Saturday, November 7, 2020

Why Dead Rising 4 failed?

 Hello everyone I'm Jack Red, Dead Rising series is among my favorite game franchises of all time. But there's no hiding from it, most the fan base strongly agrees that Dead Rising 4 sucked. The real question is why did it suck so bad? There's a lot of factors people pointed out in videos but I rather do this differently to help stand out from those.

The first big problem is they changed Frank West way too much. I understand why they consider changing his voice actor. But they didn't seem to understand Frank themselves. Considering, they did a great job with Dead Rising 2 games. Directly with how they handled Frank prior was great.

Removing the time limit altogether would've worked if more things were there to help with it's replay value. Sadly, even considering those doesn't help DR4's case much. I actually felt Dead Rising: Chop Till You Drop on Wii having separate time limits worked way better.

There's obviously little to no real interactive in this game. Which is something that was widely known in this series to have. I can understand why they renamed the bosses from Psychopaths to Maniacs. But at the same time, even with an update to improve em. Let's be brutally honest here didn't actually make them any better.

Most bosses in that game were slightly tougher regular enemies. Only story bosses have cut scenes also took away from them. Not to mention, there's little to no boss themes doesn't help things either. You don't get anything worth talking about from any boss fight at all.

The direction of the story was lackluster, cheap & let's face it pretty boring as well as predictable. The Exosuit seem like an interesting concept on paper but terribly executed here. Even the extra Zero Exosuit doesn't help that argument much. They removed the multiple endings from the campaign itself was a horrible idea.

I get they were low on time trying to play it safe. Well a little too safe for what should've happened. Removing those took away a lot of replay value. What makes this even worse is for the full conclusion. Frank Rising which is in this game's case Overtime Mode. You have to pay for that?

In it's defense, I actually like how they went about this mode. It does have a few endings making it a reversible of the usual way things go. They increased the leveling from level 50 to level 100. The grind could be tedious until you come across a trick that also helps giving you a ridiculous amount of money.

The simple fact is they didn't put much effort into what you'll actually get during the leveling process. I actually felt Capcom Heroes done that better. There's no need to apologize from this point on. This game has the franchise's worst zombies yet in my opinion.

Yes, that's also considering zombie enemies added in Dead Rising: Chop Till You Drop. I was deeply and I strongly meant deeply disappointed with it's Season Pass. I was even more let down with Super Ultra Dead Rising 4 Mini Golf. I'm not a fan of gold to begin with.

The title itself sounded like a follow up to Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + a (alpha symbol). Yet it really was misleading altogether. You just give a stupid golf mini game that lacks any real depth at all. Even with the unlockables making it a pure waste of your money.

The small dlcs which is strangely not included in Xbox One's Season Pass deal. Well only Ugly Winter Sweater shouldn't even been a paid dlc outfit. The only excluded dlc worth talking about is Slicecycle. The rest are simple, uninspired stuff that are just once again a waste of money.

The fact they make you pay for changing holiday themes for the game is also stupid too. Especially it doesn't even cover Halloween. Which would've been fitting in this case since it's a horror game. Hands down, the best dlc it has to offer is Capcom Heroes.

Now that was more of a successor to that Xbox One exclusive DR3 dlc. You get a lot of Capcom characters including shadow versions to play as. There's more cabinet locations than those of the Exosuits. Yes, the damage you'll take is a bit on the cheap side.

They also hid references to many of their franchises too. Dead Rising 4 lacking mixed drinks made it more difficult to survive. They don't just give you more health. They also temporary give you an ability. You can drink a couple of them to gain several of those effects at the same time.

The length of the campaign since they technically little to nothing stopping you from completing it from start to finish. This particular case meaning you don't have to wait around until you can do something like in the other games. It just felt like something important or could've been fun missing altogether.

Can you believe they greatly reduced the amount of weapons in this game? Dead Rising 3 has a lot of weapons including super combo weapons. Dead Rising 4 clearly missed an opportunity to making things crazier in the right direction. The simple fact trying to make any combo weapon or vehicle is done so poorly.

Especially how much fun it was done in Dead Rising 3. There's absolutely no excuse for this at all!!! Dead Rising 4 doesn't even feel like an actual Dead Rising game. Most of it's jokes fall flat fast. They did add more Capcom character costumes for free which was nice I guess.

There was no real thought with the collectibles. Yeah getting the blue prints allows you to build more combo weapons or vehicles. But it just felt like you were just wasting your time than actually having fun. I think a major reason this game sucked was a major lack of coop.

Oh ok, the multiplayer mode is coop theme. Sadly, it just felt like a major wasted opportunity. Let me explain, you can consider this my review of it if you wish. There's four episodes that's broken up into two sections each. The boss fights are once again nothing to write home again.

There are a few exclusive stuff you only have in this mode but none of that actually stands out at all. In fact, this mode is heavily randomized what it wants you to do. This also affects where the save house will be. Sadly, they only focused on using the mall which already sucked to begin with.

I don't think there's a leveling limit either. One sorta good thing I can say is you do level up faster. Considering the previous game depending on which version you have. Most versions have four shorter dlc campaigns that all follow a different character. Now this alone is way better than most of what DR4 has to offer.

Dead Rising 4 is simply not balanced at all. They forced in two harder difficulties that might've been too unforgiving just to shut up the fans. Thankfully, we gotten those for free too. Let's be honest, just having Capcom Heroes I would've been fine. Frank Rising was an interesting concept that worked better than most modes.

Overall, Dead Rising 4 is one of the worst games. Not just in Dead Rising series. Not just in the beat em up genre. But also from Capcom themselves, they should be shame for making this. Honestly, Dead Rising 4 is a poor excuse of a game. Little to no real fun there's no wonder why this failed so bad even leading to the company making em to get shut downed.

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