I strongly felt there's some fantastic platformers in both styles I played. I'm not considering games that represents both styles or mostly 2.5D. There's many differences between the two styles. Some factors like if they have time limits can be done differently. Occasionally both hid in secrets as well as hidden paths within the levels.
Usually one of my favorite aspects regardless of styles is the music. Platformers is usually among my favorite music wise. I also could say that about fighting games to a degree. I felt with more genres you gotta be select about which ones you like. Everyone knows Doom series has some sick soundtracks!!! It's like trying to explain what the third dimension is like on The Simpsons.
Sure this occurred on a particular Treehouse of Horror episode. Professor Frink explains the concept with huge reactions. Which also applies here because people don't realize how exactly different these styles are? 2D was more of the classic platformer style. I believe Pitfall! on Atari 2600 was among the first successful platformer video games in history.
During the 90s, 3D platformers started becoming big. I easily could throw out a few names that's somehow still around all these years. If we were to limit to the 90s era, Not many 2D platformers had a save feature on consoles. I do enjoy Jazz Jackrabbit series on GOG. Save feature was one of many things 3D platformers used to stand out more.
Another huge difference is particular style only 3D platformers could do at the time. Occasionally you keep the game unpause not doing anything. They would say or do something with the craziest being Sonic CD. If you do this for too long Sonic will jump offscreen ending the section I'm not kidding. Crash Bandicoot trilogy was famous for it's death animations.
Not many 2D platformers did that except for Bubsy surprisingly enough. I know this is minor compared to the huge differences. Like in some levels within Crash Bandicoot trilogy. You start going towards the screen for majority of those levels. These were used to be a popular platformer trend where you're being chased through levels.
Some 2D platformers had levels you were forced to rush through. Usually something huge on the left side quickly moving towards you. These can be rather repetitive levels at times. Crash Bandicoot trilogy also had levels you ride on smaller animals to get through em. 3D platformers were more known for being a huge collect-a-thon experiences.
These platformers were filled with a lot more to do. In order to get all the collectibles that usually led to a great surprise at the end. This is important because Gex Trilogy has one 2D platformer with it's two sequels being 3D platformers. People notice how much fewer content the original Gex was in comparison.
This also could worked against them. A major reason why majority prefers Banjo-Kazooie over Banjo-Tooie. The overall process was much smaller with not being nearly as complexity. Many people felt Banjo-Tooie was too much or more directly went too ambitious in scale. Some 2D platformers had a few playable characters like Sonic series on Sega Genesis.
I always liked the art style of either style to a degree. On one hand, 2D platformers might be shorter length video games. At the same time, decent ones really gave you quite an unforgiving impact!!! 3D platformers even if it's just to play through em are notably longer in comparison. What I really loved about decent 3D platformers you simply can't do in 2D ones?
Some of them allows you to spin the camera around to see more of the levels or hub sections better. We all should thank Super Mario 64 making that possible. It's also trickier to say which style was actually harder. I felt decent 2D platformers close to half slowly increase the difficulty. For 3D platformers it's not far into the experience you'll get that.
You could spent hours doing everything in a level. A real possibility within 3D platformers of that era. I know this sounds ridiculous for some to accept. Especially people that wanna play more levels. Even if it's just something to do. Man it's truly amazing how much work goes into some of those 3D levels. Of course, I played some fantastic 2D levels as well.
The ratio will differ because how each style differs from each other. For 2D platformers, you want an challenging game that isn't impossible to complete. For 3D platformers, you actually want something more unexpected. Spyro trilogy is great for that hands down!!! Both styles has some creativity I won't forget.
Boss fights wise I actually prefer em in 2D platformer games. Don't get me wrong, there's some amazing boss fights within 3D platformers. Indirectly, it depends how 3D platformers goes about procession as well as pacing. This can deeply impact the entire experience. I felt finding bonus areas was notably easier in 3D platformers.
I felt you really can't go wrong with either style platformer games. I also didn't expect this to be so difficult to answer either. It really comes down the little things. Simply preferring several aspects over each other. Honestly I felt it came down to two major factors. Variety within the game play and the controls itself.
What's the most essential part of a video game? Why being able to control an character or more how you want to. 3D platformer you have to be more critical about making trickly to land jumps. It's much easier in 2D platformers since you can only move forward or backwards. Now imagine a lot more possible directions to go you're actually playing an 3D platformer.
This matters because you will have a harder time telling if you could make it onto another platform. Of course, we gotta talk about sections with moving platforms. 3D platformers will challenge how well you can adept to situations. They also have more variety of abilities you could do. Banjo-Kazooie started this trend that I felt was done best in Banjo-Tooie.
In Banjo-Tooie, all previous moves already given to you. Now you got a lot more newer abilities to truly spice up the game play. Usually you mostly jump that's it in either style games. Some franchises does many things to help differ em from each other. Crash Bandicoot series is more meant for hardcore gamers.
I haven't found an 2D platformer that's similar to Conker's Bad Fur Day. Seriously that's such an interesting N64 game to me. I don't necessary find 2D platformers boring by any means. I just felt during 90s to early 2000s aka the golden platformer era. I would have to say I'm a little more impressed by 3D platformers.
I never planned to played off 2D going into 3D statement. In all honestly, there's some great platformers of either style. I simply felt more of everything when playing an 3D platformer. Let's take both Sonic Adventure games for an example. Both has a few storylines with particular characters you play as. Each having a different overall game play style.
They also have upgrades for particular characters that helps in some ways. Even Crash Bandicoot: Warped worked well with time travel. A truly fantastic 3D platformer especially the remastered version. I know a lot of people aren't crazy about collecting aspects of those games. You also can't deny these platformers really blew people's minds!!!
You really felt like you got your money's worth with an decent 3D platformer. You could've played two or three decent 3D platformers. But somehow those pales in comparison. Honestly, 3D platformers used to be truly amazing stuff. If you want great platformers of either styles. I highly recommend checking out some amazing indie platformer games.
2D platformers used to be among the most popular genres in gaming. Very true during the 90s with Nintendo vs Sega rivalry going on. Not to mention, the famous video game mascot war trend. It's also true 3D platformers aren't as popular. It doesn't change the fact these platformers were great video games.
This is excluding the remastered trilogies of Crash and Spyro respectively. Which both of those are truly fantastic collection games!!! I will give some credit to 2D platformers. For a time, they really did stand out before 3D became a new gaming trend. It's difficult to pick which 3D platformer is my overall favorite?
Obviously Sonic the Hedgehog 2 on Sega Genesis always been my favorite 2D platformer. Yes I played some amazing 2D platformers. Honestly, I would have to say as of recently Crash Bandicoot 2: Cortex Strikes Back. I loved both versions myself even with the difficulty. I grew up playing the PS1 version I never finished it.
I did play through the remastered version on two platforms. I simply felt Crash 2 was essentially the greatest platformer I ever played!!! I bet you weren't expecting me to say that huh? Crash 2 is absolutely amazing in every aspect more true with the remastered version. I know some would've picked Crash 3 for many reasons.
In all honestly, Crash 2 has a really great ratio of everything to make it an timeless classic. Easily among the greatest video games I ever played!!! As much as I love Sonic 2 on Sega Genesis. Yeah it's great but not as good as Crash 2 on either platform. Overall, I felt I appreciate 3D platformers a little more than great 2D platformers I played.