Each run was notably different from each other. The first run was in Killing Time: Resurrected. I played through the game on Duncan mode. I confessed it was done on Easy difficulty. This version gets Duncan to constantly come after you almost the entire game. Some people might like this version more. Sometimes you never know where he'll show up.
Yes he does teleport to a degree. He will keep coming back after he's death. I notice the 3DO version takes longer overall in that regard. It can get annoying like you just wanna go up or down stairs. Well any tight space locations you can't get around him. I would say it was a little more challenge that adds a bit more.
To the overall length of the run. Now you can't rush through without Duncan putting you into a rough situation. Considering this is one gigantic map you're exploring. You can bet a lot can happen. The second run was just me replaying the original PC version. I mostly chosen to replay it to compare to the Resurrected version.
I can confirm a lot of sections are identical. Mostly getting to each section remains the same. But majority of them were notably changed in Resurrected version. I still felt this version of Killing Time easily the best within Retro Shooter Rampage Bundle. Sure in a sense it made me wanna play Resurrected version more.
At the same time, I still had some enjoyment playing this version as well. Even with some annoying flaws it has. Such as poor jumping which is required to go and from the light house. It still was a nice revisit of the game I had. Again this was done on Easy I am not sure I had the patience to do Medium. Speaking of that, I ended up going back to Killing Time: Resurrected.
This time I played through again on Medium. I also switched off 3DO version of enemies. I did notice some changes between the enemies. Maids and Clowns has to get even closer to attack you. Any enemy either firing projectiles or wielding guns was more accurate. You don't wanna get surrounded by those enemies.
I also notice regarding the difficulty, enemies takes more ammo to put down. This also affected my weapon animations. During the run it's virtually the same as the original PC version animations. Which was very cool they pulled that off. This felt like a good hybrid version. The map is still Resurrected version to clarify.
Everything wise going back to retro. It was just truly amazing Nightdive pulled that off so well. Of course, you got to deal with the ghosts. The ones that talks explaining aspects of the story differ notably in quality. Some looks a little better or worse than others. I do mostly prefer the 3DO version of enemies.
I also do prefer the newer animation recreating the 3DO version more. Not to mention, the weapon sound effects was more to my likening. All of this before October 17th is insanity. Honestly, Nightdive helped made me a fan of this game!!! Indirectly there was seeing what was going to be Sega Saturn version case in a game store a long time.
For a long time, I had a lot of interest to play that game. Which is quite rare for me even right now. I knew there was something about this game I had to play it. I am well aware both these versions are vastly different from the 3DO version. Which may never fully get rerelease. A large amount of it's content still presented in Resurrected version.
Three full runs across two versions of the same game. You can tell I'm already excited for Halloween!!! Killing Time is among my choices to play close to or on the holiday. Just not among my main choices though. I felt this game deserves more respect than it gets. Honestly, I'm just thankful that curiosity led to all of this.
Killing Time is an unique experience. I later found out a couple months ago. The original PC version actually was made from a particular version of Doom. Atari Jaguar version while using Build editor to make sections of the map. Which were transformed into the proper format that could've work on classic Doom engine.
In fact, one of it's developers worked on the famous 3DO version of Doom. I know what an connection right? Build editor is essentially a level editing program for games like Duke Nukem 3D. People with a lot of patience could make levels free. Now adding in another program to transform the format of that data into WADs essentially is mind blowing.
I'm not expert how to properly explain how complex this process is. All I do know is this clearly took a lot of time to achieve. I previously wondered why either version of Killing Time felt more like Doom than expected. Keep in mind, there is digital actors. Now I'm not sure how they gotten those unique cutscenes style to work like this.
Killing Time is much more than a Doom clone. It's more about the actual story. Majority of the enemies does get explained. If you are willing to listen to these cutscenes. This has a more Egyptian mythology to the Doom formula. Unlike most of them, this was one massive map broken up into multiple sections.
It's rather impressive this game has so many enemies!!! Plenty of secrets you may not realize was there. There's something truly special about this game Nightdive saw it too. Again I was quite hyped leading up to Resurrected version's release. This game was a surprise master piece. Like Hexen, Killing Time does enough to differ itself from Doom.
Of course, some people gets into mysteries. You get to explore an entire island as well as the Conway estate. Which is way more than what the 3DO version does. Originally it sorta plays more like Wolfenstein 3D funny enough. No one truly knows why the original PC version ended up being a vastly different version.
It's more known than another "remastered" version before Resurrected version. Yeah it was exclusive to Zoom, another DRM-Free PC gaming service. Just going off what I do know about this now lost version. You could swap between 3DO and PC soundtracks. This was meant to make the PC version a bit more playable.
Supposedly something not right happened behind scenes. No one knows what truly happened. You no longer can buy this version anymore. I never bought from Zoom altogether. I am assuming this "remastered" version wasn't good enough or wasn't as described. The later being some false information in an attempt to get people to buy.
In order to rip them off at least this could've been the situation or it stopped working who really knows. Assuming this version differs enough there's four versions of Killing Time. Keep in mind, I only played two of them myself. Obviously, Resurrected version is the true definitive Killing Time experience.
You are essentially getting the perfect composite version imaginable. Some truly nice bonus content to look at. They redesigned enough of the map to make it much easier to memorize. The challenge is more forgiving unless you're playing the hardest difficulty. Nightdive truly delivered in properly bringing this classic back from the grave.
Also as a reminder, last year they also remastered Doom & Doom II!!! Yes I still stand by my Games of 2024 ranking. I still think Killing Time: Resurrected to me is better than Doom & Doom II. I know a lot of people going to disagree that's fine. I deeply love as well as respect both remastered FPS games with a huge passion.
I figured I just get it all out. Killing Time is a game the world wasn't ready for. Until Resurrected version happened last year. In terms of being an metroidvania Doom style FPS game. There's not many FPS games I can directly compare it to. Maybe I love the Clowns and Skeletons too lol. Honestly, I have no real major issue with Resurrected version at all.
I still felt my favorite enemy remains to be the Chefs. Especially the 3DO version just works amazingly well. The one thing the PC version does I like a bit more is by saying this voice over line. "Come here!!!" you know what's waiting for you won't be pleasant. I actually like both versions of the Chefs a lot.
The closest issue being when you use no clip code. Parts of the map doesn't properly load up at times. Then again this was an ambitious FPS shooter for it's time. I guess that's to be expected though. Other than that, they truly knocked it out the park with this version. Killing Time is among my favorite Doom clones I ever played!!!
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