Update: earlier today I finally gotten the last two achievements. I officially gotten every achievement in No, I'm Not a Human.
Although a good amount of these following strategies can also help you get em. Memorization is critical if you want every achievement in this horror game. Also knowing when to make saves plays a major role. I just hope for the more frustrating achievements. Any of my advices helps you out somewhat. It sure was very frustrating to kept reloading my saves for the last couple achievements.
Yes I'll be covering a lot of achievements. I don't see the point fully covering them all. There's a lot of easy achievements to get. Some you might get without realizing it as well. I just hope any of my tricks helps someone. You could be in for one rather frustrating experience. Possibly an insanity test at it's worst!!!
More unexpected achievements
WHATS THAT SMELL?!
You need to invite the crazy fat guy who sorta reminds me of comedian Jack Black. Hope if there's any Visitors in the house doesn't kill him. There's also a chance he could be one himself. Which would remove the previous concern. You start talking to him until beer shows up in the dialogue. Agreed to give him one for the achievement.
No, I'm not a Visitor
This is very straight forward as the game goes on. More signs to help spot Visitors becomes available. Some people doesn't know these also apply to you for a particular achievement. It doesn't matter any person you invited in are in the bath room or not. You simply access your bath room sink. Choose any of the signs to look for to get the achievement.
What THE HELL Was That?!
Easily one of the easiest achievements to miss in the entire game. The real kicker is this occurs looking out a particular window. Usually among the last few nights. You should see some FEMA members talking to each other. Very quickly you'll see a large monstrous figure move in the background. Thankfully this also plays into Over the Garden Wall achievement as well.
Frenemy
This is a bizarre but fitting achievement. A lot of people you could invite into your house. There's 50/50 chance they could be Visitors in the runs. It's a rather straight forward kill achievement. It doesn't matter which character as long it isn't set species characters. Across two playthroughs kill the same character. The achievement will unlock among killing em again as any species left.
You Weren't Supposed to Hear That
This is one of a couple achievements that surprised me. An handful of phone numbers are set being the same. Majority of them will randomize in every run. You can call as soon as you reach the first day 000-451 on the phone for the achievement. This is even before their number starts showing up on TV. It reminded me of a particular SpaceBalls scene honestly.
Your Fluffy Master
You must let the Cat Lady whose always a Visitor in. Which also plays into a particular ending. From that point on, you have a few methods to getting canned cat food. Either you order it from the phone or a few people you attempt not letting in. They could attempt to bribe you with food for the cat. Regardless, you reach the following day to give the food to the cat for the achievement.
I also should point out this could give you Harsh Compromise achievement as well.
Hot Potato
This sorta plays into the achievement I just talked about. Some people you attempt refusing entry could bribe it with FEMA Notice papers. By default, two particular people will give you that paper. But you gotta let the burned fireman in. Assuming the previous owner still in the house. During the following day give it back to them.
Depending on which nights FEMA comes by. They automatically get selected to go with FEMA. Personally I did laugh a little bit. You could give it right back knowing what could follow might not be great for em. I was quite surprised that was actually possible to do in the game. I consider this easy to miss achievement since it doesn't seem obvious to some people.
Pest Control
This was a feature in an older version of the game. More recently this feature gotten added back in. Currently among the easiest achievements in the entire game. As soon as you can open the fridge. You click to kill an cockroach done. Honestly, it was a rather unexpected surprise. Unless you look up the update you might not even know that's an achievement.
A House with History
Here's another achievement I didn't expect to be in the game. In some of the rooms you click on particular stuff. You kept doing this until you click the last one for the achievement. I do like this reveals a little more back story to who you're playing as. There's a huge chance a lot of people didn't even know you could do this.
Bring me a dream
Not to be confused with Walk A Mile in Their Shoes achievement. First you'll need the same old man required for Mushroom Ending to show up. Among accepting the pages the following morning. Head beneath then go to the left to find a huge mushroom. Simply eat the mushroom before ending the day. Before you resume during the night you should get a far out there dream sequence.
Possibly rage quitting achievements
Watch and learn
Fog-in-the-box
A Very Sad Poem
Wait...
Event Horizon
TAKE RESPONSIBILITY
Bullet Dodger
Event Horizon
Happier Days
The Wolflord
Undulations of Capricorn
The Whisperer in Darkness
Rise up and walk
Martyr
Phone Book
Yes some of these are much easier. But the reason I still listed them here. There's a lot of factors that could prevent the harder ones. A lot of characters will always show up in most runs. Thankfully an handful of these achievements involves em to a degree. The shorter ones you'll more likely unlock in comparison.
A great example of an easier achievement being Fog-in-the-box achievement. You must invite the Stoner guy in. Quickly you can go talk to him the following morning to light up. The amount of days differs between these achievements. If that wasn't bad enough there's a few recurring situations. Like hoping FEMA doesn't take em away or they get killed by Visitors.
You also gotta hope the usual dream sequence doesn't occurring any of these. You will be effectively screwed from getting em. Especially when it follows a save then you left your session. You go into night to be trapped having to do the dream sequence. Although on a few occasions, this actually could help you out.
You also don't want to get them too close by the cultists. In particular, characters among inviting in that sits in the same room will be forced out. You can not refuse the cultists entry into the house. It also doesn't help some of the required characters appears in later days like Best Son guy. Suddenly I gotta talk about this game's rng in characters showing up.
Most of the nights will have set characters guarantee to show up at your front door. Some nights differ how many of them could be randomize. This is rather critical information for the last couple achievements I gotten. Among ordering stuff the Delivery Guy temporary acts as a set character. You also need to learn how to properly determine when to save.
Thankfully there's a few save methods. The limited method involves a particular jar drink. Yes you can get more of that a few ways. Either by ordering it just once per a run or among trying to send some people away. They could bribe you with that drink. It's possible to have three of the same drinks during an run.
Other recurring obstacles involves guy with a rifle as well as the Mascot Visitor himself. I quickly mastered how to prevent getting Revenge Ending involving guy with a rifle recently. It's a little trickier with the Mascot Visitor in some of his later visits. You actually could get that ending among selecting you're not alone.
Believe it or not, this happened several times to me. Basically trying to avoid two endings while achievement hunting can be a real bitch!!! Going back to FEMA, they start by removing one person from the house unless you're alone. Most visits, they will take two people from the house. You can get two FEMA Notice papers during a run.
Sometimes attempting to send someone away could bribe you with another FEMA Notice paper. My best advice is majority of getting most of the characters is around nights 8 and 9 respectively. I am still not done because of a particular frustrating achievement called Phone Book. Here's the good news, some of the numbers are easy to get.
The first number comes from your neighbor guarantee. Simply watch TV as well as listen to the radio for more numbers. It is critical as soon as most phone numbers are revealed. You make sure you call em to count towards getting the achievement. You'll also need a lot of characters to invite inside. Virtually everything I said previously applies to this.
1. Angry Guy
2. Best Son
3. Deadbeat Mom (comes into the house with a kid)
4. FEMA Wife
5. Wireface (an foreign guy with a stitched up mouth)
6. Little Girl (neighbor's daugher)
7. Fortune Teller
8. The Sisters (number comes from the healthier twin)
For those that played the game might've noticed Fortune Teller actually double in the same process. For everyone else, it's just one critical thing you'll need. Guy in a Wheel Chair also needs get his hands checked for an achievement. You might have a bigger issue with Visitors in your house than anything else.
Some of these characters are more likely going to be taken by FEMA. This by itself makes it very frustrating to keep on trying again. Very few Visitors wouldn't kill anyone. I do recommend if you could find a good source use it. All of this made finishing the achievement hunt quite satisfying. Majority of these are luck at best.
If they show up to hope none of the bad situations takes em out in some way. You have more lucky rolling Yahtzee I'm not kidding. Also try to memorize what all of them looks like. Very few of these achievements will require particular options selected. Which means if you chosen the wrong choices you sadly don't get anything.
This applies to the teacher for Martyr achievement. Unfortunately we're causing an suicide to happen. I'm just very surprised the game fully shows this!!! You should be very used to constantly restarting your saves or doing new games altogether. Both will be quite common for this process. Look up how many days you'll need any of them around for.
The Cat Lady has a situation you must select the right dialogue to trigger. She dodges some of your shotgun shots. Inevitably she'll die from the last shot for the achievement. This has to be among the weirdest sequences in the entire game!!! It kinda reminded me of The Unknown in Dead by Daylight I'm not kidding it's that freaky!!!
If you get some of them too late into a run you already failed!!! The teacher loves to show up around there. Ideally as frustrating it's going to be. You want her to actually show up on Night 8. Three or four set characters if you're expecting an delivery. It'll end with a final randomized character. This means every failed attempt you must talk to the same three to four characters.
Before finding out characters like her shows up or not is quite frustrating!!! I hope I didn't over complex anything. I really tried to break it down but in a more simplify way. Thankfully there is no time limit to force you to finish the game. There is a day limit being Day 14. Little to nothing could happen except an handful of endings there.
Going for all of these achievements is largely trial and error. You gotta hope your strategies keeps whoever you'll need in the house. Also hope they don't die during the process. It's a bit stressful of a process I won't sugar coat that. This is exactly why among getting the last achievement I was so happy. One last tip is some people won't enter the house unless you remove particular people from there.
Effectively kicking them out that thankfully doesn't involve majority of people in these achievements. Very few of them are at risk for that. You also could refuse kicking those characters out while sending someone else away. There's surprisingly a lot more strategies involved with this. The best of luck to those crazy enough to fully achievement hunt this game!!!