Thursday, November 5, 2020

Ways that Dead Rising: Chop Till You Drop was better than the original version

 Hello everyone I'm Jack Red, it is common knowledge most prefer the original Dead Rising over it's Wii remake. But I am here to tell you despite it's flaws. This version actually had some great things that quickly got overlooked. I would even say it does deserve more respect than the likes of Dead Rising 4.

For starters, due to the time limit being used for each mission rather than overall. You got more time to rescue people. You also can get rewards that's worth going for. Not only that, their overall AIs is way better. Sadly, a few survivors are absent in this version. It is also easier to give them health items as well as weapons.

Although, there isn't as many potential weapons as in the original game. It does have more variety of fire arms. Yes I know majority of them are directly pulled from Resident Evil 4. Not a lot of people realize this is the only Dead Rising game to have reload animations.

The inventory is in my opinion the best in Dead Rising: Chop Till You Drop. You can hold way more stuff. You also get a few categories to help you find what you're looking for. Once any magazine is picked up, you always have it. This wasn't done again until Dead Rising 3 & later Dead Rising 4.

You also get a lot of ammo which is simply better than using a lot of the same guns. Obviously, wasting guns like no tomorrow. You also get more unlockables for your save house in this version. Like Adam's small chainsaw, Sean's sword or the convict's heavy machinegun. You also get Roll from Mega Man Legends series costume.

Instead of Infinity Mode, you'll get two mini games to play. Second Amendment a shooting theme mini game to test your accuracy. Odd Jobs is partly comedic but more insane challenges you could attempt to complete. Yes, there's bosses within these challenges especially the final challenge.

They actually made the convicts, tank and Brock more fun to face. Even if it is technically in a way it would ruin their respective boss fights. In most versions of DR1, I usually rely on constantly jump kicking him. But in this version, it is more about tricking him to get attacked.

The convicts is remade as a quick time theme boss fight. Also unlike most versions of DR1, you only face em once that's it. You have no idea how annoying it is to keep killing or avoiding them repeatedly. The Wii controls made the tank boss much more enjoyable in my opinion.

They added more regular zombies you can come across. Obviously, this comes with a price. Jo, Cliff & Kent are no longer psychopaths. They are now unique zombies that can be more than one of them at a time. This means you could be facing multiple Kents or Cliffs at the same time now that's crazy.

They also added as silly it seems. Zombie parrots with grenades & zombie poodles. They didn't use any animals until Dead Rising 2 with Snowflake whose a tiger. I like part of this because you have more reason to pay attention to the environment. Parrots are flying around that at times land for a short period of time.

Poodles are slightly above crawling zombies. But they are among the most aggressive enemies in the game. I haven't even gotten to one of the best things this version has going for it. Unlike most versions of DR1, you can save Cletus. I have to explain this in two parts for a great reason.

Originally, you could only save Paul. After you get him back to the save house. You'll be given an endless supply of Molotov cocktails. But in this version since Paul is absent. You automatically get that by default instead. Originally, Cletus would just die after his boss fight.

They changed it to if you can save him, you'll get him as the merchant of the game. This by itself is way better than just going in grabbing guns for free. Why because you can customize your weapons increasing your chances to survive. He also sells books that will help you in some way.

I felt parts of the controls like throwing actually feels like you're throwing something. You also get more short cuts through saving Greg. To clarify, he was the survivor you'll save from Adam the Clown. Originally, you possibly can get up to two Small Chainsaws as well as a short cut.

However in this version, they added he can directly send you to the gun store. Obviously, you saved Cletus otherwise you won't have this option. He also helps with short cuts that helps with a couple survivors. Sadly, some of those do come with a price.

Just like Resident Evil 4, 5 and 6. You'll get ammo & health items from enemies. They also had the option to change the color of blood. You also can choose your difficulty. But even after completing a run, you can't change it for that save. The good news is you maintain most stuff in your inventory along with your current level.

Which makes this version more forgiving than the original version. Another great change is not only the overall text being bigger. Thus easier to read, you also no longer have to worry about getting attacked or a particular event that interrupts calls. When any texts comes up in this version, everything else stops.

Let's say you only played the Wii version. You have no idea how incredibly frustrating those calls can be in most versions. At times, you will get attacked by enemies. Otis isn't happy to repeat what he needs to say either. They actually made it an achievement in the game to listen to Otis' every call.

Although the overall location is greatly reduced in size. It actually makes it easier to figure out where to go. Yes even with some sections being blocked off or simply removed altogether. Another way this version technically better is a more reasonably way of getting the laser sword as well as real mega buster.

Originally for real mega buster, you had to get the big kill achievement. There's a particular method in wasting one run. But if done right, you'll get it done in nearly six hours. Now that's a lot of time to keep changing vehicles to constantly run over zombies.

The problem with that is they often have these tanks that will explode within impact of your vehicle. Thus further damaging your vehicle to reduce the amount of health your vehicle has. Now, you just need to get all S ranks in Second Amendment. Originally, you need to survive 5 days in Infinity Mode.

In real time, that's ten straight hours of game play without saving at all. Keep in mind, this mode your health is constantly going down with everyone trying to kill you. In the Wii version, you'll just need to get all S ranks in Odd Jobs. Now doing some of that will be frustrating.

At the same time, I think in that particular case. I rather go out of my way to get those S ranks than trying to survive for ten straight hours. Some boss fights you can use the motion controls to avoid getting hit. Like Adam's spinning attack or sniper shots. What is this The Matrix lol.

Honestly, the sniper shots are accurate in all versions of that game. By adding in the ability to dodge those does make those particular boss fights more fair. Now considering how the time limit was done in the Wii version. You potentially could have more time using Isabella's motorcycle or Steven's weapon cart.

Now I know this post isn't going to make a lot of question replay this version to change their minds. I strongly felt this is indeed a gem on that console as well in it's franchise. To me, it's way better than DR4. Honestly, this is a rather different experience from that of the original game that's worth giving a try.

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