To clarify, Resident Evil 6 isn't a good Resident Evil game. More recently, the game became more of an alright RE game. Let's be honest, RE6 has major problems. Despite things ends up selling surprisingly well. I won't be surprise the demand isn't far behind remaking Dino Crisis or Resident Evil Code: Veronica X respectively.
First off, everyone strongly agrees the actual story. Which got broken up into four campaigns was simply way too going on. A large amount of that craziness getting removed would greatly improve the remake's chances of being better than the original game. Another problem is they were a little too focus on multiplayer over the single player portions.
Not including The Mercenaries/The Mercenaries: No Mercy. RE6 has too many multiplayer modes. Agent Hunt mode strongly not needed please get rid of it. There were a few concepts just wasn't well executed. Like Predator, an team takes on Ustanak or Onslaught. Onslaught with a few changes would've been the mode to play.
Another major problem is there's too little horror elements. There's also way too much action even excluding the cutscenes. Resident Evil was always meant to be an horror franchise. RE6 was so much of an action game, you almost barely recognize it as an RE game. The boss fights weren't particular done well either.
It also doesn't help they allow some characters to do things in another duo's story. Which meant a handful of boss fights got shared. Some boss fights kept dragging on, which didn't help things further. Honestly, RE6 would need a large portion removed. RE3 Remake suffered from the exact opposite problem. They took too much away when they didn't even need to.
RE6 almost felt like RE tried to be Devil May Cry, another Capcom franchise. Hell I could compare Jake Muller to Dante, it would make perfect sense. Last I checked, RE6 never was intended to being an Devil May Cry game. At one point, RE4 got scrapped. What they had actually became the original Devil May Cry game.
RE6 is still somewhat better than DMC2 though. Another major change is either greatly improve the skills system or remove it altogether. Both would notably affect the game play in some way. Originally getting skill points took a lot longer from the previous two RE games. Removing it could allow us to upgrade weapons similar to Village.
They could use this to keep things balanced. Another major change is removing two particular guns system. They don't need to improve the inventory. They should make it a little easier to switch between sections of your inventory. Seriously, limiting the player down to two weapons by default isn't a good idea.
I strongly felt removing it would notably help RE6 Remake's chances. Not only that, they could recreate several important moments while making them more horror direction. Of course, they have to choose what to keep within the game. The original four campaigns were notably a little too long. Thus, doing all four of them mostly felt players wasted their time rather than having fun.
Hell they easily could select particular sections from the original game timeline wise. Which also removes confusion on when everything happens. Yes there's a mode in RE6 you can rewatch the cutscenes. However they set it up like an timeline making things rather confusing for the players. Obviously simplifying this down would improve their chances at making a decent remake.
They also need to not rush RE6 Remake out. There's some signs in the original game's campaigns that aren't fixed. Which also became a missed opportunity for RE3 Remake. Honestly, RE6 Remake could be one of the finest RE games with the right team making it. I also think they should consider changing out the weapons for better ones.
I'm not trying to be rude but some of the stronger guns isn't that great. Which brings me up to another interesting point. They also have enemies that mutates into several other creatures. For example, they could gain legs like an grasshopper or become more of a spider like creature. I felt removed limited it down or remove it entirely.
I felt both options would've greatly help RE6 Remake's chances. The fans doesn't wanna play a guessing game what enemies could become during the game play. At the same time, they also don't wanna have to deal with it either. There's more of a line that's okay with the bosses. They should revamp that concept for a handful of bosses that has a few forms.
If they can't do that then just simply remove those forms out of the remake please Capcom!!! RE6 is a game that really needed to be filtered out. However this still has a high chance of failing. Not because the original game's reputation. No because Capcom might consider adding more content on top of those problems rather than doing many suggested solutions like in my own blog entry.
Capcom been busy selling out Resident Evil. Especially when they really don't need to I mean at all!!! Another notable issue being removing DMC style save system. I know some people won't like this because it does directly make some achievements/trophies harder. Yes it does but it also allows people to cheat the harder difficulties much easier.
Which is something Capcom doesn't want in their recent RE games. The Mercenaries should return, it's up to them. Even if it doesn't return in the remake version. I would love to see something more directly connecting Albert Wesker to Jake somewhere in the game. All we basically know about this is his dad had an one night stand then left.
RE6 virtually is a game they have many possible ways to improve a remake. Another notable problem is it had too many difficulty levels. The highest difficulty being No Hope doesn't even get it's own achievement/trophy in most versions. A mode that's more unforgiving than Professional difficulty. I felt RE6 had no real business pushing the players this damn hard.
I felt just three difficulties feels about right. It is likely going to be more than difficulties. Don't give us way too many difficulties. Otherwise, you are turning a lot of people off on RE6 Remake in record time. Even Professional difficulty is slightly more unforgiving than the same difficulty in RE5. So even right there, the game needed to be balanced out more properly difficulty wise.
I'm sure I'm not the only Resident Evil fan thinking RE5 doesn't need an remake. RE6 would be a much better choice to be remade. It had plenty of major issues that turned a lot of people off. Hell, Capcom you have an opportunity to make RE6 in some form a fan favorite. If we can't get Code: Veronica X or Dino Crisis remakes, this would be the next best thing.
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