Hello everyone I'm Jack Red, I will be linking my villain player comparisons here so I don't have to cover them again. Also to save time while reading this entry. Now I will also be talking somewhat about the survivors. I won't fully go into it since that's suppose to be it's own blog entry. With that being said let's get started.
https://jackred1989.blogspot.com/2021/01/top-5-why-being-mastermind-in-resident.html
I actually want to add stuff to it here. Alex is known for the traps while a few killers also deal with traps in different ways. This by itself can be quite confusing to talk about. Let's start with Alex first, she specializes in infection as well as traps. You'll get a lot of traps to work with. It's a somewhat lengthy list, keep in mind other Mastermind characters can use these too.
1. Landmine
2. High Explosive Mine
3. Airburst Mine
4. Shock Trap
5. Tracker Mine
6. Leghold Trap
7. Leghold Trap (3)
8. Lockdown Trap
9. Flashbang Trap
10. Decoy Trap.
On the killers side we have The Trapper, The Hag, The Pig, The Executioner and The Nightmare. Yes all of them have some form of traps as well. Obviously, The Trapper uses his beartraps. The Hag puts symbols on the ground to quickly teleport to the survivors once triggered.
The Pig forces Reverse Beartraps onto them. Which can also kill the survivors if they don't take it off in time or attempt escaping while it's still activated. The Executioner uses Rites of Judgment to get survivors tormented. If downed, Pyramid Head could use his exclusive sacrifice method instead of the usual sacrifice way or mori.
The Nightmare has two similar purposes traps. One of them leaves spots on the ground to temporary slows them survivors. His dream pallets also can be used to trick survivors during chases to gain the upper hand. Now back to Resistance to discuss it's traps. Most of them are well explosive that can knock survivors off their feet.
Leghold Trap temporary prevents the trapped survivor from moving. Which technically makes it similar to The Trapper's Beartraps. Except those could require more effort to get off in comparison. Shock Trap has a huge hit radius shocking all survivors close by. Airburst Trap blows survivors off their feet that could take away additional time from them in the process.
Tracker Mine temporary makes the survivors hit by it more vulnerable to damage. Lockdown Trap will close every door within it's radius. Flashbang Trap will blind the survivors for a short period of time. Decoy Trap is basically used to trick survivors, it doesn't actually do anything. Oh wait there's more traps to talk about too.
Alex also has a few exclusive trap cards like Landmine (3) and Virus Mine. Landmine (3) is technically more explosive than just one High Explosive Mine because all three of them blows up at the same time. Virus Mine will infect any survivor within it's radius. Alex would be it's answers to The Trapper and The Plague respectively.
Although characters on both sides has counters for each other. The main reason why that's more here than in the same blog is because that's more optional in DbD. After all, they actually allow all the survivors to use every perk but the maximum is 4 perks at a time. The same case for all the killers too.
Masterminds has a point limit on Equipment section to properly balance things out. It used to be 20 points but later became 25 points. Also when a survivor dies in DbD, it's game over. But in Resistance as long there's time left they can keep coming back during matches. I should point out the ranking systems is vastly different since in Resistance's case also acts as it's leveling system.
This by itself will get confusing when doing a comparison. In DbD, you start from Rank 20 on both sides. Keep in mind, this is more competitive based so you have to constantly do great to go higher up the ranks. Which means you actually can go down ranks too. This happens regardless every 13th of each month.
In terms of leveling, DbD's maximum level is 50. However you could choose to prestige any character on both sides up to three times. Basically, you could put in a lot of hours to fully do the entire leveling process with every characters four times each. Each prestige unlocks a bloodier part of your outfit as well as making rarer things more common on the blood web.
Now to Resistance, you start Rank 1 with a slight chance getting ranked down to Rank -1. It isn't fully clear how that's possible. For the most part, you could do hours among hours of losing matches to still go up ranks. I know some people wouldn't like that. The highest rank so happens to be I kid you not Rank 999.
As high that number seems with twelve characters. There's a lot more characters in DbD with the possibility of leveling fully four times each. So in comparison that's way more grinding in comparison. I do need to mention how the survivors tackle the villain player is very different. In DbD, there's more hiding & options to stun the killer during matches.
In Resistance, the Mastermind uses creatures, guns, traps, mods and effects. The survivors can fight back with melee weapons, fists, Tyrone's kicks and guns. The prepare screen is very different between both games on both sides. For the survivors you do see the other survivors players while not knowing who you're going up against.
This is where things get kinda interesting on the villain side. For the killers in DbD, you see who you're playing as along with the survivor players. For Resistance, The Mastermind player doesn't see any of the survivors prior to the loading screen. Sometimes during the loading screen in DbD, it gives hints how to deal with a particular killer.
In most cases spoils who the survivors are facing in the match. But in Resistance, both sides gets to see who they are facing during the loading screen. One major difference I noticed is you don't see everyone's rank in DbD until a match is fully over. This also includes what perks and add ons the killer used in that match.
From the loading screen as well as results you'll see everyone's rank in Resistance. Earlier, I mention the ranks in Resistance are also it's leveling system. Well there's some truth to that because you have more of an idea what possibly coming your way than in DbD's case. The ranks doesn't actually show the actual experience that player has.
Which means you could get a bunch of lower rank players that end up destroying you in a match. Not as strong possibility in Resistance. Another major difference is how you grab the survivors. In DbD, mostly when the survivors are working on generators or the exit gates or healing another survivor.
If that survivor players doesn't stop their actions, the killer can easily grab them. They also get a guarantee grab during a chase if a survivor vaults at the worst time. They also can grab you from lockers too. In other words, survivors must do one of these in order to grab em. But I can simply grab them in Resistance no problem.
Sometimes they can easily get away or get help from another survivor. Stuff like Ivys and Ne-a can instantly down survivors if neither happens. Of course, we need to talk about the instant downing moves in DbD because there's a couple of those. Some killers has a move to instantly down survivors with one possibly downing all of them in on go being Leatherface.
These moves can be tricky to hit survivors. The survivors do have counters for such moves during matches. The killers could use one of three variations of mori to kill survivors. But the golden rule for that is you must down them first. Also depending on which type determines how to use it.
The lowest tier of it is kill anyone that's it. The middle tier is exclusive to the last survivor in a match. The highest tier is killing everyone in a match. Keep in mind, this is widely known for being toxic so I don't recommend using that one. In Resistance's case, only Mr. X, William aka G-Birkin and Yaeveo have an instant death move.
I should point out some killers have a few possible ways to kill survivors. Pyramid Head & The Twins respectively technically have two moris. All of these actions in both games can easily be prevented. But there's a cool down for Resistance's side that allows instantly killing multiple survivors in a match.
The best part is you don't even need to customize your builds for that. Another major difference is DbD virtually could be anything terrifying to mostly scifi horror theme of Resistance. Also The Entity could affect multiple universes while each Mastermind has a connection to Umbrella Corporation.
If you think about it, The Entity & Spencer aren't that different from each other. In DbD, it is more of a hunt as the killer while it's more of a simulation style experience for the Masterminds. The conditions to getting Merciless Killer rank are much more strict than getting an S rank in Resistance.
To be honest, I actually gotten both in videos no less showing one survivor escaped to still get those ranks. There's more ranks for the Masterminds among the scoring in comparison. The lowest being an D rank to the highest being an S rank. Also Resident Evil: Resistance like Friday the 13th: The Game is exclusively it's universe nothing more.
Which will remain true if a crossover between the two ever happens. Yes I heard about the rumors folks, I don't think it's going to be an Resident Evil chapter to DbD. I do think later down the road it's going to happen. Now going back to Shock Trap, the closest thing DbD has to that is The Doctor.
I will be honest I rather be The Doctor than use one of those. There I said it let's move on. Ash is the only character currently in the game you play as to have actual voice overs. Which ties in all playable characters in Resistance having voice overs. There's no voice chat in DbD while there is in Resistance.
Although, you can be in parties even play with a team going in match searches together. Another critical difference being Resistance actually has a practice mode for both sides. In order to test out builds before using them in actual matches. I will be honest to say DbD could gain a lot by doing that feature.
Keep in mind, the Mastermind builds are even more ridiculous potentially than any killer builds of DbD I'm not kidding. They have different names for private matches. There's a lot more achievements/trophies in DbD. I do like it's more than F13's as well as some fun things to go for.
Let's be honest it's getting too much for even hardcore DbD fans. I rather have a set number that's it. At least there I can see the light at the end of the tunnel. I should point out, neither Jill or Nicholas counts for the biggest achievement/trophy on both sides. Yes I tested it during actually getting those achievements myself.
Both Nemesis and Yateveo has tentacles which isn't in DbD yet surprisingly. Nemesis also armed with an rocket launcher. William is armed with a large pipe swinging. Another thing DbD doesn't have is lasers which so happens to be what Spencer brings to the table. The closest DbD uses to firearms is The Deathslinger with his custom spear gun.
There's a few weapons the cameras can use mostly firearms being the most direct. Nicholai does have two turret variations of those that are accurate. There's also Immobilizing Rounds that traps survivors in place. There's also Energy Leech Rifle that mostly helps with getting more Bio Energy with not much force.
There's also Enhancer types with Annette having the best one exclusive to her. Unless you have a particular exclusive Spencer card. These will add effects to the survivors. Keep in mind, Valerie can disable those. There's also Anchors not as in for those used to stop ships lol. These can limit creatures in place while altering effects for them with Spencer having the best one.
The Masterminds has more ways to prevent survivors from escaping than any killer does in DbD. Yes I know I covered a large deal mostly focusing on the games themselves as well as the villain side. The Masterminds work with cool downs as well as Bio Energy system to work around that problem.
I don't know when the survivors blog will be done. But I will try to making it a good one to the best of my ability. For now, I think I talked a even greater deal about both games. If enough people are interested I might do a comparison with Last Year as well. No guarantee of course just throwing it out there.
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