I wanna point out, I do own both these games on Steam. You can not buy Jump Force anymore as of early last year. Trust me, for those that haven't play it. You will be very glad you didn't . Sonic Forces turned out to be more fun than all the mixed stuff I was hearing. So I say Sonic Forces is the better game hands down.
Sonic Forces came out in November 7, 2017. Jump Force came out in February 14, 2019. Sonic Forces was Sonic's 25th anniversary. Jump Force represents the 50th anniversary of Weekly Shonen Jump. Now you can see how this is suddenly a huge deal here. Sonic Mania ended up being the best part of both their anniversary game plans.
For starters, both were anniversary games. Believe it or not, our real first major difference is here. Along with Sonic Forces, there also was Sonic Mania made by fans under the permission of Sega. Sadly game wise Shonen Jump only had Jump Force during that period. I know this is an obvious one but both have similar titles.
A good amount of their respective campaigns has some strong story similarities. Both quickly introduced avatar characters that's treated like an actual character in their respective canon. Avatar characters got previously attacked then saved by members of a team. Their respective teams operates similar as well. During both campaigns, you travel around the world to stop the bad guys.
In both games, you can customize avatar characters. You get a lot of choices on appearance alone. To clarify, Jump Force does offer much more regarding what your avatar character can do during matches. Both games also has a leveling system that works a little differently. Sonic Forces, you can switch out different animal species to level all of them out.
I do got to say there's a lot of fan service in both games when it comes to the customization process. Most of them in Sonic Forces was pulled from the fans themselves. There's a lot of franchises represented in Jump Force that could be mix matched to a degree. This is also more true with the attacks in the avatar's move set.
The avatar characters in both games doesn't speak neither display much facial expression. I still say Sonic Forces nailed that aspect notably better. You do play as the avatar characters a lot in both campaigns especially true in Jump Force. Honestly, game play is notably different in Sonic Forces since the avatar character isn't like most Sonic characters you played before.
Jump Force including your avatar character, all the characters has their own leveling process. Which can be increased a few times by completing particular missions. Speaking of missions, there's some hidden stages in Sonic Forces that are among the most fun stages in the game. Your general hub on selecting missions is vastly different but operates similar enough.
Sonic Forces was one team of resistance fighters trying to get the world back from Dr. Robotnik. Jump Force has three major teams to protect their universes. This is important because avatar character early on gets the decision. Which division they wanna join with leaders being Goku, Naruto & Luffy respectively. It doesn't change the fact you have to do missions from all divisions during the campaign.
Late into both campaigns had a similar main antagonist reveal. Both avatar characters are also revealed to be among the best of their respective teams. Both main antagonists uses something red to create clones. Which is more notable in Jump Force's case. Dr. Robotnik & Infinite uses the Phantom Ruby. Prometheus himself uses the Umbras Cubes.
Other universes gets involved well Jump Force it's a crossover game. A lot of big named franchises including a few I didn't expect would actually make it into the game. Like Rurouni Kenshin, Fist of the North Star, Saint Seiya and Death Note. Sadly you can't play as Light or Ryuk in this game. They both do appear a lot in cutscenes though.
Sonic Forces, classic Sonic returns from his dimension which is treated as another universe. The actual logic how it went from an alternate time line somehow becoming it's own universe is rather confusing. Both also has dlc story portions that have little to no real impact on the main campaign. I should point out both games were released on the same exact platforms.
1. Steam
2. Xbox One
3. PS4
4. Nintendo Switch
Episode Shadow is a three stage story campaign. It's suppose to explain a little more about Infinite's appearance. Jump Force has a lot of dlc characters with their own missions to boot. Mostly in there for fun purposes nothing more. In both cases, you'll quickly play through these. At the same time, you want more for the right reasons.
DLC characters for Jump Force
1. Toshiro Hitsugaya (Bleach)
2. Grimmjow Jaegerjaquez (Bleach)
3. Yoruichi Shihoin (Bleach)
4. Majin Buu (Dragon Ball)
5. Biscuit Krueger (Hunter x Hunter)
6. Meruem (Hunter x Hunter)
7. Giorno Giovanna (JoJo's Bizarre Adventure)
8. All Might (My Hero Academia)
9. Katsuki Bakugo (My Hero Academia)
10. Shoto Todoroki (My Hero Academia)
11. Madara Uchiha (Naruto)
12. Trafalgar D. Water Law (One Piece)
13. Seto Kaiba (Yu-Gi-Oh!)
14. Hiei (Yu Yu Hakusho)
At times, you play as a few characters with three being the most in Jump Force. Sonic Forces has two of them in a few stages except for the final boss with all three characters. Yes you can switch between your characters. A large amount of the story is told through texts which is slightly better in Jump Force's case.
Both do have climatic cutscenes as well as parts of the game play depending on things with voice overs as well. It's a little mixed because all the texts you have to go through at times. Also voice acting in both games is alright at best. I still gotta pick Sonic Forces in that regard. Just be prepare for some amazingly bad lines from time to time.
There's more languages included in Sonic Forces. Sadly even in US version of Jump Force, you will only hear the characters speak in Japanese. Personally, I don't mind it that much. In rare cases like Death Note it's actually better in Japanese than in English no lie. There's also transformations in both games as well.
Mostly Super Sonic to a lot of different forms in Jump Force. In both cases they can be temporary depending on things. I don't plan on comparing all the stages of Sonic Forces to those in Jump Force. Yes a handful of them are somewhat similar mostly a destroyed city. Parts of their actual graphics is kinda similar with the way they colored everything.
I am not saying Jump Force directly ripped off the general style of Sonic Forces. I just felt because they are strikingly similar I should point it out. Mostly shown in a few cutscenes, we see the team fight a lot of clones. Both the main antagonists so happens to be bald. Also Director Glover aka Prometheus was manipulating things behind the scenes.
I mentioned this because up to a point, the team thought Infinite was the one behind everything. Same with Kane in Jump Force's case. Another obvious similarity is both games moves amazingly fast during the cutscenes as well as game play. Both stories led to different outcomes with the avatar characters. Sonic Forces, the team disbands while the avatar character continues being a hero.
In Jump Force's case, they continue being teams with the avatar character becoming the new director. This is because their general goals are different. Sonic Forces was more about saving the world from Dr. Robotnik. In vice versa, Jump Force was more about the heroes protecting the multiverse from all threats.
Both games had a particular major fight with the avatar characters. Due to what's going on were the only one capable stopping Infinite & Prometheus respectively. Some of the heroes as well as Kane who gave up his life to help the avatar character to beat Prometheus. I should point out the avatar characters do take down the main antagonists with help.
Both games also had a similar reception with both critics & fans alike. Despite the differences, I strongly felt story wise as well as a major game concept. Jump Force did in fact rip off Sega's Sonic Forces. I also felt Sonic Forces had more of a balance. They made the avatar character more of their own character in comparison.
No comments:
Post a Comment