Hello everyone I'm Jack Red, I slowly working on getting better on the survivor side of Resident Evil: Resistance. Until I'm ready, I will talk about what both games has in common. The direct follow up to this will be it's polar opposite what's different. Which is going to be just as interesting.
Both are four players play as the survivors with a fifth player being the antagonist of the match. It is possible to kill all the survivors during matches. Although, that's more of a topic for the follow up blog to cover. More recently among the cosmetics are furry costumes. Among the villain characters, there's a clown character.
The Clown and Jester in that case. We also need to bring up their plant theme characters. The Demogorgon, Ivys and Yateveo that are among the worst things to run into. The villain player is also the host for the matches. Both also has an underground facility which is heavily presented in Resistance.
Despite being done differently, both sides do have the ability to use builds. There's a great point someone pointed out on Facebook. If you think about it, Area 2 in Resistance does strangely play similar to matches in DbD. Let me explain, the survivors needs to kill a particular security guard zombie because he's holding a key card.
Directly following that, the survivor holding the key card must activate three panels. In order to gain access to Area 3 aka the final section of the map. So in that regards to that, it is somewhat similar to trying to get five or less generators up in DbD. Mostly a topic on the villain side, each character has advantages over those on the survivor side in some way.
Both games have penalties for leaving or being disconnected during matches. Both sides also has cosmetics you can wear during matches as well. It is possible to down survivors during matches as well. Which also be more talked about in the follow up blog. Technically speaking survivors has their own specialties.
It is also possible for the survivors to find stuff during matches. Which does include heal items being the one they both have. Despite being presented differently serves a similar purpose. Obviously, the survivors must work together to survive. They also have to run away from the villain player often.
Among the villain player's attacks are claws as well as setting traps. Which by itself is going to be more talked about in the follow blog. The Plague can get survivors sick while there's a few ways to get survivors infected in Resistance being the closest thing to that. Speaking of that, there's a way to get survivors to throw up during matches too.
If you think about it, both their general concepts is virtually an endless loop. It's a game of cat and mouse regardless how you see it. I won't fully go into details about this but both games has multiple variations of stuff you could use during matches. Both survivor's sides play in third person view.
Most villain characters has one major strength going for them. It greatly differs between both games with two in the case of Resistance. I already covered a great amount about the villain's side not long ago. Survivors can help get downed survivors back up during matches. Sometimes the villain player can take advantage of that.
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