more 2D or 3D platformers? I am not going to lie this is a difficult one to answer.

I strongly felt there's some fantastic platformers in both styles I played. I'm not considering games that represents both styles or mostly 2.5D. There's many differences between the two styles. Some factors like if they have time limits can be done differently. Occasionally both hid in secrets as well as hidden paths within the levels.

Usually one of my favorite aspects regardless of styles is the music. Platformers is usually among my favorite music wise. I also could say that about fighting games to a degree. I felt with more genres you gotta be select about which ones you like. Everyone knows Doom series has some sick soundtracks!!! It's like trying to explain what the third dimension is like on The Simpsons.

Sure this occurred on a particular Treehouse of Horror episode. Professor Frink explains the concept with huge reactions. Which also applies here because people don't realize how exactly different these styles are? 2D was more of the classic platformer style. I believe Pitfall! on Atari 2600 was among the first successful platformer video games in history.

During the 90s, 3D platformers started becoming big. I easily could throw out a few names that's somehow still around all these years. If we were to limit to the 90s era, Not many 2D platformers had a save feature on consoles. I do enjoy Jazz Jackrabbit series on GOG. Save feature was one of many things 3D platformers used to stand out more.

Another huge difference is particular style only 3D platformers could do at the time. Occasionally you keep the game unpause not doing anything. They would say or do something with the craziest being Sonic CD. If you do this for too long Sonic will jump offscreen ending the section I'm not kidding. Crash Bandicoot trilogy was famous for it's death animations.

Not many 2D platformers did that except for Bubsy surprisingly enough. I know this is minor compared to the huge differences. Like in some levels within Crash Bandicoot trilogy. You start going towards the screen for majority of those levels. These were used to be a popular platformer trend where you're being chased through levels.

Some 2D platformers had levels you were forced to rush through. Usually something huge on the left side quickly moving towards you. These can be rather repetitive levels at times. Crash Bandicoot trilogy also had levels you ride on smaller animals to get through em. 3D platformers were more known for being a huge collect-a-thon experiences.

These platformers were filled with a lot more to do. In order to get all the collectibles that usually led to a great surprise at the end. This is important because Gex Trilogy has one 2D platformer with it's two sequels being 3D platformers. People notice how much fewer content the original Gex was in comparison.

This also could worked against them. A major reason why majority prefers Banjo-Kazooie over Banjo-Tooie. The overall process was much smaller with not being nearly as complexity. Many people felt Banjo-Tooie was too much or more directly went too ambitious in scale. Some 2D platformers had a few playable characters like Sonic series on Sega Genesis.

I always liked the art style of either style to a degree. On one hand, 2D platformers might be shorter length video games. At the same time, decent ones really gave you quite an unforgiving impact!!! 3D platformers even if it's just to play through em are notably longer in comparison. What I really loved about decent 3D platformers you simply can't do in 2D ones?

Some of them allows you to spin the camera around to see more of the levels or hub sections better. We all should thank Super Mario 64 making that possible. It's also trickier to say which style was actually harder. I felt decent 2D platformers close to half slowly increase the difficulty. For 3D platformers it's not far into the experience you'll get that.

You could spent hours doing everything in a level. A real possibility within 3D platformers of that era. I know this sounds ridiculous for some to accept. Especially people that wanna play more levels. Even if it's just something to do. Man it's truly amazing how much work goes into some of those 3D levels. Of course, I played some fantastic 2D levels as well.

The ratio will differ because how each style differs from each other. For 2D platformers, you want an challenging game that isn't impossible to complete. For 3D platformers, you actually want something more unexpected. Spyro trilogy is great for that hands down!!! Both styles has some creativity I won't forget.

Boss fights wise I actually prefer em in 2D platformer games. Don't get me wrong, there's some amazing boss fights within 3D platformers. Indirectly, it depends how 3D platformers goes about procession as well as pacing. This can deeply impact the entire experience.  I felt finding bonus areas was notably easier in 3D platformers.

I felt you really can't go wrong with either style platformer games. I also didn't expect this to be so difficult to answer either. It really comes down the little things. Simply preferring several aspects over each other. Honestly I felt it came down to two major factors. Variety within the game play and the controls itself.

What's the most essential part of a video game? Why being able to control an character or more how you want to. 3D platformer you have to be more critical about making trickly to land jumps. It's much easier in 2D platformers since you can only move forward or backwards. Now imagine a lot more possible directions to go you're actually playing an 3D platformer.

This matters because you will have a harder time telling if you could make it onto another platform. Of course, we gotta talk about sections with moving platforms. 3D platformers will challenge how well you can adept to situations. They also have more variety of abilities you could do. Banjo-Kazooie started this trend that I felt was done best in Banjo-Tooie.

In Banjo-Tooie, all previous moves already given to you. Now you got a lot more newer abilities to truly spice up the game play. Usually you mostly jump that's it in either style games. Some franchises does many things to help differ em from each other. Crash Bandicoot series is more meant for hardcore gamers.

I haven't found an 2D platformer that's similar to Conker's Bad Fur Day. Seriously that's such an interesting N64 game to me. I don't necessary find 2D platformers boring by any means. I just felt during 90s to early 2000s aka the golden platformer era. I would have to say I'm a little more impressed by 3D platformers.

I never planned to played off 2D going into 3D statement. In all honestly, there's some great platformers of either style. I simply felt more of everything when playing an 3D platformer. Let's take both Sonic Adventure games for an example. Both has a few storylines with particular characters you play as. Each having a different overall game play style.

They also have upgrades for particular characters that helps in some ways. Even Crash Bandicoot: Warped worked well with time travel. A truly fantastic 3D platformer especially the remastered version. I know a lot of people aren't crazy about collecting aspects of those games. You also can't deny these platformers really blew people's minds!!!

You really felt like you got your money's worth with an decent 3D platformer. You could've played two or three decent 3D platformers. But somehow those pales in comparison. Honestly, 3D platformers used to be truly amazing stuff. If you want great platformers of either styles. I highly recommend checking out some amazing indie platformer games.

2D platformers used to be among the most popular genres in gaming. Very true during the 90s with Nintendo vs Sega rivalry going on. Not to mention, the famous video game mascot war trend. It's also true 3D platformers aren't as popular. It doesn't change the fact these platformers were great video games.

This is excluding the remastered trilogies of Crash and Spyro respectively. Which both of those are truly fantastic collection games!!! I will give some credit to 2D platformers. For a time, they really did stand out before 3D became a new gaming trend. It's difficult to pick which 3D platformer is my overall favorite?

Obviously Sonic the Hedgehog 2 on Sega Genesis always been my favorite 2D platformer. Yes I played some amazing 2D platformers. Honestly, I would have to say as of recently Crash Bandicoot 2: Cortex Strikes Back. I loved both versions myself even with the difficulty. I grew up playing the PS1 version I never finished it.

I did play through the remastered version on two platforms. I simply felt Crash 2 was essentially the greatest platformer I ever played!!! I bet you weren't expecting me to say that huh? Crash 2 is absolutely amazing in every aspect more true with the remastered version. I know some would've picked Crash 3 for many reasons.

In all honestly, Crash 2 has a really great ratio of everything to make it an timeless classic. Easily among the greatest video games I ever played!!! As much as I love Sonic 2 on Sega Genesis. Yeah it's great but not as good as Crash 2 on either platform. Overall, I felt I appreciate 3D platformers a little more than great 2D platformers I played.

Saturday, January 10, 2026

My thoughts on Puppet Master: The Game delisting

Hello everyone I'm XboxClown89, one of my favorite recent multiplayer games is sadly getting delisted. As of late next month, I'm talking about Puppet Master: The Game. I'm just missing the last paid DLC that's it. I was a huge supporter for this licensed multiplayer horror game. It still hearts such an amazing game getting delisted soon.

I know licensed games has a notably shorter shelf life to video games that aren't. I have plenty of great memories playing this game. Either by myself or playing with other people to a degree. Puppet Wars was my favorite mode in the entire game. I absolutely loved everything about that mode!!! Full blown chaos no one is safe!!!

There's four factions with the guest character faction being the Demonic Toys. Although this by itself is rather an interesting topic. At one point, Full Moon planned an crossover movie. Somehow unofficially Sci-Fi made the movie. I don't know if Dollman Kills The Full Moon Universe comic series counts or not. Sadly some of those characters aren't coming.

A lot of us really wanted Dollman or Gingerdead Man to be in the game. There's a lot of skins the characters can wear. Including cosmetics that affects their weapons. Very few of them mostly Blade has a few finishers. The actual maps including the toy factory from Demonic Toys series is accurately portrayed. Of course, I always welcome the Puppet Master theme song playing.

There's a good variety of multiplayer modes. They pulled in so many Puppet Master characters. I also liked each faction minus human one has an Dominator. All were well selected at that like Teddy whose a huge beast. The biggest character you can play in single player too. He may not jump or be able to fully explore maps.

He sure makes up for it in many ways. I also loved you use in game points for a lot of cosmetics or perks. Both of which really helps to bring in the true depth of customization. If you already owned the game you still can play it to a degree. I don't know if we could play online matches following it's delisting. If it remains make sure you joined their discord.

Trust me, it's a very nice community there. The developers are shifting focus back to Horror Legends. Which is another decent multiplayer horror game they made. Puppet Master was in development a long time. I recalled being happy the game came to Steam a few years ago. Last year, finally left early access program.

Before all the crazy credit card stuff happened. Full Moon is going to reveal the tenth and final movie from the poll very soon. I gotten an response off of reddit regarding that. Puppet Master was such an unique game for the genre. I don't even have a lot of games to directly compare to it honestly. It's a shame the recent licensed multiplayer horror game delistings.

I felt Killer Klowns from Outer Space: The Game is possibly getting delisted itself soon. Puppet Master was such a huge fan love letter to the franchise. I even loved the paid DLCs more than expected. We had a rather interesting variety. The most unexpected being they made skin cosmetics for the puppets based on licensed toys.

To clarify, there was a toy line of the characters. Some of the people within the community knew about em. Personally I thought it was a very cool idea to bring those into the game. They also made some sick original skins as well. Up to the last paid DLC, it's mostly Puppet Master. The only exception was being Demonic Toys DLCs.

Which were absolutely amazing stuff!!! I felt bringing those characters into the game was a great idea. Not only that, they even brought in a few characters like a lady from two Puppet Master movies. Puppet Master 4 and 5 respectively that was close to those movie's puppet master. I absolutely loved as a smaller character going through the vents.

Despite a few maps became vents like mazes to a degree. Honestly, I was more surprised how well designed each map was. I explored as much as I could by myself. You would be amazed how much detail went into these. The biggest update was mind blowing!!! I won't even criticize the final paid DLC in that.

I do loved the Punkie Blade skin as well. This is easily among the sickest paid cosmetics in the game!!! Clearly Full Moon is going more towards AI in it's newer films. I don't fully support the direction they're going into. I do support they done that poll a few weeks ago. I just felt such a move should've been much sooner.

As for this Puppet Master game it really lives up to many expectations I had. This is the best 2020 Puppet Master thing by far!!! I easily could say they're outdoing the actual movie company. But that also could in a way disrespect the developers as well. This could even be the only game of the franchise to exist.

I'm glad I gotten to play a lot of hours into this Puppet Master game. Balancing wise, it's actually the best I seen in the games of that style I played. No one was notably too buffed or nerfed. It is the most fun playing with other people. Especially some of them being huge Full Moon fans. I would also loved to had said there's some life left in this.

Officially it's getting delisted will upset many Full Moon fans that played the game. I don't know if this also included Subspecies DLC in Horror Legends or not. Which is also a pretty sick DLC from what I played. I do know the developers are huge Full Moon fans. This was a dream that came true for them. Puppet Master was a game that truly brought people together in a good way.

Sure we may criticize several aspects of the newer entries to a degree. The franchise itself always meant so much to me. Puppet Master is such an underrated franchise. If you stick with the first five movies. More recently overlooked for many reasons. It's more of a gem horror movie franchise in it's current state.

I had plenty of cool ideas for this game too. It is a difficult pill for me to swallow. I also know inevitably this was going to happen. I just wish it could've stayed a little longer. The game never peaked too soon which is quite rare to say. This game had huge potential if it kept on going. Considering how many movies this franchise had.

I already decided to be rather selective which upcoming licensed horror games to support. Hellraiser being at the top of that list right now. Puppet Master had a great variety of stuff only particular characters could do. Some of which could be done by other characters. But ultimately done differently animation wise to help those to stand out more.

This isn't recycling animations like Dead by Daylight not sorry. Puppet Master was a game that just not quite on enough people's radars. I don't think that's all the reasons for it's delisting. Puppet Master never been a high grossing horror movie franchise to begin with. I simply think Full Moon putting more focus on their movies is the main reason.

Yes more so than the developers focusing more on Horror Legends at the moment. I do think they will continue to make more games in the near future. I'm glad they aren't just sending em out like some indie developers do. Let's put it this way, just when you thought franchises like Call of Duty. Keep releasing a game nearly every year.

I actually seen some of these indie developers often release games. Usually strikingly similar to each other on a more daily basis. I'm thankful they didn't rush anything out with the game. I also appreciated they always sticked close with their community. Especially making some huge decisions with us meant a lot to me.

Puppet Master changed multiplayer games for me. In a way, I now see ways it could be somewhat refreshing. This game forever changed anyone that played it lifes forever!!! The world should've deeply missed such a game. Right now I'm hoping something could happen to get the game onto GOG soon. They have a lot of indie video games there.

The future may look somewhat grim. I'm sure there's some cool Puppet Master surprises soon. We still waiting for Puppet Master spin off movie with Leech Woman. I still wished they would've done one with Torch. Regardless, this game I always was quite hyped for the updates. I don't recall another multiplayer game I done that with previously.