Hello everyone I'm Jack Red, I mostly play as the Mastermind. But a lot of matches I done this month, I also played a lot of survivor matches. Now I got a lot to talk about that's interesting to discuss. Keep in mind, this is strictly my opinion. For the record, both can be somewhat stressful at times. So when I do survive in a match as a survivor, I feel amazing or well alive lol.
Let's get some of the most obvious stuff out of the way. There's a lot more cosmetics in Dead by Daylight. A large amount of them has a few ways to get. Usually licensed ones you'll need Auric Cells that you only can get with real money. But it's different in Resident Evil: Resistance's case. You mostly use RP points around 50,000 per chest.
There's a lot of chests taking a lot of hours to get em all. At the same time, you'll more likely get em than trying to keep up with every new cosmetics in DbD. Also, every character among reaching rank 50 gets an golden outfit. In the case of the Masterminds, particular creatures gets a golden outfit. Some cosmetics in DbD are given through process in a mode or during events.
There's a few major things about the survivors in Resident Evil: Resistance that stands out. For starters, they all have voice overs. They actually use what they specialize in more directly during matches. Keep in mind, all seven survivors specialize in two categories. They also can spray pictures anywhere as well as do gestures including dancing too.
There's a lot more survivor characters in DbD without question. I will say both these games does that role way better than Friday the 13th: The Game. In DbD, the survivors has a few ways to stun the killer. Mostly what you are doing is running away or hiding. You can't hide in Resident Evil: Resistance though.
Some people would like Resistance more because the survivors can actually fight back. Unlike in DbD or F13 but like Last Year, you can die a couple times during a match. Of course, we have to talk about a major difference in their builds. In DbD, over time all survivor perks can be use on any survivor.
Everything else like add ons or offerings are also shared. I already talked about the leveling process in another blog. How both games does about ranking players on the survivor side is somewhat similar. Like the Masterminds, the equipment limit is the same being 25 points.
So I felt there's more of a real limit. But here's the kicker, there's a lot of perks to keep up with. In Resistance however, each survivor has technically three skills with an extra slot being another passive skill. All of this greatly affects how you play during the matches.
You could go in with a strong survivor build but due to someone else on your team or a surprisingly strong MM build. You could still lose in matches, although survivor builds are notably more op here. As mentioned earlier, each survivor character specializes in two categories.
Most of them has Damage which means they can do more damage either through fire arms or melee weapons or both. Martin is great to disarm the traps. Jill can get out a rocket launcher with four rockets. Of course, everyone knows January. She could be the Mastermind's worst nightmare at times.
She can cheat many aspects of the game like getting access to hidden weapons or hacking MMs in a few ways. Survivors in DbD, can bring like flash lights, a tool box or a medic kit. It is also possible by either searching crates or grabbing stuff from a sacrificed survivor.
In Resistance, you can go in with particular stuff depending what you may have access to. You also could increase the amount of Umbrella Credits you start with or the amount you'll get after picking em up. You can buy stuff or find them during matches.
Both games has a method of how the survivors give each other stuff. Keep in mind, there's a few locations on each section of the maps. Where the survivors buy stuff but green & blue herbs are in short supply. Survivors can create builds to potentially handle any MM.
For example, if you know what you're looking for. You could get a greater resistance to infection. In both games, survivors can be downed. Those survivors can be saved by other survivors. If not, they die on the ground. But this process is notably longer in DbD.
The survivors in DbD by default could be hooked up to three times. Although, stuff like being left on the hook or you attempted to struggle. Which will greatly cut your time down when you do. In Resistance, the survivors can prevent instant death moves from three MM's Ultimate creatures.
It is also possible to stun down which can take some effort to do. Like firing enough damage on William's big eye or Mr. X's head or Nemesis' plat on his chest. The survivors can kill Yateveo however. They have little to no real counter to Spencer's Disintregration Field.
Unlike DbD, every player on the survivor side has to be a particular character. You can have a team of four characters just not two or more being the same character. A great survivor team can easily rip through the toughest MM builds like tin foil. Not only that, you could have anything thrown at you too.
As previously mentioned in another blog, in DbD one player gets to be the killer. For the most part they are on their own. But in the Masterminds' case you are controlling a small army. It could be mostly creatures, guns or traps or a mix. Basically, surviving in Resistance is trickier because of that alone.
Some people would prefer DbD because you do get to directly select outfits you don't have or mix what you do have up. Which you can't do in Resistance sadly. Yet both games has outfits for furries out there. Going back to survivor builds, each survivor in all four categories has a few variation the players can use.
They will affect several aspects of that character during matches. Which could be improved by what you selected in equipment section of your builds. It kinda felt more fair than in DbD's case. But both games are simply done better in that regard than F13, even those who played that way more than me knows it.
Honestly, I expect to lose a lot in both games as one of the survivors. Due to the smaller maps broken up into three sections. You are more likely going to work together than in DbD's case. I'll break their objectives down starting with Dead by Daylight first.
Dead by Daylight
The survivors depending on the amount of players goes from 2 being the lowest with five being the highest. They need to get generators up which can be easy or surprisingly difficult depending on the killer. After the final generator required goes up.
They need to open either exit gate then escape. But an survivor with an key or simply being the last one can escape through the hatch. But be careful, the killer can close it to instantly trigger Endgame Collapse. Now suddenly, all the players currently in the match has a time limit to escape.
Resident Evil: Resistance
The survivors needs to find three key items. Which is different on each map, although Spencer has a variation of a skill to add in fake key items in Area 1. Among escaping Area 1, in Area 2 they need to kill a particular security guard zombie.
One of the survivors has to obtain his key card. Now that survivor has to activate three panels to gain access to Area 3. After that, they need to destroy three tanks. Shortly after destroying the last required tank. one of the survivors needs to open the final exit.
Among reaching the latter sections, the Masterminds gets their selected exclusive cards. Not only that, among activating the final exit. The Mastermind's Bio Energy rate is notably increased. Some matches can be pretty crazy by that point. You also have another choice either wait for the last member to be in the spot or escape.
In DbD's case, you could escape with the others or on your own. It's just more of an option in Resistance's case. It is truly amazing for people to constantly survive matches in both games. There's a lot of possibilities that could happen. I think I broken them down enough for this comparison.
To me, being an survivor in DbD is almost a death sentence. But in Resistance's case, you could end up in a bad or surprisingly strong team. They made the survivor's builds more unique in comparison. Just attempting to survive the Masterminds is way more punishing than the killer in DbD's case.
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